| None |
This condition will always be true and will execute the action |
| Current HP < 25% |
This condition is true when the subject has less than 25% HP |
| Current HP > 25% |
This condition is true when the subject has more than 25% HP |
| Current HP < 50% |
This condition is true when the subject has less than 50% HP |
| Current HP > 50% |
This condition is true when the subject has more than 50% HP |
| Current HP < 75% |
This condition is true when the subject has less than 75% HP |
| Current HP > 75% |
This condition is true when the subject has more than 75% HP |
| Current HP < 100% |
This condition is true when the subject has sustained any damage |
| Current HP is Full |
This condition is true when the subject's HP is at maximum |
| Current Room Destroyed |
This condition is true when the subject's current room has no HP remaining |
| Current Room HP > 0% |
This condition is true when the subject's current room has HP remaining |
| Current Room HP < 25% |
This condition is true when the subject's current room has less than 25% HP |
| Current Room HP > 25% |
This condition is true when the subject's current room has more than 25% HP |
| Current Room HP < 50% |
This condition is true when the subject's current room has less than 50% HP |
| Current Room HP > 50% |
This condition is true when the subject's current room has more than 50% HP |
| Current Room HP < 75% |
This condition is true when the subject's current room has less than 75% HP |
| Current Room HP > 75% |
This condition is true when the subject's current room has more than 75% HP |
| Current Room HP < 100% |
This condition is true when the subject's current room has sustained damage |
| Current Room has Full HP |
This condition is true when the subject's current room HP is at maximum |
| Current Room has Friendly Crew |
This condition is true when the subject's current room has friendly crews targeting it |
| Current Room Has Enemy Crew |
This condition is true when the subject's current room has enemy crews targeting it |
| Current Room Is EMPed |
This condition is true when the subject's current room is under the EMP effect |
| Current Room Is On Fire |
This condition is true when the subject's current room is on fire |
| Origin Room Destroyed |
This condition is true when the subject's origin room has no HP remaining |
| Origin Room HP > 0% |
This condition is true when the subject's starting room has HP remaining |
| Origin Room HP < 25% |
This condition is true when the subject's starting room has less than 25% HP |
| Origin Room HP > 25% |
This condition is true when the subject's starting room has more than 25% HP |
| Origin Room HP < 50% |
This condition is true when the subject's starting room has less than 50% HP |
| Origin Room HP > 50% |
This condition is true when the subject's starting room has more than 50% HP |
| Origin Room HP < 75% |
This condition is true when the subject's starting room has less than 75% HP |
| Origin Room HP > 75% |
This condition is true when the subject's starting room has more than 75% HP |
| Origin Room HP < 100% |
This condition is true when the subject's starting room has sustained damage |
| Origin Room has Full HP |
This condition is true when the subject's starting room HP is at maximum |
| Origin Room has Friendly Crew |
This condition is true when the subject's starting room has friendly crews targeting it |
| Origin Room Has Enemy Crew |
This condition is true when the subject's starting room has enemy crews targeting it |
| Origin Room Is EMPed |
This condition is true when the subject's starting room is under the EMP effect |
| Origin Room Is On Fire |
This condition is true when the subject's starting room is on fire |
| At start of battle |
This condition will only be true at the start of the battle. |
| Your Ship HP < 25% |
This condition is true when your ship has less than 25% HP |
| Your Ship HP > 25% |
This condition is true when your ship has more than 25% HP |
| Your Ship HP < 50% |
This condition is true when your ship has less than 50% HP |
| Your Ship HP > 50% |
This condition is true when your ship has more than 50% HP |
| Your Ship HP < 75% |
This condition is true when your ship has less than 75% HP |
| Your Ship HP > 75% |
This condition is true when your ship has more than 75% HP |
| Your Ship HP < 100% |
This condition is true when your ship has sustained any damage |
