01 7-Mart price
The 7-Mart price is the one the shop shows crossed out before a discount. The game changes it in rotations every four
hours, and this site samples it five minutes after each one, once the game has finished rewriting the shop.
The shop never offers its whole range at once: every
section puts up a random pick each rotation, and which items came up is not in the game data, so the
shop pages list every item tagged for the shop. The discount percentage, the
discounted price and the three items on the shop front are not in the data either: they are visible only in
the game. The game data carries this price for every item, including the many the shop never offers;
outside 7-Mart it stands for nothing, so it is shown only where the shop is: on those pages, and on
the card of an item 7-Mart sells. It changes often enough that the last ten days moved it on most of the
catalogue.
02 Crafting cost
CRAFT COST is the only figure computed here. An item costs the lesser of buying it and crafting it:
buying means 7-Mart at that price when the shop sells it, or the cheapest lot on the player market;
crafting means the sum of its ingredients priced the same way, all the way down. Every ingredient enters at
the lower of the two prices, so an item the shop sells cheaper than it costs to build goes into the recipes
above it at the shop price, not at its own CRAFT COST. The crafting chain on an item card prices its rows by
that same rule and says so in its heading, BUY OR BUILD; the UNITS beside it count how many of the item on
the card go into one of the row, and the two columns multiply into nothing, because the rows above bring
ingredients the item on the card never touches. The game carries its own
build price, and this site does not show it: that number is the sum of the direct ingredients’ 7-Mart prices,
one step down, and the game prices intermediate parts below what they cost to make, so it falls far short of
what assembling from scratch actually costs. An ingredient that cannot be bought and has no recipe leaves the
total unknown, and the cell shows a dash. Resources are not sold in 7-Mart, so before the market collector
they had no price at all.
Market prices come from the lots collected every minute: the cheapest lot on sale right now, or, when
nothing is listed, the median price of the last 30 days of sales. Gear of Epic rarity and above carries its
own bonus stats on every copy, shown beside each lot and sale, and the cheapest lot, or the median of sales
when nothing is listed, counts whatever the stats. The market is thin: a price can rest on a
single lot, and lot size is ignored, so buying eight of something may cost more than eight times the cheapest
lot. Numbers here are a floor, not a quote.
03 History starts
Price history and market history start on the day the collectors started; nothing before that can be
recovered from the game.