PSS2

AI COMMANDS

FILTERS

NAME WHAT IT DOES
None This condition will always be true and will execute the action
Current HP < 25% This condition is true when the subject has less than 25% HP
Current HP > 25% This condition is true when the subject has more than 25% HP
Current HP < 50% This condition is true when the subject has less than 50% HP
Current HP > 50% This condition is true when the subject has more than 50% HP
Current HP < 75% This condition is true when the subject has less than 75% HP
Current HP > 75% This condition is true when the subject has more than 75% HP
Current HP < 100% This condition is true when the subject has sustained any damage
Current HP is Full This condition is true when the subject's HP is at maximum
Current Room Destroyed This condition is true when the subject's current room has no HP remaining
Current Room HP > 0% This condition is true when the subject's current room has HP remaining
Current Room HP < 25% This condition is true when the subject's current room has less than 25% HP
Current Room HP > 25% This condition is true when the subject's current room has more than 25% HP
Current Room HP < 50% This condition is true when the subject's current room has less than 50% HP
Current Room HP > 50% This condition is true when the subject's current room has more than 50% HP
Current Room HP < 75% This condition is true when the subject's current room has less than 75% HP
Current Room HP > 75% This condition is true when the subject's current room has more than 75% HP
Current Room HP < 100% This condition is true when the subject's current room has sustained damage
Current Room has Full HP This condition is true when the subject's current room HP is at maximum
Current Room has Friendly Crew This condition is true when the subject's current room has friendly crews targeting it
Current Room Has Enemy Crew This condition is true when the subject's current room has enemy crews targeting it
Current Room Is EMPed This condition is true when the subject's current room is under the EMP effect
Current Room Is On Fire This condition is true when the subject's current room is on fire
Origin Room Destroyed This condition is true when the subject's origin room has no HP remaining
Origin Room HP > 0% This condition is true when the subject's starting room has HP remaining
Origin Room HP < 25% This condition is true when the subject's starting room has less than 25% HP
Origin Room HP > 25% This condition is true when the subject's starting room has more than 25% HP
Origin Room HP < 50% This condition is true when the subject's starting room has less than 50% HP
Origin Room HP > 50% This condition is true when the subject's starting room has more than 50% HP
Origin Room HP < 75% This condition is true when the subject's starting room has less than 75% HP
Origin Room HP > 75% This condition is true when the subject's starting room has more than 75% HP
Origin Room HP < 100% This condition is true when the subject's starting room has sustained damage
Origin Room has Full HP This condition is true when the subject's starting room HP is at maximum
Origin Room has Friendly Crew This condition is true when the subject's starting room has friendly crews targeting it
Origin Room Has Enemy Crew This condition is true when the subject's starting room has enemy crews targeting it
Origin Room Is EMPed This condition is true when the subject's starting room is under the EMP effect
Origin Room Is On Fire This condition is true when the subject's starting room is on fire
At start of battle This condition will only be true at the start of the battle.
Your Ship HP < 25% This condition is true when your ship has less than 25% HP
Your Ship HP > 25% This condition is true when your ship has more than 25% HP
Your Ship HP < 50% This condition is true when your ship has less than 50% HP
Your Ship HP > 50% This condition is true when your ship has more than 50% HP
Your Ship HP < 75% This condition is true when your ship has less than 75% HP
Your Ship HP > 75% This condition is true when your ship has more than 75% HP
Your Ship HP < 100% This condition is true when your ship has sustained any damage
Your Ship Has Full HP This condition is true when your ship's HP is full.
Your Ship has no Active Shield This condition is true when your ship's shield HP is 0
