PSS2

GAME DATA

FILTERS

FIELD FILTERS

COLUMNS 6 of 18

Condition Types · 162 of 162

IdConditionTypeNameConditionTypeAvailabilityConditionTypeDescriptionConditionTypeParameterConditionTypeCategory
1None3This condition will always be true and will execute the acti…06
2Enemy Ship HP < 25%3This condition is true when opponent ship has less than 25%…13
3Enemy Ship HP < 50%3This condition is true when opponent ship has less than 50%…13
5Enemy Ship HP < 100%3This condition is true when opponent ship has sustained any…13
8Enemy Ship HP > 50%3This condition is true when opponent ship has more than 50%…13
10Your Ship HP < 25%3This condition is true when your ship has less than 25% HP10
11Your Ship HP < 50%3This condition is true when your ship has less than 50% HP10
13Your Ship HP < 100%3This condition is true when your ship has sustained any dama…10
16Your Ship HP > 50%3This condition is true when your ship has more than 50% HP10
18Enemy Ship has Shield3This condition is true when opponent ship's shield HP is mor…23
21Enemy Ship no Active Shield3This condition is true when opponent ship's shield HP is 023
22Enemy Ship has Full Shield3This condition is true when opponent ship's shield HP is at…23
26Your Ship has no Active Shield3This condition is true when your ship's shield HP is 020
27Your Ship has Active Shield3This condition is true when your ship's shield HP is more th…20
28Your Ship has Full Shield3This condition is true when your ship's shield HP is at maxi…20
32Any Enemy Room HP > 0%3This condition is true when any enemy room has HP remaining14
33Friendly Room HP < 100%3This condition is true when any of your rooms has sustained…11
34Enemy Engine Room HP > 0%3This condition is true when any enemy Engine type rooms has…14
35Enemy Shield Room HP > 0%3This condition is true when any enemy Shield type rooms has…14
36Enemy Missile Room HP > 0%3This condition is true when any enemy Missile type rooms has…14
37Enemy Teleport Room HP > 0%3This condition is true when any enemy Teleport type rooms ha…14
38Enemy Reactor HP > 0%3This condition is true when any enemy Reactor type rooms has…14
39Enemy Laser HP > 0%3This condition is true when any enemy ammo-less type weapon…14
40Your Laser HP < 100%3This condition is true when any friendly ammo-less type weap…11
41Your Laser HP < 50%3This condition is true when any friendly ammo-less type weap…11
42Your Shield Room HP < 100%3This condition is true when any friendly Shield type rooms h…11
43Your Shield Room HP < 50%3This condition is true when any friendly Shield type rooms h…11
44Your Engine HP < 100%3This condition is true when any friendly Engine type rooms h…11
45Your Engine HP < 50%3This condition is true when any friendly Engine type rooms h…11
46Your Missile Room HP < 100%3This condition is true when any friendly Missile type rooms…11
47Your Missile Room HP < 50%3This condition is true when any friendly Missile type rooms…11
48Your Teleport Room HP < 100%3This condition is true when any friendly Teleport type rooms…11
49Your Teleport Room HP < 50%3This condition is true when any friendly Teleport type rooms…11
50Your Reactor HP < 100%3This condition is true when any friendly Reactor type rooms…11
51Your Reactor HP < 50%3This condition is true when any friendly Reactor type rooms…11
52Current HP < 100%3This condition is true when the subject has sustained any da…17
53Current HP < 50%3This condition is true when the subject has less than 50% HP17
54Current HP < 25%3This condition is true when the subject has less than 25% HP17
55Your Hangar HP < 100%3This condition is true when any friendly Hangar type rooms h…11
56Your Hangar HP < 50%3This condition is true when any friendly Hangar type rooms h…11
57Enemy Hangar HP > 0%3This condition is true when any enemy Hangar type rooms has…14
58Enemy AntiCraft Room HP > 0%3This condition is true when any enemy Anti-craft type rooms…14
59Your AntiCraft Room HP < 100%3This condition is true when any friendly Anti-craft type roo…11
60Your AntiCraft Room HP < 50%3This condition is true when any friendly Anti-craft type roo…11
61Enemy Has Active Craft3This condition is true when any enemy crafts are currently a…38
62Your Medical Room HP < 100%3This condition is true when any friendly Medical type rooms…11
63Your Medical Room HP < 50%3This condition is true when any friendly Medical type rooms…11
64Enemy Medical Room HP > 0%3This condition is true when any enemy Medical type rooms has…14
65Enemy Cannon HP > 0%3This condition is true when any enemy Cannon type rooms has…14
66Your Cannon HP < 100%3This condition is true when any friendly Cannon type rooms h…11
67Your Cannon HP < 50%3This condition is true when any friendly Cannon type rooms h…11
68Friendly Room Has Enemy Crew3This condition is true when any friendly room has enemy crew…51
69Target Room HP < 100%3This condition is true when the currently targeted room has…19
70Enemy Bridge Room Has Enemy Crew3This condition is true when the any enemy bridge room has en…54
71Target Room Has No Enemy Crew3This condition is true when the currently targeted room has…59
72Target Room Has Friendly Crew3This condition is true when the currently targeted room has…49
