PSS2

CREW

FILTERS

ONLY SHOW

COLUMNS

VALUES

Values

FOCUS shows all four value modes at once.

FOCUS

ALLHPDMGSTAENGWPNPLTSCI

EQUIPMENT · SLOTS 0/3 USED

None without a weapon slot.

Points per item.

Slots, not points.

HP
DMG
STA
ENG
WPN
PLT
SCI
NAME RARITY EQUIP ABIL COLL TRN BASETRAINEDEQUIPMENTTRAINED + EQUIPMENT
51 Alien Special ARMPNTWEA Ultra Dismantle 100 47.201012.00
Abbie Epic ARMPNTWEA Critical Attack SavySoda 80 69.841212.00
Abu Elite HELDRN 60 11.4844.48
Adam Legendary ARMPNTWEA First Aid Athletes 110 59.401112.00
Alien McAlienface Unique PNTWEA Teleport Critters 70 46.2479.24
Alpaco Hero ARMPNTWEA Urgent Repair Critters 90 23.4489.44
Amaya Special ARMPNTWEA Rush Command Critters 100 59.001112.00
Apex Epic PNTWEA Stasis Shield Gray 80 46.5679.56
Apprentice Common HEL Qtarian 50 22.8055.80
Apprentice Common PNT Qtarian 50 34.2067.20
Aquarius Hero ARMPNTWEAACS Cryo Blast Critters 90 46.881012.00
Ardent Stardancer Elite ARMWEA Ardent 60 22.9655.96
Aries Hero ARMPNTWEAACS Critical Attack Critters 90 610.321212.00
Astronaut Unique PNTWEA Urgent Repair 70 34.6867.68
Bartender Common ARM 50 22.8055.80
Big Boom Cat Hero ARMPNTWEA Rush Command Critters 90 35.16911.16
Boarder Droid I Common 0 66.0066.00
Boarder Droid II Elite 0 66.0066.00
Boarder Droid III Unique 0 77.0077.00
Boarder Droid IV Epic 0 99.0099.00
Boarder Droid V Hero 0 99.0099.00
Boarder Droid VI Special 0 1010.001010.00
Brute Unique WEADRN Poison Gas Space Pirate 70 46.2446.24
Brute Unique WEADRN Poison Gas Space Pirate 70 46.2446.24
Cancer Hero ARMPNTWEAACS Poison Gas Critters 90 58.601112.00
Capricorn Hero HELWEAACS Teleport Critters 90 58.60811.60
Cathulhu Special PNTWEA Poison Gas Cats 100 47.20710.20
CD2 Special HELPNTWEAACS Teleport Athletes 100 59.001112.00
Celestial Sprite Legendary WEADRNPETACS Cryo Blast Critters 110 59.4059.40
Chang'e Special WEAACS Healing Rain Sango 100 47.2047.20
Commander Hero ARMPNTWEA Stasis Shield Federation 90 46.881012.00
Commander Hero HELARMPNT Stasis Shield Federation 90 58.601212.00
Conductor Unique PNTWEA EMP Gray 70 23.1256.12
Conductor Unique ARMWEA EMP Gray 70 23.1256.12
Crabby Crab Common WEA 50 11.4011.40
Da Vinci Special ARMPNTWEA Urgent Repair Athletes 100 35.40911.40
Daft Kittus Special WEA Cryo Blast Cats 100 59.0059.00
Deckhand Elite HELWEA Space Pirate 60 45.9278.92
Deckhand Elite PNTWEA Space Pirate 60 45.9278.92
Defender Droid I Common 0 22.0022.00
Defender Droid II Elite 0 33.0033.00
Defender Droid III Unique 0 44.0044.00
Defender Droid IV Epic 0 55.0055.00
Defender Droid V Hero 0 66.0066.00
Defender Droid VI Special 0 77.0077.00
Delish Special ARMPNTWEADRNPET First Aid 100 47.201012.00
Dolores Special ARMPNTWEADRN Urgent Repair 100 47.201012.00
Dr Mew Unique WEADRN Healing Rain Cats 100 47.2047.20
Dracorpse Legendary WEAACS Poison Gas Vampire 110 712.00712.00
Drillmaster Epic ARMWEA Ultra Dismantle Qtarian 80 58.20811.20
Drillmaster Epic ARMWEA Ultra Dismantle Qtarian 80 58.20811.20
El Capitan Special ARMPNTWEAPET Urgent Repair Critters 100 47.201012.00
Emi Special ARMPNTWEA Healing Rain SavySoda 100 47.201012.00
Empress Kit Special ARMPNTWEA Ultra Dismantle 100 59.001112.00
Engineer Unique HELWEA Urgent Repair Qtarian 70 46.2479.24
Engineer Unique WEADRN Urgent Repair Qtarian 70 57.8057.80
Eric Epic ARMWEA Stasis Shield SavySoda 80 23.2856.28
Executive Hero ARMPNTWEA Rush Command Qtarian 90 46.881012.00
Executive Hero HELPNTWEA Rush Command Qtarian 90 58.601112.00
Fatboy Special PNTWEAACS Teleport Space Pirate 100 59.00812.00
Federation Captain Special ARMPNTWEA Rush Command Federation 200 410.401012.00
Federation Captain Special ARMPNTWEA Rush Command Federation 200 410.401012.00
