01 Where the chances come from
Every location lists the resources a Mining Operation can return and the chance of each one, straight from the
game data. A run either returns one unit of a resource or nothing, and the chances are independent, so a location
with ten resources usually brings back several of them at once. The page opens with those chances as two grids:
CHANCES for the resources the game trades, PRESTIGE for the ones it does not, kept apart because only the first
kind can be priced. In a CHANCES cell the left number is the chance of a fragment and the right one the chance of
the whole resource. Nothing on this page is guessed from play: the only number here that is not in the game data is
the length of a run, and the mission text states it itself.
02 What a run is worth
VALUE is the sum of chance times unit price over the whole list. Prices follow the same cascade the market pages
use: the minimum sale price of the last 30 days, then the cheapest lot on sale now, then the fair price from the
game data. Most of what a location drops are fragments, and fragments are not traded. Seven of them craft into one
resource, so a fragment is priced at a seventh of that resource. Where nothing in the list has a price, the row
shows a dash instead of a zero, and where only part of the list is priced, the card says how much of it is.
Prestige fragments are the exception: the game does not quote them at all, so they carry no price, stay out of
VALUE and get a table of their own.
03 Runs per day and drones
A run takes 3h 30m and one drone works one Mining Operation, so a single location returns at most about six
and a half runs a day. You have five drones, so five locations run at once: the first five rows of this table are
the ones worth reading. That is what VALUE/H is for, and why there is no daily column here. The data holds no
schedule of any kind: every Mining Operation is marked available every day, so this page does not claim a daily
income it cannot back up.
04 Visits and what is left
Remaining resources are shared by every player, and they drop as people mine. Comparing two daily snapshots gives
the drop, and dividing it by the sum of chances gives how many times the location was visited. On rare resources
that number is noisy, because a handful of units is all the evidence there is. Stock sometimes grows instead of
dropping: the game tops locations up, and a growing resource is not counted as visits. A day here means the distance
between two snapshots, which is close to 24 hours but not exactly.