| Your Ship Has Full HP |
This condition is true when your ship's HP is full. |
| Your Ship has no Active Shield |
This condition is true when your ship's shield HP is 0 |
| Your Ship has Active Shield |
This condition is true when your ship's shield HP is more than 0 |
| Your Ship has Full Shield |
This condition is true when your ship's shield HP is at maximum |
| Your Ship Has Cloak |
This condition is true when your ship has active cloak |
| Your Ship Has No Cloak |
This condition is true when your ship has no active cloak |
| Friendly Room HP > 0% |
This condition is true when any friendly room has HP remaining |
| Friendly Room HP < 25% |
This condition is true when any friendly rooms has less than 25% HP |
| Friendly Room HP > 25% |
This condition is true when any friendly rooms has more than 25% HP |
| Friendly Room HP < 50% |
This condition is true when any friendly rooms has less than 50% HP |
| Friendly Room HP > 50% |
This condition is true when any friendly rooms has more than 50% HP |
| Friendly Room HP < 75% |
This condition is true when any of your rooms has less than 75% HP |
| Friendly Room HP > 75% |
This condition is true when any friendly rooms has more than 75% HP |
| Friendly Room HP < 100% |
This condition is true when any of your rooms has sustained damage |
| Friendly Room has Full HP |
This condition is true when any friendly room's HP is at maximum |
| Friendly Room Has Enemy Crew |
This condition is true when any friendly room has enemy crews targeting it |
| Friendly Room Is EMPed not in game |
This condition is true when one of friendly rooms is under the EMP effect |
| Friendly Room Is On Fire |
This condition is true when one of friendly rooms is on fire |
| Your Engine HP < 50% |
This condition is true when any friendly Engine type rooms has less than 50% HP |
| Your Engine HP < 100% |
This condition is true when any friendly Engine type rooms has sustained any damage |
| Your Shield Room HP < 50% |
This condition is true when any friendly Shield type rooms has less than 50% HP |
| Your Shield Room HP < 100% |
This condition is true when any friendly Shield type rooms has sustained any damage |
| Your Reactor HP < 50% |
This condition is true when any friendly Reactor type rooms has less than 50% HP |
| Your Reactor HP < 100% |
This condition is true when any friendly Reactor type rooms has sustained any damage |
| Your Teleport Room HP < 50% |
This condition is true when any friendly Teleport type rooms has less than 50% HP |
| Your Teleport Room HP < 100% |
This condition is true when any friendly Teleport type rooms has sustained any damage |
| Your Hangar HP < 50% |
This condition is true when any friendly Hangar type rooms has less than 50% HP |
| Your Hangar HP < 100% |
This condition is true when any friendly Hangar type rooms has sustained any damage |
| Your AntiCraft Room HP < 50% |
This condition is true when any friendly Anti-craft type rooms has less than 50% HP |
| Your AntiCraft Room HP < 100% |
This condition is true when any friendly Anti-craft type rooms has sustained any damage |
| Your Medical Room HP < 50% |
This condition is true when any friendly Medical type rooms has less than 50% HP |
| Your Medical Room HP < 100% |
This condition is true when any friendly Medical type rooms has sustained any damage |
| Your Security Room HP < 100% |
This condition is true when any friendly Security type rooms has sustained any damage |
| Your Radar Room HP < 50% |
This condition is true when any friendly Radar type rooms has less than 50% HP |
| Your Radar Room HP < 100% |
This condition is true when any friendly Radar type rooms has sustained any damage |
| Your Cloak Room HP < 50% |
This condition is true when any friendly Cloak type rooms has less than 50% HP |
| Your Cloak Room HP < 100% |
This condition is true when any friendly Cloak type rooms has sustained any damage |
| Your Cannon HP < 50% |
This condition is true when any friendly Cannon type rooms has less than 50% HP |
| Your Cannon HP < 100% |
This condition is true when any friendly Cannon type rooms has sustained any damage |
| Your Android Room HP < 50% |
This condition is true when any friendly Android type rooms has less than 50% HP |
| Your Android Room HP < 100% |
This condition is true when any friendly Android type rooms has sustained any damage |
| Your Superweapon HP < 50% |
