01 Where the numbers come from, and what a row is
Every number comes from the game's own level table, September 1, 2026 data.
A row is one level-up: the gas it costs, and the XP it adds on top of the previous level rather than the total
XP threshold shown in game. Levels run 1 to 40, and the last row is the level you end on.
02 Dimmed zeros, and how to read the columns
Early levels cost no gas at all, only XP, so their zero is dimmed: there is
nothing to read in it. A long climb is laid out in columns, each column read top to bottom.
03 Two tables: Legendary and everyone else
CREW picks the table. Common through Special crew share one; Legendary crew
have their own: exactly three times the XP at every level, and half again as much gas over the whole climb.
The gas gap is not flat, though, and at level 11 both tables charge the same.
04 What RESEARCH changes
RESEARCH is Advanced Training, the only research that touches this cost.
It cuts gas and never XP, applied to each level separately and rounded down.
05 How PACE turns income into days, and back
PACE answers the other half of the question. Give what you gather in a day
and it returns the days needed; give the days and it returns what you have to gather. Both round up, because a
partial day still has to be lived and gas short of a level buys nothing. With both incomes filled in, the slower
of the two sets the date, and the page says which one holds you back.
06 What this page does not model
Where the gas and XP come from is not modelled.