Federation Factioneer Common ARM Federation 50 22.8055.80
Female Citizen Common WEA 50 22.8022.80
Gary Special HELPNTWEAACS Critical Attack Athletes 100 47.201012.00
Gemini Hero ARMPNTWEAACS Stasis Shield Critters 90 46.881012.00
Geologist Elite PNTDRN Qtarian 60 34.4467.44
Geologist Elite HELARM Qtarian 60 22.9688.96
Ghost Special ARMPNTWEA Teleport SavySoda 100 59.001112.00
Ghostly Holo-Droid Common 50 22.8022.80
Goaty Special HELPNTWEA Teleport Athletes 100 35.40911.40
Gordon Special HELPNTWEAACS Critical Attack Athletes 100 59.001112.00
Grant Special ARMPNTWEA System Hack SavySoda 100 59.001112.00
Gray Common DRN Gray 50 11.4011.40
Gray Common DRN Gray 50 34.2034.20
Gray Captain Special ARMPNTWEA Rush Command Gray 200 410.401012.00
Gray Captain Special ARMPNTWEA Rush Command Gray 200 410.401012.00
Grey Factioneer Common HEL Gray 50 11.4044.40
Heidi Special PNTWEAPET Healing Rain 100 59.00812.00
Infernal Alchemist Legendary ARMPNTWEADRNPET Arson Critters 110 59.401112.00
Jack Special PNTWEAACS Teleport Vampire 100 47.20710.20
Jesus Unique ARMPNT Healing Rain Office Worker 70 11.5677.56
Katzinski Hero WEAACS Stasis Shield Cats 90 58.6058.60
King Dong Legendary WEADRNPET Ultra Dismantle Critters 110 611.28611.28
King Salamander Unique ARMWEADRN Teleport 70 34.6867.68
Leela Common WEA Gray 50 22.8022.80
Leo Hero ARMPNTWEAACS Arson Critters 90 610.321212.00
Libra Hero ARMPNTWEAACS Healing Rain Critters 90 46.881012.00
Lieutenant Epic ARMWEA Healing Rain Federation 80 58.20811.20
Lieutenant Epic ARMWEAPET Healing Rain Federation 80 58.20811.20
Lincoln Special HELARMPNTWEA Urgent Repair Athletes 100 35.401212.00
Little Girl Bunny T Special ARMPNTWEA Healing Rain Critters 100 610.801212.00
Lolita Special ARMPNTWEA Healing Rain Critters 100 59.001112.00
Loong Special WEAACS Critical Attack Athletes 100 712.00712.00
Male Citizen Common PNT 50 22.8055.80
Male Nurse Unique HELARMDRN Healing Rain 70 34.68910.68
Mama Unique HELARMPNT Healing Rain 70 46.241212.00
Marshal Unique ARMDRN First Aid Federation 70 34.6867.68
Marshal Unique HELDRN First Aid Federation 70 57.80810.80
Master Hero ARMWEADRN Arson Space Pirate 90 58.60811.60
Master Hero PNTWEADRN Arson Space Pirate 90 58.60811.60
Mate Epic ARMWEA Critical Attack Space Pirate 80 58.20811.20
Mate Epic WEADRN Critical Attack Space Pirate 80 58.2058.20
Meowy Special ARMPNTWEA Critical Attack Cats 100 59.001112.00
Messiah Unique HELARMDRN First Aid 70 34.68910.68
Mini Droid I Common 50 22.8022.80
Mini Droid II Elite 60 34.4434.44
Mini Droid III Unique 70 46.2446.24
Miss McAlienface Unique PNTWEA Teleport Critters 70 46.2479.24
Monk Elite ARMDRN 60 34.4467.44
Mr Egggg Epic PNTWEA Poison Gas 80 34.9267.92
Ms. Horse Special ARMPNTWEA Rush Command Critters 100 610.801212.00
Mui Epic ARMWEA Stasis Shield SavySoda 80 23.2856.28
Nana Special HELARMPNTWEADRNPET 100 610.801212.00
Narrator Special ARMPNTWEADRNPET 100 47.201012.00
Noah Special ARMPNTWEA Healing Rain SavySoda 100 59.001112.00
Nolan Unique HELARM Cryo Blast 70 23.1289.12
Office Exec Unique HELARMPNT Rush Command 70 23.121112.00
Officer Elite ARMPNT Federation 60 34.44910.44
Officer Elite HELPNT Federation 60 22.9688.96
Omar Unique HELPNTWEA Critical Attack 70 46.241012.00
Overlord Hero PNTWEADRN Poison Gas Gray 90 58.60811.60
Overlord Hero HELPNTWEA Poison Gas Gray 90 46.881012.00
Overseer Prime193Prime Special ARMPNTWEA Critical Attack 100 610.801212.00
Paul Unique ARMPNTDRN First Aid 70 23.1289.12
Phoenix Special ARMPNTWEA Arson Critters 100 59.001112.00
Pinkzilla Legendary WEADRNPET Arson 110 611.28611.28
Pirate Captain Special ARMPNTWEA Rush Command Space Pirate 200 410.401012.00
