PSS2

RESEARCH

FILTERS

Laboratory Lv 8

COLUMNS

NAME▲LVLABCOSTTIMETOTALTOTAL TIME
Advanced Engineering 4/4 1 2kstarbux 20s 3.4kstarbux 50s
Advanced Security Access 2/2 1 10research points 1h 20research points 1h 30m
Advanced Training 7/7 8 3kresearch points 2w 6.045kresearch points 4w 1d
Ammo Recycling 5/5 8 3kresearch points 2d 6h 4.06kresearch points 3d 12h
Beer 1/1 1 10research points 5s 10research points 5s
Boarder Droid 3/3 8 3kresearch points 3d 18h 6.6kresearch points 1w 2d
Corsair 4/4 8 3kresearch points 6d 18h 9.6kresearch points 2w 2d
Crew Sacrifice III 3/3 8 3kresearch points 3d 4kresearch points 4d 21h
Defence Droid 3/3 8 3kresearch points 3d 18h 5.1kresearch points 1w 12h
Defender 4/4 8 3kresearch points 6d 18h 5.62kresearch points 2w 3d
Education 5/5 8 3kresearch points 1w 1d 5.425kresearch points 3w 3d
EMP Technology 6/6 7 1.8kresearch points 5d 3.275kresearch points 1w 6d
Firehawk 5/5 8 3kresearch points 1w 1d 8.2kresearch points 3w 3d
Fitness 5/5 8 3kresearch points 1w 12h 5.135kresearch points 2w 1d
Fleet Member Capacity 4/4 1 50kfleet starbux 0s 82.5kfleet starbux 0s
Galaxy Navigation 1/1 2 50research points 30m 50research points 30m
Incendiary Technology 6/6 8 3kresearch points 2w 6.125kresearch points 3w 6d
Interceptor 5/5 8 3kresearch points 6d 6.7kresearch points 2w 3d
Intergalactic Commerce 3/3 5 300research points 3d 475research points 4d
Javelin Missiles 5/5 8 3kresearch points 3d 18h 6.1kresearch points 1w 5d
Jungler Missiles 6/6 7 1.8kresearch points 1w 12h 3.045kresearch points 2w 10h
Kinetic Amplification 5/5 7 1.8kresearch points 1w 12h 3.035kresearch points 2w 9h
Modularization 3/3 6 800research points 3d 18h 1.05kresearch points 5d 18h
Penetrator Missiles 6/6 8 3kresearch points 1w 12h 4.36kresearch points 2w 1d
Prestige 1/1 8 3kresearch points 1w 1d 3kresearch points 1w 1d
Python 3/3 8 3kresearch points 5d 6h 3.81kresearch points 1w 3d
Rocket 5/5 7 1.8kresearch points 1w 12h 3.035kresearch points 2w 9h
Service Droid 3/3 8 3kresearch points 3d 18h 5.1kresearch points 1w 12h
Ship Layout 4/4 1 1kstarbux 20s 1.85kstarbux 1m 20s
Stinger 5/5 8 3kresearch points 3d 6.425kresearch points 1w 1d
Supply Chain Automation 2/2 3 125research points 10s 175research points 15s
X-Ray 1/1 1 10research points 10s 10research points 10s

HOW THIS WORKSLaboratory levels, costs and what each step unlocks

01 Rows, steps and the Laboratory

Each row is one research, shown at the highest step your Laboratory can run. Research runs in a Laboratory, and the hull sets its level: Laboratory Lv N asks for ship level N + 2, so a level 10 hull allows Lv 8 and a ship below level 3 has no Laboratory at all. LV prints the step shown and how many steps the research has. The card lists every step with its lab level, cost and time, and switches between them without leaving the page.

02 What is hidden and why

The game data already lists Laboratory levels 9, 10 and 11 with 41 steps behind them. They stay hidden here until the game opens ship levels 11 and 12, the same limit the rooms database uses. Another 27 entries sit at lab level 99: those are disabled or backer rewards, and they are not in the game either. Nine more belong to stations and NPC ships, not to yours.

03 Costs, time and currency

Cost, research time and the lab level a step needs come straight from the game data, and so does everything in UNLOCKS. Nothing here is estimated. Most research is paid for with research points; Ship Layout, Advanced Engineering and Fleet Member Capacity are paid for with starbux, which is why their COST shows a different icon. TOTALS adds the cost and the time of the whole chain up to the step shown, so a step deep in a chain shows what reaching it takes from scratch.

04 Numbers in UNLOCKS

In the game a research step shows what you own now against the best in the chain, so the pair moves with your own research. This site knows nothing about your ship, so the pair is different here: a step shows the value of the item it unlocks and the gain over the item that item replaces. The game links those two items directly, so the gain is read from the data, not guessed from names. Where an item has nothing before it, only the value is printed.