Your Ship has Active Shield This condition is true when your ship's shield HP is more than 0
Your Ship has Full Shield This condition is true when your ship's shield HP is at maximum
Your Ship Has Cloak This condition is true when your ship has active cloak
Your Ship Has No Cloak This condition is true when your ship has no active cloak
Friendly Room HP > 0% This condition is true when any friendly room has HP remaining
Friendly Room HP < 25% This condition is true when any friendly rooms has less than 25% HP
Friendly Room HP > 25% This condition is true when any friendly rooms has more than 25% HP
Friendly Room HP < 50% This condition is true when any friendly rooms has less than 50% HP
Friendly Room HP > 50% This condition is true when any friendly rooms has more than 50% HP
Friendly Room HP < 75% This condition is true when any of your rooms has less than 75% HP
Friendly Room HP > 75% This condition is true when any friendly rooms has more than 75% HP
Friendly Room HP < 100% This condition is true when any of your rooms has sustained damage
Friendly Room has Full HP This condition is true when any friendly room's HP is at maximum
Friendly Room Has Enemy Crew This condition is true when any friendly room has enemy crews targeting it
Friendly Room Is EMPed not in game This condition is true when one of friendly rooms is under the EMP effect
Friendly Room Is On Fire This condition is true when one of friendly rooms is on fire
Your Engine HP < 50% This condition is true when any friendly Engine type rooms has less than 50% HP
Your Engine HP < 100% This condition is true when any friendly Engine type rooms has sustained any damage
Your Shield Room HP < 50% This condition is true when any friendly Shield type rooms has less than 50% HP
Your Shield Room HP < 100% This condition is true when any friendly Shield type rooms has sustained any damage
Your Reactor HP < 50% This condition is true when any friendly Reactor type rooms has less than 50% HP
Your Reactor HP < 100% This condition is true when any friendly Reactor type rooms has sustained any damage
Your Teleport Room HP < 50% This condition is true when any friendly Teleport type rooms has less than 50% HP
Your Teleport Room HP < 100% This condition is true when any friendly Teleport type rooms has sustained any damage
Your Hangar HP < 50% This condition is true when any friendly Hangar type rooms has less than 50% HP
Your Hangar HP < 100% This condition is true when any friendly Hangar type rooms has sustained any damage
Your AntiCraft Room HP < 50% This condition is true when any friendly Anti-craft type rooms has less than 50% HP
Your AntiCraft Room HP < 100% This condition is true when any friendly Anti-craft type rooms has sustained any damage
Your Medical Room HP < 50% This condition is true when any friendly Medical type rooms has less than 50% HP
Your Medical Room HP < 100% This condition is true when any friendly Medical type rooms has sustained any damage
Your Security Room HP < 100% This condition is true when any friendly Security type rooms has sustained any damage
Your Radar Room HP < 50% This condition is true when any friendly Radar type rooms has less than 50% HP
Your Radar Room HP < 100% This condition is true when any friendly Radar type rooms has sustained any damage
Your Cloak Room HP < 50% This condition is true when any friendly Cloak type rooms has less than 50% HP
Your Cloak Room HP < 100% This condition is true when any friendly Cloak type rooms has sustained any damage
Your Cannon HP < 50% This condition is true when any friendly Cannon type rooms has less than 50% HP
Your Cannon HP < 100% This condition is true when any friendly Cannon type rooms has sustained any damage
Your Android Room HP < 50% This condition is true when any friendly Android type rooms has less than 50% HP
Your Android Room HP < 100% This condition is true when any friendly Android type rooms has sustained any damage
Your Superweapon HP < 50% This condition is true when any friendly superweapon rooms has less than 50% HP
Your Superweapon HP < 100% This condition is true when any friendly superweapon rooms has sustained damage
Your Oxygen Room HP < 50% This condition is true when any friendly Oxygen type rooms has less than 50% HP
Your Oxygen Room HP < 100% This condition is true when any friendly Oxygen type rooms has sustained any damage
