PSS2

CREW

COMPARE

FILTERS

ONLY SHOW

COLUMNS

VALUES

Values

FOCUS

EQUIPMENT · SLOTS 0/3 USED

None without a weapon slot.

Points per item.

Slots, not points.

HP
DMG
STA
LUC
DOD
ENG
WPN
PLT
SCI
FIR
BIO
EMP
COL
NAME▲ RARITY EQUIP ABIL COLL TRN CORESKILLRESISTANCE TOTAL
HPACCDMGSTALUCDODENGWPNPLTSCIFIRBIOEMPCOL Σ PTS
51 Alien Special ARMPNTWEA Ultra Dismantle — 100 33423253250544 45
Abbie Epic ARMPNTWEA Critical Attack SavySoda 80 55633322210080 40
Abu Elite HELDRN — — 60 33136343110080 36
Adam Legendary ARMPNTWEA First Aid Athletes 110 65542444440080 50
Alien McAlienface Unique PNTWEA Teleport Critters 70 33421312340380 37
Alpaco Hero ARMPNTWEA Urgent Repair Critters 90 33233352250086 45
Amaya Special ARMPNTWEA Rush Command Critters 100 54533125320480 45
Apex Epic PNTWEA Stasis Shield Gray 80 44422345420044 42
Apprentice Common HEL — Qtarian 50 23222253220080 33
Apprentice Common PNT — Qtarian 50 23312253220080 33
Aquarius Hero ARMPNTWEAACS Cryo Blast Critters 90 44432213250085 43
Ardent Stardancer Elite ARMWEA — Ardent 60 25232423220080 35
Aries Hero ARMPNTWEAACS Critical Attack Critters 90 44633233223080 43
Astronaut Unique PNTWEA Urgent Repair — 70 32.5311253330083 37
Bartender Common ARM — — 50 23213324230080 33
Berg Special ARMPNTWEA Ultra Dismantle — 100 55546332310080 45
Big Boom Cat Hero ARMPNTWEA Rush Command Critters 90 55334513620080 45
Boarder Droid I Common — — — 0 36632000003804 35
Boarder Droid II Elite — — — 0 48643000003804 40
Boarder Droid III Unique — — — 0 59754000003804 45
Boarder Droid IV Epic — — — 0 69965000003804 50
Boarder Droid V Hero — — — 0 610986000004804 55
Boarder Droid VI Special — — — 0 6121078000005804 60
Brute Unique WEADRN Poison Gas Space Pirate 70 63421123220380 37
Brute Unique WEADRN Poison Gas Space Pirate 70 44431223210380 37
Cancer Hero ARMPNTWEAACS Poison Gas Critters 90 75520012210585 43
Capricorn Hero HELWEAACS Teleport Critters 90 55541334340080 45
Cathulhu Special PNTWEA Poison Gas Cats 100 44422633340480 47
CD2 Special HELPNTWEAACS Teleport Athletes 100 66571421210080 43
Celestial Sprite Legendary WEADRNPETACS Cryo Blast Critters 110 45532133320088 47
Chang'e Special WEAACS Healing Rain Sango 100 46444325430080 47
Commander Hero ARMPNTWEA Stasis Shield Federation 90 54432234460080 45
Commander Hero HELARMPNT Stasis Shield Federation 90 44522344460080 46
Conductor Unique PNTWEA EMP Gray 70 43222126430044 37
Conductor Unique ARMWEA EMP Gray 70 52.5222126340044 37
Crabby Crab Common WEA — — 50 24174200000084 32
Da Vinci Special ARMPNTWEA Urgent Repair Athletes 100 44352451270080 45
Daft Kittus Special WEA Cryo Blast Cats 100 44522433330088 49
Deckhand Elite HELWEA — Space Pirate 60 43452322110080 35
Deckhand Elite PNTWEA — Space Pirate 60 33452422110080 35
Defender Droid I Common — — — 0 64262000003804 35
Defender Droid II Elite — — — 0 66373000003804 40
Defender Droid III Unique — — — 0 78474000003804 45
Defender Droid IV Epic — — — 0 710585000003804 50
Defender Droid V Hero — — — 0 812686000003804 55
Defender Droid VI Special — — — 0 812788000005804 60
Delish Special ARMPNTWEADRNPET First Aid — 100 34443133340080 40
Dolores Special ARMPNTWEADRN Urgent Repair — 100 44443244442400 43