73Target Room Has No Friendly Crew3This condition is true when the currently targeted room has…49
74Target Room Destroyed3This condition is true when the currently targeted room has…19
75Enemy Security Room HP > 0%3This condition is true when any enemy Security type rooms ha…14
76Your Security Room HP < 100%3This condition is true when any friendly Security type rooms…11
77Your Android Room HP < 100%3This condition is true when any friendly Android type rooms…11
78Your Android Room HP < 50%3This condition is true when any friendly Android type rooms…11
79Enemy Android Room HP > 0%3This condition is true when any enemy Android type rooms has…14
80Enemy has no deployed craft(s)3This condition is true when there are no enemy crafts curren…38
81You have deployed craft(s)3This condition is true when there are friendly crafts curren…310
82You have no deployed craft(s)3This condition is true when there are no friendly crafts cur…310
83Enemy Ship Has Cloak3This condition is true when opponent ship has active cloak63
84Your Ship Has Cloak3This condition is true when your ship has active cloak60
85Your Cloak Room HP < 100%3This condition is true when any friendly Cloak type rooms ha…11
86Your Cloak Room HP < 50%3This condition is true when any friendly Cloak type rooms ha…11
87Your Radar Room HP < 100%3This condition is true when any friendly Radar type rooms ha…11
88Your Radar Room HP < 50%3This condition is true when any friendly Radar type rooms ha…11
89Enemy Radar Room HP > 0%3This condition is true when any enemy Radar type rooms has H…14
90Enemy Cloak Room HP > 0%3This condition is true when any enemy Cloak type rooms has H…14
91Any Enemy Room HP > 50%3This condition is true when any enemy rooms has more than 50…14
92Any Enemy Room HP < 50%3This condition is true when any enemy rooms has less than 50…14
93Friendly Room HP < 50%3This condition is true when any friendly rooms has less than…11
94Friendly Room HP > 50%3This condition is true when any friendly rooms has more than…11
95Any Enemy Room HP < 25%3This condition is true when any enemy rooms has less than 25…14
96Friendly Room HP < 25%3This condition is true when any friendly rooms has less than…11
97Target Room HP is Full3This condition is true when the currently targeted room's HP…19
98Target Room HP > 50%3This condition is true when the currently targeted room has…19
99Friendly Room has Full HP3This condition is true when any friendly room's HP is at max…11
100Any Enemy Room has Full HP3This condition is true when any enemy Room's HP is at maximu…14
101Any Enemy Room has Friendly Crew3This condition is true when any enemy room has friendly crew…44
102Target Room HP > 0%3This condition is true when the currently targeted room has…19
103Any Enemy Room HP < 100%3This condition is true when any enemy room has sustained any…14
104Target Room HP < 50%3This condition is true when the currently targeted room has…19
105Enemy Ship HP < 75%3This condition is true when opponent ship has less than 75%…13
106Your Ship HP < 75%3This condition is true when your ship has less than 75% HP10
107Current HP < 75%3This condition is true when the subject has less than 75% HP17
108Current HP > 25%3This condition is true when the subject has more than 25% HP17
109Current HP > 50%3This condition is true when the subject has more than 50% HP17
110Enemy Ship Has Full HP3This condition is true when opponent ship has full HP.13
111Your Ship Has Full HP3This condition is true when your ship's HP is full.10
112Any Enemy Room HP < 75%3This condition is true when any enemy rooms has less than 75…14
113Friendly Room HP < 75%3This condition is true when any of your rooms has less than…11
114Target Room HP < 75%3This condition is true when the currently targeted room has…19
115Current HP is Full3This condition is true when the subject's HP is at maximum17
116Enemy Ship HP > 25%3This condition is true when opponent ship has more than 25%…13
117Enemy Ship HP > 75%3This condition is true when opponent ship has more than 75%…13
118Your Ship HP > 25%3This condition is true when your ship has more than 25% HP10
119Your Ship HP > 75%3This condition is true when your ship has more than 75% HP10
120Enemy Ship Has No Cloak3This condition is true when opponent ship has no active cloa…63
121Your Ship Has No Cloak3This condition is true when your ship has no active cloak60
122Any Enemy Room HP > 25%3This condition is true when any enemy rooms has more than 25…14
123Friendly Room HP > 25%3This condition is true when any friendly rooms has more than…11
124Current HP > 75%3This condition is true when the subject has more than 75% HP17
125Any Enemy Room HP > 75%3This condition is true when any enemy rooms has more than 75…14
126Friendly Room HP > 75%3This condition is true when any friendly rooms has more than…11
127Target Room HP > 75%3This condition is true when the currently targeted room has…19
128Target Room HP < 25%3This condition is true when the currently targeted room has…19
129Target Room HP > 25%3This condition is true when the currently targeted room has…19
130Friendly Room Is On Fire3This condition is true when one of friendly rooms is on fire121
131Any Enemy Room Is On Fire3This condition is true when one of enemy rooms is on fire124
