PSS2

Final checks

Mission 162

OPEN MISSION CARD

FIELDS

Id
162
MissionTitle
Final checks
Reward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
113
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
0
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-06-19When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
Metadata.PossibleReward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500
MigrationTags
NONE
MissionDescription
Contact the invasion flagship on Venus
MissionDesignType
1
MissionEventsJson
6441 characters, show
{"StoryNodes":{"0":{"NodeId":"0","Content":"We've started our descent into the ion-on-onosphere, c-captain. Sscans showw elevated electromagnetic interference-s-s-s-s--","NpcDesignId":190,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Dolores?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"9":{"NodeId":"9","Content":"Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--","NpcDesignId":190,"EmotionAnimationType":7,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Oh no!","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60,"ue":[{"ue":2,"di":20.0,"loop":0}]},"1":{"NodeId":"1","Content":"Temperature warnings sound around the ship as you push down through scalding sulphuric clouds. Eventually your destination evolves from the murk; a vast Gray saucer, hanging silently in the sky, immobile as a mountain. As the airlock connects the two vessels, you prepare your away team to go to work.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":60},"2":{"NodeId":"2","Content":"Rows of infrared spotlights hang over the docking concourse, revealing a complex conveyor network. Finding the area unattended, your team prepares to move deeper into the vessel.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate holding cells","hide":false},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":440},"3":{"NodeId":"3","Content":"Endless batteries of cramped, narrow kennels recede into the gloom above as your crew move through the cavernous chamber. Although designed to hold millions, your crew find no life signs at all.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":440},"4":{"NodeId":"4","Content":"Sparse but functional, the crew quarters have seen recent use, judging from the bleary motivational posters and the pungent residue on the nutrient dispensers. Of the inhabitants themselves, however, there is no sign.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate holding cells","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":590},"5":{"NodeId":"5","Content":"The laboratory complex occupies the heart of the starship, a sprawling field of bleach white and surgical steel stretching away out of sight. After exploring countless identical dissection cubicles, your crew conclude they are alone.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate holding cells","hide":false},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":740},"6":{"NodeId":"6","Content":"Baffled and unnerved, your away team retrace their steps back to the ship. As they return to the docking concourse, alarms begin to sound, and automated defences activate. The trap is sprung!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"W3_1","OptionTitle":"Continue","RewardString":"xp:200|mineral:500|gas:500","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":440},"3_1":{"NodeId":"3_1","Content":"","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":6,"SceneType":0,"ConfigString":"190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570,190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570","WinNodeId":"W3_1","LoseNodeId":"L3_1","IsKey":false,"ex":60,"ey":210},"W3_1":{"NodeId":"W3_1","Content":"Panting and wounded, the away team make it back a few seconds ahead of the defence drones, and you floor the engines. The docking ring shears away from the ship, and the swarming machines ignite in the acid atmosphere.|With Dolores still offline and your comms down, there's no way to call for help. After a quick vote amongst the crew, your navigator manually sets a course for Mars: It's time to take this straight to Minor Third.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:200|mineral:500|gas:500","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":60,"ey":440,"ue":[{"ue":1,"di":4.0,"loop":0},{"ue":2,"di":6.0,"loop":0}]},"L3_1":{"NodeId":"L3_1","Content":"Mission failed!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"Try Again","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":210},"7":{"NodeId":"7","Content":"Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks; you're flying blind.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"1","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60,"ue":[{"ue":2,"di":2.0,"loop":0}]}}}
MissionKey
Gray Recruit 5b
OriginalTwee
3483 characters, show
:: StoryTitle
Final checks

:: 0
We've started our descent into the ion-on-onosphere, c-captain. Sscans showw elevated electromagnetic interference-s-s-s-s--
{npcDesignId => 190|1}
[[Dolores?->9]]

:: 9
Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--
{npcDesignId => 190|7}
{uiEffects => FlashingRedBorder:20}
[[Oh no!->7]]

:: 1
Temperature warnings sound around the ship as you push down through scalding sulphuric clouds. Eventually your destination evolves from the murk; a vast Gray saucer, hanging silently in the sky, immobile as a mountain. As the airlock connects the two vessels, you prepare your away team to go to work.
[[Continue->2]]

:: 2
Rows of infrared spotlights hang over the docking concourse, revealing a complex conveyor network. Finding the area unattended, your team prepares to move deeper into the vessel.
[[Investigate holding cells->3]]
[[Investigate living quarters->4]]
[[Investigate laboratories->5]]

:: 3
Endless batteries of cramped, narrow kennels recede into the gloom above as your crew move through the cavernous chamber. Although designed to hold millions, your crew find no life signs at all.
[[Investigate living quarters->4]]
[[Investigate laboratories->5]]
[[Return to the ship->6]]

:: 4
Sparse but functional, the crew quarters have seen recent use, judging from the bleary motivational posters and the pungent residue on the nutrient dispensers. Of the inhabitants themselves, however, there is no sign.
[[Investigate holding cells->3]]
[[Investigate laboratories->5]]
[[Return to the ship->6]]

:: 5
The laboratory complex occupies the heart of the starship, a sprawling field of bleach white and surgical steel stretching away out of sight. After exploring countless identical dissection cubicles, your crew conclude they are alone.
[[Investigate holding cells->3]]
[[Investigate living quarters->4]]
[[Return to the ship->6]]

:: 6
Baffled and unnerved, your away team retrace their steps back to the ship. As they return to the docking concourse, alarms begin to sound, and automated defences activate. The trap is sprung!
[[Continue->W3_1]]

:: 3_1
{groundBattle => 190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570,190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570}
[[win->W3_1]]
[[lose->L3_1]]

:: W3_1
Panting and wounded, the away team make it back a few seconds ahead of the defence drones, and you floor the engines. The docking ring shears away from the ship, and the swarming machines ignite in the acid atmosphere.|With Dolores still offline and your comms down, there's no way to call for help. After a quick vote amongst the crew, your navigator manually sets a course for Mars: It's time to take this straight to Minor Third.
{rewardString => xp:200|mineral:500|gas:500}
{uiEffects => ScreenShake:4,FlashingRedBorder:6}

:: L3_1
Mission failed!
[[Try Again->6]]

:: 7
Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks; you're flying blind.
{uiEffects => FlashingRedBorder:2}
[[Continue->1]]

PlanetId
9 Venus
RequirementString
Final checks >= 1 mission:161 >= 1
22 of 28, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1

  • 163 Siege RequirementString