Dr Mew Unique WEADRN Healing Rain Cats 100 44422412130280 37
Dracorpse Legendary WEAACS Poison Gas Vampire 110 75722134210882 52
Drillmaster Epic ARMWEA Ultra Dismantle Qtarian 80 43522374220080 42
Drillmaster Epic ARMWEA Ultra Dismantle Qtarian 80 53523273220080 42
El Capitan Special ARMPNTWEAPET Urgent Repair Critters 100 64432154320080 42
Emi Special ARMPNTWEA Healing Rain SavySoda 100 46434513340080 45
Empress Kit Special ARMPNTWEA Ultra Dismantle — 100 55546332310080 45
Engineer Unique HELWEA Urgent Repair Qtarian 70 42.5443162120080 37
Engineer Unique WEADRN Urgent Repair Qtarian 70 32.5523164120080 37
Eric Epic ARMWEA Stasis Shield SavySoda 80 52.5234283240080 42
Executive Hero ARMPNTWEA Rush Command Qtarian 90 54422284420080 45
Executive Hero HELPNTWEA Rush Command Qtarian 90 33532184530080 45
Fatboy Special PNTWEAACS Teleport Space Pirate 100 435312312220080 45
Federation Captain Special ARMPNTWEA Rush Command Federation 200 45423254620080 45
Federation Captain Special ARMPNTWEA Rush Command Federation 200 45423254620080 45
Federation Factioneer Common ARM — Federation 50 33211322350080 33
Female Citizen Common WEA — — 50 24212323230080 32
Gary Special HELPNTWEAACS Critical Attack Athletes 100 68480312120080 43
Gemini Hero ARMPNTWEAACS Stasis Shield Critters 90 33442721360080 43
Geologist Elite PNTDRN — Qtarian 60 43322352220080 36
Geologist Elite HELARM — Qtarian 60 43233353110080 36
Ghost Special ARMPNTWEA Teleport SavySoda 100 64555411110480 45
Ghostly Holo-Droid Common — — — 50 24272022002804 35
Goaty Special HELPNTWEA Teleport Athletes 100 55392631210080 45
Gordon Special HELPNTWEAACS Critical Attack Athletes 100 66582321110080 43
Grant Special ARMPNTWEA System Hack SavySoda 100 44522432050482 45
Gray Common DRN — Gray 50 33112235230044 33
Gray Common DRN — Gray 50 33312225220044 33
Gray Captain Special ARMPNTWEA Rush Command Gray 200 45423254620044 45
Gray Captain Special ARMPNTWEA Rush Command Gray 200 45423254620044 45
Grey Factioneer Common HEL — Gray 50 33123322240044 33
Heidi Special PNTWEAPET Healing Rain — 100 45534413340080 44
Infernal Alchemist Legendary ARMPNTWEADRNPET Arson Critters 110 45532113328080 45
Jack Special PNTWEAACS Teleport Vampire 100 53423252240580 45
Jesus Unique ARMPNT Healing Rain Office Worker 70 43133342160080 38
Jiang She Epic PNTACS Poison Gas Vampire 80 55433412210580 43
Jiang Shi Epic PNTACS Teleport Vampire 80 54533412210580 43
Katzinski Hero WEAACS Stasis Shield Cats 90 45525245610080 47
King Dong Legendary WEADRNPET Ultra Dismantle Critters 110 64623137210084 47
King Salamander Unique ARMWEADRN Teleport — 70 32.5333432220080 35
Leela Common WEA — Gray 50 34212332130080 32
Leo Hero ARMPNTWEAACS Arson Critters 90 55620213128080 43
Libra Hero ARMPNTWEAACS Healing Rain Critters 90 44422443250081 43
Lieutenant Epic ARMWEA Healing Rain Federation 80 52.5532135350080 42
Lieutenant Epic ARMWEAPET Healing Rain Federation 80 42.5521134360080 39
Lincoln Special HELARMPNTWEA Urgent Repair Athletes 100 53352351620080 43
Little Girl Bunny T Special ARMPNTWEA Healing Rain Critters 100 73646104060080 45
Lolita Special ARMPNTWEA Healing Rain Critters 100 64555303240080 45