Pirate Captain Special ARMPNTWEA Rush Command Space Pirate 200 410.401012.00
Pirate Edward Special ARMPNTWEA Rush Command Space Pirate 100 47.201012.00
Pirate Factioneer Common ARM Space Pirate 50 45.6078.60
Pirate Lia Special ARMPNTWEA Rush Command Space Pirate 100 23.6089.60
Pisces Hero ARMPNTWEAACS Teleport Critters 90 58.601112.00
Professor Epic HELARMPNTDRN EMP 80 11.641010.64
Prospector Chen Special ARMPNTWEA Urgent Repair 100 47.201012.00
Qtarian Captain Special ARMPNTWEA Rush Command Qtarian 200 410.401012.00
Qtarian Captain Special ARMPNTWEA Rush Command Qtarian 200 410.401012.00
Qtarian Factioneer Common PNT Qtarian 50 22.8055.80
Rayner Scavenger Hero ARMWEADRN Teleport SavySoda 90 58.60811.60
Rear Admiral Rishi Special ARMPNTWEA Critical Attack 100 610.801212.00
Receptionist Common DRN 50 22.8022.80
Red Baron Hero ARMPNTWEADRNPET Critical Attack Critters 90 711.971212.00
Red Ninja Unique ARMWEA Critical Attack 70 34.6867.68
Red Ninja Male Unique ARMPNTWEA Critical Attack 70 69.361212.00
Ribi Unique ARMPNT Stasis Shield 70 23.1289.12
Roach Special ARMPNT Poison Gas Critters 100 59.001112.00
Robot Special ARMPNTWEA Urgent Repair Critters 100 35.40911.40
Robyna Hoots Unique WEADRN Teleport 70 34.6834.68
Roswell Elite ARMPNT Gray 60 34.44910.44
Roswell Elite HELDRN Gray 60 34.4467.44
Sagittarius Hero HELWEAACS Critical Attack Critters 90 610.32912.00
Sappho Special HELPNTWEAACS Urgent Repair Athletes 100 47.201012.00
Schnez Legendary ARMPNTWEA Teleport SavySoda 110 35.64911.64
Schrodinger Unique WEADRN Ultra Dismantle Cats 70 46.2446.24
Scorpio Hero ARMPNTWEAACS Critical Attack Critters 90 610.321212.00
Seagal Common DRN Federation 50 22.8022.80
Seagal Common WEA Federation 50 22.8022.80
Seaman Common HEL Federation 50 22.8055.80
Seaman Common WEA Federation 50 22.8022.80
Service Droid I Common 0 11.0011.00
Service Droid II Elite 0 11.0011.00
Service Droid III Unique 0 22.0022.00
Service Droid IV Epic 0 22.0022.00
Service Droid V Hero 0 33.0033.00
Service Droid VI Special 0 33.0033.00
Shane Epic ARMPNTWEA Poison Gas SavySoda 100 610.801212.00
Sherry Hero ARMWEADRN First Aid SavySoda 90 35.1668.16
Singularity Special ARMPNTWEA Ultra Dismantle 100 610.801212.00
Singularity Lv1 Common PNT 50 22.8055.80
Singularity Lv2 Elite ARMPNT 60 22.9688.96
Singularity Lv3 Unique ARMWEADRN Urgent Repair 70 23.1256.12
Singularity Lv4 Epic ARMPNTWEADRN Ultra Dismantle 80 23.2889.28
Singularity Lv5 Hero ARMPNTWEADRN Rush Command 90 46.881012.00
Singularity Lv6 Special ARMPNTWEADRNPET Rush Command 100 47.201012.00
Squid Special WEAPETACS First Aid Critters 100 47.2047.20
Sub-tyrant Minor Third Special ARMPNTWEA Cryo Blast 100 610.801212.00
Swabbie Common ARM Space Pirate 50 34.2067.20
Swabbie Common PNT Space Pirate 50 34.2067.20
Taurus Hero HELWEAACS Ultra Dismantle Critters 90 610.32912.00
Teddy Epic ARMWEA Critical Attack 80 69.84912.00
Tin Robot Special ARMWEA Rush Command 100 35.4068.40
TJ Hero ARMWEADRN Urgent Repair SavySoda 90 46.8879.88
Tung Hero ARMWEADRN Teleport SavySoda 90 58.60811.60
Verunus Unique WEADRN Critical Attack 70 69.3669.36
Virgo Hero ARMPNTWEAACS First Aid Critters 90 46.881012.00
Virtuoso Epic WEADRN Poison Gas Gray 80 58.2058.20
Visiri Capt'n Special ARMPNTWEADRNPET Rush Command 200 410.401012.00
Washington Special HELARMPNTWEA Urgent Repair Athletes 100 59.001212.00
Witch Epic PNTWEAACS Poison Gas Vampire 80 46.5679.56
Xiahou Dun Hero HELPNTWEA Cryo Blast Sango 90 58.601112.00
Xin Hero ARMWEAPET Rush Command SavySoda 90 46.8879.88
Zombie Unique HELARM Poison Gas Critters 70 57.801112.00
Zombiee Unique HELARM Poison Gas Critters 70 57.801112.00
Zongzi Droid Common 50 11.4011.40