Your Laser HP < 50% This condition is true when any friendly ammo-less type weapon rooms has less than 50% HP
Your Missile Room HP < 50% This condition is true when any friendly Missile type rooms has less than 50% HP
Your Bomb Launcher HP < 50% This condition is true when any friendly Bridge has less than 50% HP
Your Laser HP < 100% This condition is true when any friendly ammo-less type weapon rooms has sustained damage
Your Missile Room HP < 100% This condition is true when any friendly Missile type rooms has sustained any damage
Your Bomb Launcher HP < 100% This condition is true when any friendly Bridge has sustained any damage
You have deployed craft(s) This condition is true when there are friendly crafts currently active in battle
You have no deployed craft(s) This condition is true when there are no friendly crafts currently active in battle
Enemy Ship HP < 25% This condition is true when opponent ship has less than 25% HP
Enemy Ship HP > 25% This condition is true when opponent ship has more than 25% HP
Enemy Ship HP < 50% This condition is true when opponent ship has less than 50% HP
Enemy Ship HP > 50% This condition is true when opponent ship has more than 50% HP
Enemy Ship HP < 75% This condition is true when opponent ship has less than 75% HP
Enemy Ship HP > 75% This condition is true when opponent ship has more than 75% HP
Enemy Ship HP < 100% This condition is true when opponent ship has sustained any damage
Enemy Ship Has Full HP This condition is true when opponent ship has full HP.
Enemy Ship no Active Shield This condition is true when opponent ship's shield HP is 0
Enemy Ship has Shield This condition is true when opponent ship's shield HP is more than 0
Enemy Ship has Full Shield This condition is true when opponent ship's shield HP is at maximum
Enemy Ship Has Cloak This condition is true when opponent ship has active cloak
Enemy Ship Has No Cloak This condition is true when opponent ship has no active cloak
Any Enemy Room HP > 0% This condition is true when any enemy room has HP remaining
Any Enemy Room HP < 25% This condition is true when any enemy rooms has less than 25% HP
Any Enemy Room HP > 25% This condition is true when any enemy rooms has more than 25% HP
Any Enemy Room HP < 50% This condition is true when any enemy rooms has less than 50% HP
Any Enemy Room HP > 50% This condition is true when any enemy rooms has more than 50% HP
Any Enemy Room HP < 75% This condition is true when any enemy rooms has less than 75% HP
Any Enemy Room HP > 75% This condition is true when any enemy rooms has more than 75% HP
Any Enemy Room HP < 100% This condition is true when any enemy room has sustained any damage
Any Enemy Room has Full HP This condition is true when any enemy Room's HP is at maximum
Any Enemy Room has Friendly Crew This condition is true when any enemy room has friendly crews targeting it
Any Enemy Room Is EMPed not in game This condition is true when one of enemy rooms is under the EMP effect
Any Enemy Room Is On Fire not in game This condition is true when one of enemy rooms is on fire
Enemy Bridge Room Has Enemy Crew This condition is true when the any enemy bridge room has enemy crews.
Enemy Bridge Room Has No Enemy Crew not in game This condition is true when any enemy bridge rooms has no enemy crews.
Enemy Engine Room HP > 0% This condition is true when any enemy Engine type rooms has HP remaining
Enemy Shield Room HP > 0% This condition is true when any enemy Shield type rooms has HP remaining
Enemy Reactor HP > 0% This condition is true when any enemy Reactor type rooms has HP remaining
Enemy Teleport Room HP > 0% This condition is true when any enemy Teleport type rooms has HP remaining
Enemy Hangar HP > 0% This condition is true when any enemy Hangar type rooms has HP remaining
Enemy AntiCraft Room HP > 0% This condition is true when any enemy Anti-craft type rooms has HP remaining
Enemy Medical Room HP > 0% This condition is true when any enemy Medical type rooms has HP remaining
Enemy Security Room HP > 0% This condition is true when any enemy Security type rooms has HP remaining
Enemy Radar Room HP > 0% This condition is true when any enemy Radar type rooms has HP remaining
Enemy Cloak Room HP > 0% This condition is true when any enemy Cloak type rooms has HP remaining