Loong Special WEAACS Critical Attack Athletes 100 64742531232080 47
Male Citizen Common PNT — — 50 23224321240080 33
Male Nurse Unique HELARMDRN Healing Rain — 70 33315331240080 36
Mama Unique HELARMPNT Healing Rain — 70 23413152250080 36
Marshal Unique ARMDRN First Aid Federation 70 43332124350080 38
Marshal Unique HELDRN First Aid Federation 70 52.5531115260080 38
Master Hero ARMWEADRN Arson Space Pirate 90 54523333324080 45
Master Hero PNTWEADRN Arson Space Pirate 90 64542333214080 45
Mate Epic ARMWEA Critical Attack Space Pirate 80 55534324210080 42
Mate Epic WEADRN Critical Attack Space Pirate 80 55533234220080 42
Meowy Special ARMPNTWEA Critical Attack Cats 100 46522623520080 45
Messiah Unique HELARMDRN First Aid — 70 33321441250080 36
Mini Droid I Common — — — 50 24272020004804 35
Mini Droid II Elite — — — 60 26373030004804 40
Mini Droid III Unique — — — 70 48472040004804 45
Miss McAlienface Unique PNTWEA Teleport Critters 70 33421312340380 37
Monk Elite ARMDRN — — 60 33322722220080 36
Mr Egggg Epic PNTWEA Poison Gas — 80 43331132420880 42
Ms. Horse Special ARMPNTWEA Rush Command Critters 100 35635123320084 45
Mui Epic ARMWEA Stasis Shield SavySoda 80 42.5234624260080 42
Nana Special HELARMPNTWEADRNPET — — 100 13619107000082 38
Narrator Special ARMPNTWEADRNPET — — 100 66463322210080 43
Noah Special ARMPNTWEA Healing Rain SavySoda 100 55554311260080 45
Nolan Unique HELARM Cryo Blast — 70 23222333240084 38
Office Exec Unique HELARMPNT Rush Command — 70 32.5233142530080 36
Officer Elite ARMPNT — Federation 60 43322232250080 36
Officer Elite HELPNT — Federation 60 33223232350080 36
Omar Unique HELPNTWEA Critical Attack — 70 33421325130080 35
Overlord Hero PNTWEADRN Poison Gas Gray 90 43522246410444 45
Overlord Hero HELPNTWEA Poison Gas Gray 90 42.5413346420444 45
Overseer Prime193Prime Special ARMPNTWEA Critical Attack — 100 55654332400080 45
Paul Unique ARMPNTDRN First Aid — 70 36232123240080 36
Phoenix Special ARMPNTWEA Arson Critters 100 45532113328080 45
Pinkzilla Legendary WEADRNPET Arson — 110 64625143208080 49
Pirate Captain Special ARMPNTWEA Rush Command Space Pirate 200 45423254620080 45
Pirate Captain Special ARMPNTWEA Rush Command Space Pirate 200 45423254620080 45
Pirate Edward Special ARMPNTWEA Rush Command Space Pirate 100 55434135610080 45
Pirate Factioneer Common ARM — Space Pirate 50 24421213330080 33
Pirate Lia Special ARMPNTWEA Rush Command Space Pirate 100 34234165540080 45
Pisces Hero ARMPNTWEAACS Teleport Critters 90 54543312220084 43
Professor Epic HELARMPNTDRN EMP — 80 32.5143252180080 39
Prospector Chen Special ARMPNTWEA Urgent Repair — 100 44422362460080 45
Qtarian Captain Special ARMPNTWEA Rush Command Qtarian 200 45423254620080 45
Qtarian Captain Special ARMPNTWEA Rush Command Qtarian 200 45423254620080 45
Qtarian Factioneer Common PNT — Qtarian 50 24213152320080 33
Rayner Scavenger Hero ARMWEADRN Teleport SavySoda 90 32.5542633460080 45
Rear Admiral Rishi Special ARMPNTWEA Critical Attack — 100 76662312400080 45
Receptionist Common DRN — — 50 13213322350080 33
Red Baron Hero ARMPNTWEADRNPET Critical Attack Critters 90 85732012103080 40