This condition is true when any friendly superweapon rooms has less than 50% HP |
| Your Superweapon HP < 100% |
This condition is true when any friendly superweapon rooms has sustained damage |
| Your Oxygen Room HP < 50% |
This condition is true when any friendly Oxygen type rooms has less than 50% HP |
| Your Oxygen Room HP < 100% |
This condition is true when any friendly Oxygen type rooms has sustained any damage |
| Your Laser HP < 50% |
This condition is true when any friendly ammo-less type weapon rooms has less than 50% HP |
| Your Missile Room HP < 50% |
This condition is true when any friendly Missile type rooms has less than 50% HP |
| Your Bomb Launcher HP < 50% |
This condition is true when any friendly Bridge has less than 50% HP |
| Your Laser HP < 100% |
This condition is true when any friendly ammo-less type weapon rooms has sustained damage |
| Your Missile Room HP < 100% |
This condition is true when any friendly Missile type rooms has sustained any damage |
| Your Bomb Launcher HP < 100% |
This condition is true when any friendly Bridge has sustained any damage |
| You have deployed craft(s) |
This condition is true when there are friendly crafts currently active in battle |
| You have no deployed craft(s) |
This condition is true when there are no friendly crafts currently active in battle |
| Enemy Ship HP < 25% |
This condition is true when opponent ship has less than 25% HP |
| Enemy Ship HP > 25% |
This condition is true when opponent ship has more than 25% HP |
| Enemy Ship HP < 50% |
This condition is true when opponent ship has less than 50% HP |
| Enemy Ship HP > 50% |
This condition is true when opponent ship has more than 50% HP |
| Enemy Ship HP < 75% |
This condition is true when opponent ship has less than 75% HP |
| Enemy Ship HP > 75% |
This condition is true when opponent ship has more than 75% HP |
| Enemy Ship HP < 100% |
This condition is true when opponent ship has sustained any damage |
| Enemy Ship Has Full HP |
This condition is true when opponent ship has full HP. |
| Enemy Ship no Active Shield |
This condition is true when opponent ship's shield HP is 0 |
| Enemy Ship has Shield |
This condition is true when opponent ship's shield HP is more than 0 |
| Enemy Ship has Full Shield |
This condition is true when opponent ship's shield HP is at maximum |
| Enemy Ship Has Cloak |
This condition is true when opponent ship has active cloak |
| Enemy Ship Has No Cloak |
This condition is true when opponent ship has no active cloak |
| Any Enemy Room HP > 0% |
This condition is true when any enemy room has HP remaining |
| Any Enemy Room HP < 25% |
This condition is true when any enemy rooms has less than 25% HP |
| Any Enemy Room HP > 25% |
This condition is true when any enemy rooms has more than 25% HP |
| Any Enemy Room HP < 50% |
This condition is true when any enemy rooms has less than 50% HP |
| Any Enemy Room HP > 50% |
This condition is true when any enemy rooms has more than 50% HP |
| Any Enemy Room HP < 75% |
This condition is true when any enemy rooms has less than 75% HP |
| Any Enemy Room HP > 75% |
This condition is true when any enemy rooms has more than 75% HP |
| Any Enemy Room HP < 100% |
This condition is true when any enemy room has sustained any damage |
| Any Enemy Room has Full HP |
This condition is true when any enemy Room's HP is at maximum |
| Any Enemy Room has Friendly Crew |
This condition is true when any enemy room has friendly crews targeting it |
| Any Enemy Room Is EMPed not in game |
This condition is true when one of enemy rooms is under the EMP effect |
| Any Enemy Room Is On Fire not in game |
This condition is true when one of enemy rooms is on fire |
| Enemy Bridge Room Has Enemy Crew |
This condition is true when the any enemy bridge room has enemy crews. |
| Enemy Bridge Room Has No Enemy Crew not in game |
This condition is true when any enemy bridge rooms has no enemy crews. |
| Enemy Engine Room HP > 0% |
This condition is true when any enemy Engine type rooms has HP remaining |
| Enemy Shield Room HP > 0% |
This condition is true when any enemy Shield type rooms has HP remaining |
| Enemy Reactor HP > 0% |
This condition is true when any enemy Reactor type rooms has HP remaining |
| Enemy Teleport Room HP > 0% |
This condition is true when any enemy Teleport type rooms has HP remaining |
| Enemy Hangar HP > 0% |