Enemy Cannon HP > 0% This condition is true when any enemy Cannon type rooms has HP remaining
Enemy Android Room HP > 0% This condition is true when any enemy Android type rooms has HP remaining
Enemy Superweapon HP > 0% This condition is true when any enemy superweapon rooms has HP remaining
Enemy Oxygen Room HP > 0% This condition is true when any enemy Oxygen type rooms has HP remaining
Enemy Oxygen Room Destroyed not in game This condition is true when any enemy Oxygen Room is destroyed
Enemy Oxygen Room Has Enemy Crew not in game This condition is true when any enemy oxygen rooms has enemy crews.
Enemy Missile Room HP > 0% This condition is true when any enemy Missile type rooms has HP remaining
Enemy Laser HP > 0% This condition is true when any enemy ammo-less type weapon rooms has HP remaining
Enemy Bomb Launcher HP > 0% This condition is true when any enemy Bridge has HP remaining
Enemy Has Active Craft This condition is true when any enemy crafts are currently active in battle
Enemy has no deployed craft(s) This condition is true when there are no enemy crafts currently active in battle
Target Room Destroyed This condition is true when the currently targeted room has no HP remaining
Target Room HP > 0% This condition is true when the currently targeted room has HP remaining
Target Room HP < 25% This condition is true when the currently targeted room has less than 25% HP
Target Room HP > 25% This condition is true when the currently targeted room has more than 25% HP
Target Room HP < 50% This condition is true when the currently targeted room has less than 50% HP
Target Room HP > 50% This condition is true when the currently targeted room has more than 50% HP
Target Room HP < 75% This condition is true when the currently targeted room has less than 75% HP
Target Room HP > 75% This condition is true when the currently targeted room has more than 75% HP
Target Room HP < 100% This condition is true when the currently targeted room has sustained any damage
Target Room HP is Full This condition is true when the currently targeted room's HP is at maximum
Target Room Has Friendly Crew This condition is true when the currently targeted room has friendly crews targeting it
Target Room Has No Friendly Crew This condition is true when the currently targeted room has no friendly crews targeting it
Target Room Has No Enemy Crew This condition is true when the currently targeted room has no enemy crews targeting it
Target Room Has Enemy Crew This condition is true when the currently targeted room has enemy crews targeting it
Target Room Is EMPed not in game This condition is true when the target room is under the EMP effect
Target Room Is On Fire This condition is true when the target room is on fire
Use Special Power Activates crew special abilities if unused. This AI command will be run last and separately from other AI commands.
Continue Current Job Continues performing currently assigned actions
Target Current Room Sets current target to the subject's current room
Target Origin Room Sets current target to the subject's starting room
Set Door Open Set both doors to Open.
Set Door Close Continues performing currently assigned actions
Set Door Auto Set both doors to Auto.
Set Door Biometric Set both doors to Biometric.
Target Condition Room not in the picker Target condition room that satisfies conditions
Do Not Use Special Power Will prevent 'Use Special Power' action from running
Increase Power By 1 Increases assigned power by 1 if available
Target Your Laser Sets current target to a friendly ammo-less type weapon room
Target Your Engine Sets current target to a friendly Engine type room
Target Your Shield Room Sets current target to a friendly Shield type room
Target Your Reactor Sets current target to a friendly Reactor type room
Target Your Missile Room Sets current target to a friendly Missile type room
Target Your Teleport Sets current target to a friendly Teleport type room
Set Cheapest Items Sets current assigned ammo to the cheapest available
Target Your Hangar Sets current target to a friendly Hangar type room
Target Your AntiCraft Room Sets current target to a friendly Anti-craft type room
Target Your Medical Room Sets current target to a friendly Medical type room
Target Your Cannon Sets current target to a friendly Cannon type room