Red Ninja Unique ARMWEA Critical Attack — 70 34351614101080 37
Red Ninja Male Unique ARMPNTWEA Critical Attack — 70 33641603010080 35
Ribi Unique ARMPNT Stasis Shield — 70 23252523330080 38
Roach Special ARMPNT Poison Gas Critters 100 45572143320480 48
Robot Special ARMPNTWEA Urgent Repair Critters 100 43331163328080 45
Robyna Hoots Unique WEADRN Teleport — 70 34322624210080 37
Roswell Elite ARMPNT — Gray 60 33344215120044 36
Roswell Elite HELDRN — Gray 60 33322226230044 36
Sagittarius Hero HELWEAACS Critical Attack Critters 90 65632213320082 43
Sappho Special HELPNTWEAACS Urgent Repair Athletes 100 55421371250080 43
Schnez Legendary ARMPNTWEA Teleport SavySoda 110 105300000008888 50
Schrodinger Unique WEADRN Ultra Dismantle Cats 70 22.5425433220080 37
Scorpio Hero ARMPNTWEAACS Critical Attack Critters 90 65632233320080 43
Seagal Common DRN — Federation 50 33222312340080 33
Seagal Common WEA — Federation 50 23234322120080 32
Seaman Common HEL — Federation 50 13223322340080 33
Seaman Common WEA — Federation 50 33242322210080 32
Service Droid I Common — — — 0 24190030004804 35
Service Droid II Elite — — — 0 36190040005804 40
Service Droid III Unique — — — 0 48290050005804 45
Service Droid IV Epic — — — 0 510290060005805 50
Service Droid V Hero — — — 0 610390070006806 55
Service Droid VI Special — — — 0 610390080008808 60
Shane Epic ARMPNTWEA Poison Gas SavySoda 100 55655311110480 45
Sherry Hero ARMWEADRN First Aid SavySoda 90 35332453450080 45
Singularity Special ARMPNTWEA Ultra Dismantle — 100 55643322610080 45
Singularity Lv1 Common PNT — — 50 23222021614404 33
Singularity Lv2 Elite ARMPNT — — 60 24222022714404 36
Singularity Lv3 Unique ARMWEADRN Urgent Repair — 70 23221022724404 35
Singularity Lv4 Epic ARMPNTWEADRN Ultra Dismantle — 80 26221012734404 38
Singularity Lv5 Hero ARMPNTWEADRN Rush Command — 90 25422023744404 43
Singularity Lv6 Special ARMPNTWEADRNPET Rush Command — 100 34432033834404 45
Squid Special WEAPETACS First Aid Critters 100 94423224240080 44
Sub-tyrant Minor Third Special ARMPNTWEA Cryo Blast — 100 56655222400044 45
Swabbie Common ARM — Space Pirate 50 35332321210080 33
Swabbie Common PNT — Space Pirate 50 35322322120080 33
Taurus Hero HELWEAACS Ultra Dismantle Critters 90 85632023420082 45
Teddy Epic ARMWEA Critical Attack — 80 52.5633423200084 42
Tin Robot Special ARMWEA Rush Command — 100 34301133328808 47
TJ Hero ARMWEADRN Urgent Repair SavySoda 90 53431283440080 45
Tung Hero ARMWEADRN Teleport SavySoda 90 44542642330080 45
Verunus Unique WEADRN Critical Attack — 70 25612115130280 37
Virgo Hero ARMPNTWEAACS First Aid Critters 90 54422433260080 43
Virtuoso Epic WEADRN Poison Gas Gray 80 52.5521146320344 42
Visiri Capt'n Special ARMPNTWEADRNPET Rush Command — 200 54442034420080 40
Washington Special HELARMPNTWEA Urgent Repair Athletes 100 84544224200080 43
Witch Special PNTWEAACS Poison Gas Vampire 100 55433412230580 45
Xiahou Dun Hero HELPNTWEA Cryo Blast Sango 90 44563224400083 45
Xin Hero ARMWEAPET Rush Command SavySoda 90 53431352920080 45
Zombie Unique HELARM Poison Gas Critters 70 53535100000880 38
Zombiee Unique HELARM Poison Gas Critters 70 53535100000880 38
Zongzi Droid Common — — — 50 34172022220802 35

