01 Space per copy
Every copy takes as many slots as the item says: five copies of the same sword take five. An item that takes 0 takes no space, however many of it you hold.
| NAME | RARITY | KEPT IN | |
|---|---|---|---|
| Corsair Lv9 | Common | Hangar | |
| Defender Lv9 | Common | Hangar | |
| Firehawks Lv9 | Common | Hangar | |
| Interceptor Lv9 | Common | Hangar | |
| Stinger Lv9 | Common | Hangar | |
| Corsair Lv8 | Common | Hangar | |
| Defender Lv8 | Common | Hangar | |
| Firehawks Lv8 | Common | Hangar | |
| Interceptor Lv8 | Common | Hangar | |
| Stinger Lv8 | Common | Hangar | |
| Corsair Lv7 | Common | Hangar | |
| Defender Lv7 | Common | Hangar | |
| Firehawks Lv7 | Common | Hangar | |
| Interceptor Lv7 | Common | Hangar | |
| Stinger Lv7 | Common | Hangar | |
| Corsair Lv6 | Common | Hangar | |
| Defender Lv6 | Common | Hangar | |
| Firehawk Lv6 | Common | Hangar | |
| Interceptor Lv6 | Common | Hangar | |
| Stinger Lv6 | Common | Hangar | |
| Corsair Lv5 | Common | Hangar | |
| Defender Lv5 | Common | Hangar | |
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Firehawk Lv5 | Common | Hangar |
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Interceptor Lv5 | Common | Hangar |
| Stinger Lv5 | Common | Hangar | |
| Corsair Lv4 | Common | Hangar | |
| Defender Lv4 | Common | Hangar | |
| Firehawk Lv4 | Common | Hangar | |
| Interceptor Lv4 | Common | Hangar | |
| Stinger Lv4 | Common | Hangar | |
| Corsair Lv3 | Common | Hangar | |
| Defender Lv3 | Common | Hangar | |
| Firehawk Lv3 | Common | Hangar | |
| Interceptor Lv3 | Common | Hangar | |
| Stinger Lv3 | Common | Hangar | |
| Corsair Lv2 | Common | Hangar | |
| Defender Lv2 | Common | Hangar | |
| Firehawk Lv2 | Common | Hangar | |
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Interceptor Lv2 | Common | Hangar |
| Stinger Lv2 | Common | Hangar | |
| Corsair | Common | Hangar | |
| Defender Lv1 | Common | Hangar | |
| Firehawk | Common | Hangar | |
| Interceptor Lv1 | Common | Hangar | |
| Stinger Lv1 | Common | Hangar | |
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TK-Class Fighter | Common | Hangar |
Every copy takes as many slots as the item says: five copies of the same sword take five. An item that takes 0 takes no space, however many of it you hold.
Gear worn by crew and modules installed in rooms take no space. Only the ship’s active layout counts: an item used only in another saved layout sits in storage and takes space.
Gear worn by a crew member who is not on the ship takes space.
The data gives them 1, but that slot is in their own room, named under KEPT IN, not in the warehouse.
A box takes no space; what comes out of it may.