01 Space per copy
Every copy takes as many slots as the item says: five copies of the same sword take five. An item that takes 0 takes no space, however many of it you hold.
| NAME | RARITY | KEPT IN | |
|---|---|---|---|
| EMP Missile Lv7 | Common | Weapon room | |
| Explosive Slug lv7 | Common | Weapon room | |
| Fragment Shell lv7 | Common | Weapon room | |
| Javelin Lv7 | Common | Weapon room | |
| Jungler Lv7 | Common | Weapon room | |
| Penetrator Lv7 | Common | Weapon room | |
| Plasma Round lv7 | Common | Weapon room | |
| Q1 Charge lv7 | Common | Weapon room | |
| Rocket Lv7 | Common | Weapon room | |
| Scarlet Lv7 | Common | Weapon room | |
| EMP Missile Lv6 | Common | Weapon room | |
| Explosive Slug lv6 | Common | Weapon room | |
| Fragment Shell lv6 | Common | Weapon room | |
| Javelin Lv6 | Common | Weapon room | |
| Jungler Lv6 | Common | Weapon room | |
| Penetrator Lv6 | Common | Weapon room | |
| Plasma Round lv6 | Common | Weapon room | |
| Q1 Charge lv6 | Common | Weapon room | |
| Rocket Lv6 | Common | Weapon room | |
| Scarlet Lv6 | Common | Weapon room | |
| EMP Missile Lv5 | Common | Weapon room | |
| Explosive Slug lv5 | Common | Weapon room | |
| Fragment Shell lv5 | Common | Weapon room | |
| Javelin Lv5 | Common | Weapon room | |
| Jungler Lv5 | Common | Weapon room | |
| Penetrator Lv5 | Common | Weapon room | |
| Plasma Round lv5 | Common | Weapon room | |
| Q1 Charge lv5 | Common | Weapon room | |
| Rocket Lv5 | Common | Weapon room | |
| Scarlet Lv5 | Common | Weapon room | |
| EMP Missile Lv4 | Common | Weapon room | |
| Explosive Slug lv4 | Common | Weapon room | |
| Fragment Shell lv4 | Common | Weapon room | |
| Javelin Lv4 | Common | Weapon room | |
| Jungler Lv4 | Common | Weapon room | |
| Penetrator Lv4 | Common | Weapon room | |
| Plasma Round lv4 | Common | Weapon room | |
| Q1 Charge lv4 | Common | Weapon room | |
| Rocket Lv4 | Common | Weapon room | |
| Scarlet Lv4 | Common | Weapon room | |
| EMP Missile Lv3 | Common | Weapon room | |
| Explosive Slug lv3 | Common | Weapon room | |
| Fragment Shell lv3 | Common | Weapon room | |
| Javelin Lv3 | Common | Weapon room | |
| Jungler Lv3 | Common | Weapon room | |
| Penetrator Lv3 | Common | Weapon room | |
| Plasma Round lv3 | Common | Weapon room | |
| Q1 Charge lv3 | Common | Weapon room | |
| Rocket Lv3 | Common | Weapon room | |
| Scarlet Lv3 | Common | Weapon room | |
| EMP Missile Lv2 | Common | Weapon room | |
| Explosive Slug lv2 | Common | Weapon room | |
| Fragment Shell lv2 | Common | Weapon room | |
| Javelin Lv2 | Common | Weapon room | |
| Jungler Lv2 | Common | Weapon room | |
| Penetrator Lv2 | Common | Weapon room | |
| Plasma Round lv2 | Common | Weapon room | |
| Q1 Charge lv2 | Common | Weapon room | |
| Rocket Lv2 | Common | Weapon room | |
| Scarlet Lv2 | Common | Weapon room | |
| EMP Missile | Common | Weapon room | |
| Explosive Slug | Common | Weapon room | |
| Fragment Shell | Common | Weapon room | |
| Javelin | Common | Weapon room | |
| Jungler | Common | Weapon room | |
| Penetrator | Common | Weapon room | |
| Plasma Round | Common | Weapon room | |
| Q1 Charge | Common | Weapon room | |
| Rocket | Common | Weapon room | |
| Scarlet | Common | Weapon room |
Every copy takes as many slots as the item says: five copies of the same sword take five. An item that takes 0 takes no space, however many of it you hold.
Gear worn by crew and modules installed in rooms take no space. Only the ship’s active layout counts: an item used only in another saved layout sits in storage and takes space.
Gear worn by a crew member who is not on the ship takes space.
The data gives them 1, but that slot is in their own room, named under KEPT IN, not in the warehouse.
A box takes no space; what comes out of it may.