This condition is true when any enemy Hangar type rooms has HP remaining |
| Enemy AntiCraft Room HP > 0% |
This condition is true when any enemy Anti-craft type rooms has HP remaining |
| Enemy Medical Room HP > 0% |
This condition is true when any enemy Medical type rooms has HP remaining |
| Enemy Security Room HP > 0% |
This condition is true when any enemy Security type rooms has HP remaining |
| Enemy Radar Room HP > 0% |
This condition is true when any enemy Radar type rooms has HP remaining |
| Enemy Cloak Room HP > 0% |
This condition is true when any enemy Cloak type rooms has HP remaining |
| Enemy Cannon HP > 0% |
This condition is true when any enemy Cannon type rooms has HP remaining |
| Enemy Android Room HP > 0% |
This condition is true when any enemy Android type rooms has HP remaining |
| Enemy Superweapon HP > 0% |
This condition is true when any enemy superweapon rooms has HP remaining |
| Enemy Oxygen Room HP > 0% |
This condition is true when any enemy Oxygen type rooms has HP remaining |
| Enemy Oxygen Room Destroyed not in game |
This condition is true when any enemy Oxygen Room is destroyed |
| Enemy Oxygen Room Has Enemy Crew not in game |
This condition is true when any enemy oxygen rooms has enemy crews. |
| Enemy Missile Room HP > 0% |
This condition is true when any enemy Missile type rooms has HP remaining |
| Enemy Laser HP > 0% |
This condition is true when any enemy ammo-less type weapon rooms has HP remaining |
| Enemy Bomb Launcher HP > 0% |
This condition is true when any enemy Bridge has HP remaining |
| Enemy Has Active Craft |
This condition is true when any enemy crafts are currently active in battle |
| Enemy has no deployed craft(s) |
This condition is true when there are no enemy crafts currently active in battle |
| Target Room Destroyed |
This condition is true when the currently targeted room has no HP remaining |
| Target Room HP > 0% |
This condition is true when the currently targeted room has HP remaining |
| Target Room HP < 25% |
This condition is true when the currently targeted room has less than 25% HP |
| Target Room HP > 25% |
This condition is true when the currently targeted room has more than 25% HP |
| Target Room HP < 50% |
This condition is true when the currently targeted room has less than 50% HP |
| Target Room HP > 50% |
This condition is true when the currently targeted room has more than 50% HP |
| Target Room HP < 75% |
This condition is true when the currently targeted room has less than 75% HP |
| Target Room HP > 75% |
This condition is true when the currently targeted room has more than 75% HP |
| Target Room HP < 100% |
This condition is true when the currently targeted room has sustained any damage |
| Target Room HP is Full |
This condition is true when the currently targeted room's HP is at maximum |
| Target Room Has Friendly Crew |
This condition is true when the currently targeted room has friendly crews targeting it |
| Target Room Has No Friendly Crew |
This condition is true when the currently targeted room has no friendly crews targeting it |
| Target Room Has No Enemy Crew |
This condition is true when the currently targeted room has no enemy crews targeting it |
| Target Room Has Enemy Crew |
This condition is true when the currently targeted room has enemy crews targeting it |
| Target Room Is EMPed not in game |
This condition is true when the target room is under the EMP effect |
| Target Room Is On Fire |
This condition is true when the target room is on fire |
| Use Special Power |
Activates crew special abilities if unused. This AI command will be run last and separately from other AI commands. |
| Continue Current Job |
Continues performing currently assigned actions |
| Target Current Room |
Sets current target to the subject's current room |
| Target Origin Room |
Sets current target to the subject's starting room |
| Set Door Open |
Set both doors to Open. |
| Set Door Close |
Continues performing currently assigned actions |
| Set Door Auto |
Set both doors to Auto. |
| Set Door Biometric |
Set both doors to Biometric. |
| Target Condition Room not in the picker |
Target condition room that satisfies conditions |
| Do Not Use Special Power |
Will prevent 'Use Special Power' action from running |
| Increase Power By 1 |
Increases assigned power by 1 if available |
| Target Your Laser |
Sets current target to a friendly ammo-less type weapon room |