HOW THIS WORKSStats, equipment, training and what we refuse to guess

01 Where the numbers and the caps come from

Every number here comes from the game's own data: all 197 crew, nothing invented and nothing hand-typed. Stat caps are MaximumRange / ValuePerPoint from CharacterStatDesigns: 10 for HP on the radar (12 on the card, see 08), 12 for DMG and STA, 30 for ENG, WPN, PLT and SCI.

The prestige filter shows the crew that can come out of a merge. The game describes prestige from Elite inputs upward, so Common and Elite crew are never selected by it: whether they can be produced by prestige is not something the data says. The PRESTIGE mark on a crew card means the same, so no mark on a Common or Elite crew is not a no.

02 What the four VALUES modes show

VALUES picks what the stat cells show. BASE is the level-1 design stat; TRAINED is Max Result, the whole training pool spent on that one stat, over the courses open in the game today, with no equipment and no weapon, so it is what the crew reaches on its own; EQUIPPED adds the best helmet, armor and pants you allow for that stat (ITEM sets how good that is) and multiplies DMG by the weapon, capped; TRAINED + EQUIPPED is both, with equipment added on top of training and the weapon multiplying the two together. An amber cell is one that has hit its cap. The pool that training spends is the TRN column of the list: a crew with 0 there cannot be trained at all, and its TRAINED reads the same as its BASE.

03 Highlighting with FOCUS, choosing COLUMNS

FOCUS highlights the stats you pick: their columns stay bright and the other stat columns dim, so you can compare them against everything else. ALL clears the pick. Picking a stat turns its block on in COLUMNS, and turning a block off drops its stats from FOCUS. A stat at 0 cannot be trained at all: training multiplies zero, and equipment is added after the multiplier. COLUMNS chooses which of the three blocks (CORE, SKILL, RESISTANCE) the table shows. Every heading sorts the list, stats included: numbers start from the best, names from the alphabet, and a third click on the same heading returns to the default order by name.

04 Why ITEM defaults to 3 and not 4

Equipment points come from helmet, armor and pants, and ITEM decides how good a single item may be. Three points is the ceiling for nearly every stat; the only 4-point equipment in the game is three Dark Matter items for DMG and three Rainbow items for LUC, so the default is 3 and 4 is yours to ask for. Drone and pet items grant no stats, and no accessory items exist in the game at all: the EQUIP column lists the slots a crew has and dims the ones that bring no points. Only 7 of the 197 crew have all three slots; 50 have none.

05 Why stat columns cannot all be true at once

On a crew card, and on the list while the EQUIPMENT slots are empty, each stat column is its own build: every slot the crew has is given to that one stat. A crew has at most 3 slots, so the columns cannot all be true at the same time. Set EQUIPMENT on the list to spend the slots once and read one coherent build instead. Ask for more slots than the crew has and they are handed out in this order: DMG, HP, STA, ENG, WPN, PLT, SCI, then LUC, DOD and the resistances.

