PSS2

Target Condition Room

ACTION

Target Condition Room

«Target condition room that satisfies conditions»

The game does not offer this one in the picker. A link that carries it still works: ten of the game's own AI chips use it.

COMMAND

Category
No target
Line
TARGET
Research
—
Runs for
Crew and rooms
Owners
Crew, Weapon room (power, target), Weapon room (power, target, ammo)

IN AI CHIPS

  • EMP Cannon Defence AI Weapon room (power, target)
    if Enemy Laser HP > 0% then Target Condition Room
  • EMP Cannon Defence AI Weapon room (power, target)
    if Enemy Teleport Room HP > 0% then Target Condition Room
  • EMP Cannon Defence AI Weapon room (power, target)
    if Enemy Cannon HP > 0% then Target Condition Room
  • EMP Cannon Defence AI Weapon room (power, target)
    if Enemy Missile Room HP > 0% then Target Condition Room
  • EMP Cannon Defence AI Weapon room (power, target)
    if Any Enemy Room HP > 50% then Target Condition Room
  • EMP Cannon Specialist AI Weapon room (power, target)
    if Enemy Laser HP > 0% then Target Condition Room
  • EMP Cannon Specialist AI Weapon room (power, target)
    if Enemy Teleport Room HP > 0% then Target Condition Room
  • EMP Cannon Specialist AI Weapon room (power, target)
    if Enemy Cannon HP > 0% then Target Condition Room
  • EMP Cannon Specialist AI Weapon room (power, target)
    if Enemy Missile Room HP > 0% then Target Condition Room
  • EMP Cannon Specialist AI Weapon room (power, target)
    if Any Enemy Room HP > 50% then Target Condition Room
  • Fixer's AI Chip Crew
    if Your Reactor HP < 50% then Target Condition Room
  • Fixer's AI Chip Crew
    if Friendly Room HP < 25% then Target Condition Room
  • Fixer's AI Chip Crew
    if Friendly Room HP < 50% then Target Condition Room
  • Gunner's AI Chip Crew
    if Your Cannon HP < 50% then Target Condition Room
  • Gunner's AI Chip Crew
    if Your Laser HP < 50% then Target Condition Room
  • Gunner's AI Chip Crew
    if Your Missile Room HP < 50% then Target Condition Room
  • Mining Laser Defence AI Weapon room (power, target)
    if Enemy Cannon HP > 0% then Target Condition Room
  • Mining Laser Defence AI Weapon room (power, target)
    if Enemy Missile Room HP > 0% then Target Condition Room
  • Mining Laser Defence AI Weapon room (power, target)
    if Enemy Laser HP > 0% then Target Condition Room
  • Mining Laser Specialist AI Weapon room (power, target)
    if Enemy Reactor HP > 0% then Target Condition Room
  • Plasma Offense AI Weapon room (power, target)
    if Enemy Shield Room HP > 0% then Target Condition Room
  • Plasma Offense AI Weapon room (power, target)
    if Enemy Reactor HP > 0% then Target Condition Room
  • Plasma Specialist AI Weapon room (power, target)
    if Enemy AntiCraft Room HP > 0% then Target Condition Room
  • Plasma Specialist AI Weapon room (power, target)
    if Enemy Shield Room HP > 0% then Target Condition Room
  • Plasma Specialist AI Weapon room (power, target)
    if Enemy Reactor HP > 0% then Target Condition Room
  • Shield Tech's AI Chip Crew
    if Your Shield Room HP < 50% then Target Condition Room
  • Shield Tech's AI Chip Crew
    if Your Reactor HP < 50% then Target Condition Room
  • Shield Tech's AI Chip Crew
    if Your Shield Room HP < 100% then Target Condition Room
  • Vandal's AI Chip Crew
    if Your Teleport Room HP < 50% then Target Condition Room
  • Vandal's AI Chip Crew
    if Enemy Reactor HP > 0% then Target Condition Room
  • Vandal's AI Chip Crew
    if Enemy Shield Room HP > 0% then Target Condition Room
  • Vandal's AI Chip Crew
    if Enemy Laser HP > 0% then Target Condition Room
  • Vandal's AI Chip Crew
    if Enemy Missile Room HP > 0% then Target Condition Room