HOW THIS WORKSStats, equipment, training and what we refuse to guess

01 Where the numbers and the caps come from

Every number here comes from the game's own data: all 194 crew, nothing invented and nothing hand-typed. Stat caps are MaximumRange / ValuePerPoint from CharacterStatDesigns: 10 for HP on the radar (12 on the card, see 08), 12 for DMG and STA, 30 for ENG, WPN, PLT and SCI.

02 What the four VALUES modes show

VALUES picks what the stat cells show. BASE is the level-1 design stat; TRAINED is Max Result, the whole training pool spent on that one stat, with no equipment and no weapon, so it is what the crew reaches on its own; EQUIPMENT adds the best helmet, armor and pants you allow for that stat (ITEM sets how good that is) and multiplies DMG by the weapon, capped; TRAINED + EQUIPMENT is both, with equipment added on top of training. An amber cell is one that has hit its cap. The pool that training spends is the TRN column of the list: a crew with 0 there cannot be trained at all, and its TRAINED reads the same as its BASE.

03 Narrowing the table with FOCUS and COLUMNS

FOCUS narrows the table to a single stat and shows all four modes side by side, so you can read what training gives, what equipment gives, and what the two give together. A stat at 0 cannot be trained at all: training multiplies zero, and equipment is added after the multiplier. COLUMNS chooses which of the three blocks (CORE, SKILL, RESISTANCE) the wide table shows. Every heading sorts the list, stats included: numbers start from the best, names from the alphabet, and a third click on the same heading returns to the default order by name.