| Target Your Engine |
Sets current target to a friendly Engine type room |
| Target Your Shield Room |
Sets current target to a friendly Shield type room |
| Target Your Reactor |
Sets current target to a friendly Reactor type room |
| Target Your Missile Room |
Sets current target to a friendly Missile type room |
| Target Your Teleport |
Sets current target to a friendly Teleport type room |
| Set Cheapest Items |
Sets current assigned ammo to the cheapest available |
| Target Your Hangar |
Sets current target to a friendly Hangar type room |
| Target Your AntiCraft Room |
Sets current target to a friendly Anti-craft type room |
| Target Your Medical Room |
Sets current target to a friendly Medical type room |
| Target Your Cannon |
Sets current target to a friendly Cannon type room |
| Target Your Security Room |
Sets current target to a friendly Security type room |
| Target Your Android Room |
Sets current target to a friendly Android type room |
| Target Your Radar |
Sets current target to a friendly Radar type room |
| Target Your Cloaking Room |
Sets current target to a friendly Cloak type room |
| Target Your Superweapon |
Sets current target to a friendly superweapon room |
| Target Your Oxygen Room |
Sets current target to a friendly Oxygen room |
| Target Your Bridge |
Sets current target to a friendly Bridge |
| Decrease Power By 1 |
Decreases assigned power by 1 |
| Set Dearest Items |
Sets current assigned ammo to the most expensive available |
| Set Highest System Damage |
Sets current assigned ammo to the highest system damage ammo available |
| Set Power To 1 |
Sets current assigned power to 1 |
| Set Highest Character Damage |
Sets current assigned ammo to the highest crew damage ammo available |
| Set Power To 2 |
Sets current assigned power to 2 |
| Set Power To 3 |
Sets current assigned power to 3 |
| Set Power To 4 |
Sets current assigned power to 4 |
| Set Power To 5 |
Sets current assigned power to 5 |
| Set Maximum Power |
Sets current assigned power to the maximum available |
| Set Highest Hull Damage |
Sets current assigned ammo to the highest hull damage ammo available |
| Set Zero Power |
Resets all assigned power to 0 |
| Set Highest Shield Damage |
Sets current assigned ammo to the highest shield damage ammo available |
| Set Highest AP Damage |
Sets current assigned ammo to the highest AP damage ammo available |
| Set Highest Fire Damage |
Sets current assigned ammo to the highest Incendiary stat ammo available |
| Set Highest Frozen Damage |
Sets current assigned ammo to the highest Incendiary stat ammo available |
| Set Highest Biological Damage |
Sets current assigned ammo to the highest Incendiary stat ammo available |
| Set Highest EMP Damage |
Sets current assigned ammo to the highest EMP stat ammo available |
| Set Item to None |
Unassigns any currently equipped ammo |
| Target Enemy Laser |
Set current target to an enemy ammo-less type room |
| Target Enemy Shield Room |
Sets current target to an enemy Shield type room |
| Target Enemy Engine |
Sets current target to an enemy Engine type room |
| Target Enemy Reactor |
Sets current target to an enemy Reactor type room |
| Target Random Enemy Room |
Sets current target to a valid random enemy room |
| Target Enemy Missile Room |
Sets current target to an enemy Missile type room |
| Target Enemy Teleport Room |
Sets current target to an enemy Teleport type room |
| Target Enemy Hangar |
Sets current target to an enemy Hangar type room |
| Target Enemy AntiCraft Room |
Sets current target to an enemy Anti-craft type room |
| Target Enemy Medical Room |
Sets current target to an enemy Medical type room |
| Target Enemy Cannon |
Sets current target to an enemy Cannon type room |
| Target Enemy Security Room |
Sets current target to an enemy Security type room |
| Target Enemy Android Room |
Sets current target to an enemy Android type room |
| Target Enemy Radar |
Sets current target to an enemy Radar type room |
| Target Enemy Cloaking Room |
Sets current target to an enemy Cloak type room |
| Target Enemy Superweapon |
Set current target to an enemy superweapon room |
| Target Enemy Oxygen Room |
Sets current target to an enemy Oxygen room |
| Target Enemy Bridge |
Sets current target to an enemy Bridge |
| Remove Target |
Remove target |
| Target Enemy Bomb |
Sets current target to an enemy bomb room |