06 Reading a crew card

A crew name opens its card, with the weapon and the ITEM tier you chose on the list, and every stat column again its own build (see 05). TRAINING is what the TRAINED mode adds to BASE and EQUIPMENT is what the EQUIPPED mode adds, each counted on its own; TOTAL is TRAINED + EQUIPPED. The cap applies to both at once, so near the cap TOTAL comes out below BASE plus the two. A dash means nothing is added. Next to the numbers stands the stat's cap, drawn full width. Cyan is BASE, magenta is what training adds without equipment, yellow is what equipment adds on top of training, and the grey tail is the part of the cap nothing reaches, so the coloured part ends at TOTAL. Diagonal hatching over that tail means the whole training pool is already spent and the cap is still out of reach. The game marks what you cannot have the same way. The TRAINING number of a trainable stat opens the training planner on that stat alone, at Max Result and with no equipment, so it lands on BASE plus TRAINING. The EQUIPMENT number opens Crew Compare with the crew wearing the items it was counted from; the DRAW POOL mark under the name says the game still hands this crew out, which is what the draw pool filter on the list goes by. A faction in its place, as in QTARIAN POOL, means only players of that faction can draw it.

07 What a weapon does to DMG

Weapon: crew with a weapon slot can equip a weapon whose PhysicalDamageMultiplier is 1.1–1.4 in the game data. It multiplies DMG after Training, equipment points included, and the cap applies last: 9.25 DMG points with a ×1.3 weapon reach the 12 cap, and so do 7.25 points with a +2 helmet. Weapons with points instead of a multiplier (Laser Rifle) are not modelled: a slot holds one item.

08 What training multiplies, and when it is wasted

Training multiplies the base stat only, and equipment is added afterwards: a +3 SCI helmet on SCI 5 with +3% Training reads 16.3% in game, not 16.5%. Equipment never raises what Training gives, it only takes room under the cap, and the cap applies last. Equipment alone caps DMG for 18 crew at 3-point items, 68 at 4: training that stat is wasted pool for them. Every crew also has 2 hidden HP, BaseValue in the data: the card shows radar 3 as 5, and Training multiplies the sum. This site shows radar points everywhere, so the HP cap is 10 here and 12 on the card.

09 The stats training does not raise

ACC, LUC, DOD and the four resistances are not trainable: a crew card shows a dash under TRAINING for them, and on the list TRAINED repeats BASE. Equipment raises them the same way it raises the others, in the same slots, and the cap applies last. No item in the game grants ACC. ACC has a floor the game never goes under: a design ACC below 2.5 reads as 2.5, here as in the game.

10 Why your crew will be higher than shown

Level-up picks are not modelled. From level 1 and then every fifth level the game offers three random stats and you pick one, nine times in total. Neither the offer nor the pick is in the data, so your crew will be higher than shown, and by how much is not knowable.

11 What Σ PTS counts and what it does not

Σ PTS is the sum of the 14 design stat points. With FOCUS, the column becomes Σ FOCUS and sums only the stats you have selected for each crew. Click its heading to sort by that sum; choose ALL in FOCUS to restore Σ PTS. Points are not comparable across stats (one HP point is 1 hp, one DMG point is 0.2 damage): this is a count, not a score. It is shown in BASE, and in EQUIPPED only once you have picked the equipment yourself: summing columns that exclude each other would be a made-up number.

12 No roles, and what the score bars measure

We publish no roles. A stat is tied to rooms by the game's own data: WPN boosts the 41 weapon rooms, PLT the bridge and hangars, SCI shields and teleports, ENG engines and life support. Which of those matters to you is your call, not a score we invented. Score bars, when you turn them on, are the same idea: a full bar is the best value in the game for that column in that mode, across all 197 crew: filtering the list does not move it, though the equipment you set does, because it moves every crew at once.