01 Chains and ranks
The game data holds 60 achievements, and almost all of them come in threes: rank I, II and III of the
same chain, tied together by one field. That gives 20 achievement chains, one per row here. League and Vip
are the exception: their six entries carry no chain field at all, so they are grouped by name, which is what their
badges and their numbering say too. Each cell prints the goal exactly as the game writes it, because the number is
already in that sentence. Nothing here knows your account, so no progress is shown anywhere: this is the
catalogue, not a tracker.
02 Badges
24 of the 60 ranks pay a badge. For eighteen chains that is rank III; League and Vip
hand one out at every rank. Two quirks live in the game data. The badge art is linked by a field that is off by one
for the eighteen older badges, so this site matches badges to art by name instead. And AI III lists the
Assault badge, the one Assault III already pays, while a finished AI badge sits in the data and goes to no one.
The AI chain shows its own badge here, and its card says what the data does.
03 Rewards
Every reward comes from the game data as it is: starbux, doves, minerals, gas, training points, research points
and time skips. The line under the table adds up what the achievements on screen pay together, so narrowing the
filters narrows the total. Time skips are items, and each one links to its page in the items database.
04 Hidden chains
2 chains are marked hidden in the game data: Driller and Sponsor. The data does not say why, and
both look alive, with rewards and a badge of their own. They are shown here with a HIDDEN IN GAME mark, and the
SHOW box in the filters takes them out if you want the list the game shows.