Target Your Security Room Sets current target to a friendly Security type room
Target Your Android Room Sets current target to a friendly Android type room
Target Your Radar Sets current target to a friendly Radar type room
Target Your Cloaking Room Sets current target to a friendly Cloak type room
Target Your Superweapon Sets current target to a friendly superweapon room
Target Your Oxygen Room Sets current target to a friendly Oxygen room
Target Your Bridge Sets current target to a friendly Bridge
Decrease Power By 1 Decreases assigned power by 1
Set Dearest Items Sets current assigned ammo to the most expensive available
Set Highest System Damage Sets current assigned ammo to the highest system damage ammo available
Set Power To 1 Sets current assigned power to 1
Set Highest Character Damage Sets current assigned ammo to the highest crew damage ammo available
Set Power To 2 Sets current assigned power to 2
Set Power To 3 Sets current assigned power to 3
Set Power To 4 Sets current assigned power to 4
Set Power To 5 Sets current assigned power to 5
Set Maximum Power Sets current assigned power to the maximum available
Set Highest Hull Damage Sets current assigned ammo to the highest hull damage ammo available
Set Zero Power Resets all assigned power to 0
Set Highest Shield Damage Sets current assigned ammo to the highest shield damage ammo available
Set Highest AP Damage Sets current assigned ammo to the highest AP damage ammo available
Set Highest Fire Damage Sets current assigned ammo to the highest Incendiary stat ammo available
Set Highest Frozen Damage Sets current assigned ammo to the highest Incendiary stat ammo available
Set Highest Biological Damage Sets current assigned ammo to the highest Incendiary stat ammo available
Set Highest EMP Damage Sets current assigned ammo to the highest EMP stat ammo available
Set Item to None Unassigns any currently equipped ammo
Target Enemy Laser Set current target to an enemy ammo-less type room
Target Enemy Shield Room Sets current target to an enemy Shield type room
Target Enemy Engine Sets current target to an enemy Engine type room
Target Enemy Reactor Sets current target to an enemy Reactor type room
Target Random Enemy Room Sets current target to a valid random enemy room
Target Enemy Missile Room Sets current target to an enemy Missile type room
Target Enemy Teleport Room Sets current target to an enemy Teleport type room
Target Enemy Hangar Sets current target to an enemy Hangar type room
Target Enemy AntiCraft Room Sets current target to an enemy Anti-craft type room
Target Enemy Medical Room Sets current target to an enemy Medical type room
Target Enemy Cannon Sets current target to an enemy Cannon type room
Target Enemy Security Room Sets current target to an enemy Security type room
Target Enemy Android Room Sets current target to an enemy Android type room
Target Enemy Radar Sets current target to an enemy Radar type room
Target Enemy Cloaking Room Sets current target to an enemy Cloak type room
Target Enemy Superweapon Set current target to an enemy superweapon room
Target Enemy Oxygen Room Sets current target to an enemy Oxygen room
Target Enemy Bridge Sets current target to an enemy Bridge
Remove Target Remove target
Target Enemy Bomb Sets current target to an enemy bomb room

HOW THIS WORKSWhere these commands come from

01 Every command the game has

The list is the game's own two tables read whole: 162 conditions and 68 actions, names and wording included. Nothing here is written by us and nothing is left out, so a command you have never seen in the game is still here: it keeps a few commands it no longer offers in the picker.

02 Colour and line

Colour says whose side the command is about: green for your ship, red for the enemy, grey for neither. Line says where the command runs: POWER, TARGET, AMMO, SPECIAL or DOOR. Lines run at once and independently, so a command only competes with the other commands of its own line. A room takes the lines its game data allows, crew take TARGET and SPECIAL, and OWNER narrows the list to one of them.

03 Python opens conditions

Most conditions sit behind the Python research, steps 1 to 3, and the Python control hides the ones your ship cannot run yet. Seven more sit behind a lab level the game never opens, and they are not listed at all.