PSS2

Final checks

Mission 161

OPEN MISSION CARD

FIELDS

Id
161
MissionTitle
Final checks
Reward
Xp ×100 xp:100The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
113
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
1
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-03-11When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
Metadata.PossibleReward
Xp ×100 xp:100
MigrationTags
NONE
MissionDescription
Incoming message--
MissionDesignType
1
MissionEventsJson
2034 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"Captain, I'm receiving another encrypted message. Ah, this had better not cause another crash, I've still got a headache from last time...","NpcDesignId":190,"EmotionAnimationType":7,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Patch it through","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"2":{"NodeId":"2","Content":"Captain! It's me, Minor Third! Remember? From work? I've been keeping tabs on your progress these last few days: You're smashing your performance metrics, and making the other sleeper agents look like they're, well, asleep. Rest assured, once our evil plan has come to fruition, I'll be recommending bonuses for the entire team!","NpcDesignId":571,"EmotionAnimationType":4,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"Thanks","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"5":{"NodeId":"5","Content":"On that note, my application for an immediate attack on humanity has been approved! If this goes well, I could even be looking at a promotion! Don't worry, I won't forget you little people when I'm living it up in management!|We've got a mothership hiding in orbit around Venus, ready to deploy for largescale organ harvesting. While I'm busy crushing military resistance, I'd like you and your crew to rendezvous with the ship and escort them back here. Okay team, let's go!","NpcDesignId":571,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"8","OptionTitle":"Let's go!","RewardString":"xp:100","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"8":{"NodeId":"8","Content":"Truly, the depths of my horror defy description. Shall I set a course for Venus, captain?","NpcDesignId":190,"EmotionAnimationType":3,"RewardString":"xp:100","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":960,"ey":60}}}
MissionKey
Gray Recruit 5a
OriginalTwee
1258 characters, show
:: StoryTitle
Final checks

:: 1
Captain, I'm receiving another encrypted message. Ah, this had better not cause another crash, I've still got a headache from last time...
{npcDesignId => 190|7}
[[Patch it through->2]]

:: 2
Captain! It's me, Minor Third! Remember? From work? I've been keeping tabs on your progress these last few days: You're smashing your performance metrics, and making the other sleeper agents look like they're, well, asleep. Rest assured, once our evil plan has come to fruition, I'll be recommending bonuses for the entire team!
{npcDesignId => 571|4}
[[Thanks->5]]

:: 5
On that note, my application for an immediate attack on humanity has been approved! If this goes well, I could even be looking at a promotion! Don't worry, I won't forget you little people when I'm living it up in management!|We've got a mothership hiding in orbit around Venus, ready to deploy for largescale organ harvesting. While I'm busy crushing military resistance, I'd like you and your crew to rendezvous with the ship and escort them back here. Okay team, let's go!
{npcDesignId => 571|1}
[[Let's go!->8]]

:: 8
Truly, the depths of my horror defy description. Shall I set a course for Venus, captain?
{rewardString => xp:100}
{npcDesignId => 190|3}

PlanetId
6 Earth
RequirementString
Quid pro quo >= 1 mission:160 >= 1
22 of 28, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1