04 Why ITEM defaults to 3 and not 4

Equipment points come from helmet, armor and pants, and ITEM decides how good a single item may be. Three points is the ceiling for every stat we model; the only 4-point equipment in the game is three Dark Matter items for DMG and three Rainbow items for LUC, 14 of each in circulation, so the default is 3 and 4 is yours to ask for. Drone and pet items grant no stats, and no accessory items exist in the game at all: the EQUIP column lists the slots a crew has and dims the ones that bring no points. Only 7 of the 194 crew have all three slots; 50 have none.

05 Why stat columns cannot all be true at once

On a crew card, and on the list while the EQUIPMENT slots are empty, each stat column is its own build: every slot the crew has is given to that one stat. A crew has at most 3 slots, so the columns cannot all be true at the same time. Set EQUIPMENT on the list to spend the slots once and read one coherent build instead. Ask for more slots than the crew has and they go down the stat order, DMG first.

06 Reading a crew card

A crew name opens its card: the same four modes stand there as columns, with the weapon and the ITEM tier you chose on the list, and every stat column again its own build (see 05). Next to the numbers stands the stat's cap, drawn full width. Cyan is BASE, magenta is what training adds without equipment, yellow is what equipment adds on top, and the grey tail is the part of the cap nothing reaches. Each segment ends where its own column's number stands, so the bar reads as the row it sits in. Diagonal hatching over that tail means the whole training pool is already spent and the cap is still out of reach. The game marks what you cannot have the same way. The plan link on a row opens the training planner on that stat alone, at Max Result and with the same build, so it lands on the number the card was showing; the line under the name says whether the game still hands this crew out, which is what the draw pool filter on the list goes by.

07 What a weapon does to DMG

Weapon: crew with a weapon slot can equip a weapon whose PhysicalDamageMultiplier is 1.1–1.4 in the game data. The multiplier is a field in the game data; reading it as a multiplier of the DMG stat, applied after Training and before the cap, and not to equipment points, is community knowledge and our reading, not documented by the game. 9.25 DMG points with a ×1.3 weapon reach the 12 cap. Weapons with points instead of a multiplier (Laser Rifle) are not modelled: a slot holds one item.

08 What training multiplies, and when it is wasted

Training multiplies the base stat only, and equipment is added afterwards: a +3 SCI helmet on SCI 5 with +3% Training reads 16.3% in game, not 16.5%. Equipment never raises what Training gives, it only takes room under the cap, and the cap applies last. Equipment alone caps DMG for 18 crew at 3-point items, 68 at 4: training that stat is wasted pool for them. Every crew also has 2 hidden HP, BaseValue in the data: the card shows radar 3 as 5, and Training multiplies the sum. This site shows radar points everywhere, so the HP cap is 10 here and 12 on the card. That the hidden 2 are multiplied is our reading of one capped crew; a trained HP below the cap would settle it.

09 The stats nothing here can raise

ACC, LUC, DOD and the four resistances are not trainable: they are shown as level-1 design stats in every mode, and neither equipment nor training moves them. Equipment for them exists in the data, but which item a crew would wear is a choice we do not make for you, so it is not modelled.

10 Why your crew will be higher than shown

Level-up picks are not modelled. From level 1 and then every fifth level the game offers three random stats and you pick one, nine times in total. Neither the offer nor the pick is in the data, so your crew will be higher than shown, and by how much is not knowable.

11 What Σ PTS counts and what it does not

Σ PTS is the sum of the 14 design stat points. Points are not comparable across stats (one HP point is 1 hp, one DMG point is 0.2 damage): this is a count, not a score. It is shown in BASE, and in EQUIPMENT only once you have picked the equipment yourself: summing columns that exclude each other would be a made-up number.

12 No roles, and what the score bars measure

We publish no roles. A stat is tied to rooms by the game's own data: WPN boosts the 41 weapon rooms, PLT the bridge and hangars, SCI shields and teleports, ENG engines and life support. Which of those matters to you is your call, not a score we invented. Score bars, when you turn them on, are the same idea: a full bar is the best value in the game for that column in that mode, across all 194 crew: filtering the list does not move it, though the equipment you set does, because it moves every crew at once. In FOCUS the bar stands on TRAINED + EQUIPMENT alone, because that is the column the other three build up to.