132Target Room Is On Fire3This condition is true when the target room is on fire129
133Friendly Room Is EMPed3This condition is true when one of friendly rooms is under t…101
134Any Enemy Room Is EMPed3This condition is true when one of enemy rooms is under the…104
135Target Room Is EMPed3This condition is true when the target room is under the EMP…109
136Current Room Is On Fire3This condition is true when the subject's current room is on…1211
137Friendly Room HP > 0%3This condition is true when any friendly room has HP remaini…11
138Current Room HP < 100%2This condition is true when the subject's current room has s…111
139Current Room Has Enemy Crew3This condition is true when the subject's current room has e…511
140Current Room HP < 50%2This condition is true when the subject's current room has l…111
141Current Room HP > 50%2This condition is true when the subject's current room has m…111
142Current Room HP < 25%2This condition is true when the subject's current room has l…111
143Current Room has Full HP2This condition is true when the subject's current room HP is…111
144Current Room has Friendly Crew3This condition is true when the subject's current room has f…411
145Current Room HP < 75%2This condition is true when the subject's current room has l…111
146Current Room HP > 25%2This condition is true when the subject's current room has m…111
147Current Room HP > 75%2This condition is true when the subject's current room has m…111
148Origin Room Is On Fire2This condition is true when the subject's starting room is o…1212
149Current Room Is EMPed2This condition is true when the subject's current room is un…1011
150Current Room HP > 0%2This condition is true when the subject's current room has H…111
151Origin Room HP < 100%2This condition is true when the subject's starting room has…112
152Origin Room Has Enemy Crew2This condition is true when the subject's starting room has…512
153Origin Room HP < 50%2This condition is true when the subject's starting room has…112
154Origin Room HP > 50%2This condition is true when the subject's starting room has…112
155Origin Room HP < 25%2This condition is true when the subject's starting room has…112
156Origin Room has Full HP2This condition is true when the subject's starting room HP i…112
157Origin Room has Friendly Crew2This condition is true when the subject's starting room has…412
158Origin Room HP < 75%2This condition is true when the subject's starting room has…112
159Origin Room HP > 25%2This condition is true when the subject's starting room has…112
160Origin Room HP > 75%2This condition is true when the subject's starting room has…112
161Origin Room HP > 0%2This condition is true when the subject's starting room has…112
162Origin Room Is EMPed2This condition is true when the subject's starting room is u…1012
163Current Room Destroyed3This condition is true when the subject's current room has n…111
164Origin Room Destroyed3This condition is true when the subject's origin room has no…112
165Enemy Superweapon HP > 0%3This condition is true when any enemy superweapon rooms has…14
166Your Superweapon HP < 100%3This condition is true when any friendly superweapon rooms h…11
167Your Superweapon HP < 50%3This condition is true when any friendly superweapon rooms h…11
168Enemy Oxygen Room HP > 0%3This condition is true when any enemy Oxygen type rooms has…14
169Your Oxygen Room HP < 100%3This condition is true when any friendly Oxygen type rooms h…11
170Your Oxygen Room HP < 50%3This condition is true when any friendly Oxygen type rooms h…11
171Enemy Bomb Launcher HP > 0%3This condition is true when any enemy Bridge has HP remainin…14
172Enemy Oxygen Room Destroyed3This condition is true when any enemy Oxygen Room is destroy…14
173Your Bomb Launcher HP < 100%3This condition is true when any friendly Bridge has sustaine…11
174Your Bomb Launcher HP < 50%3This condition is true when any friendly Bridge has less tha…11
175Enemy Bridge Room Has No Enemy Crew3This condition is true when any enemy bridge rooms has no en…54
177Target Room Has Enemy Crew3This condition is true when the currently targeted room has…59
201Enemy Oxygen Room Has Enemy Crew3This condition is true when any enemy oxygen rooms has enemy…54
202At start of battle3This condition will only be true at the start of the battle.013

HOW THIS WORKSWhere the records come from and how to read them

01 Where the data comes from

This is the game's catalog of designs as the game itself serves it, the same catalog every other section of the site is built on. It is refreshed once a day; the copy shown here is from October 27, 2026. It holds 51 collections and 12355 records. Collections the game sends empty are left out of the list.

02 Reading a table

Field names are the game's own and are not translated. When a field points at another record, its number is grey and the name of that record stands next to it; the name opens the record. The record's own name is underlined, the other names underline under the cursor. A number without a name points at nothing the catalog holds. Strings of costs and rewards such as item:2160x10 are split into names with amounts. Numbers stand to the right. A timestamp is shown as its date, without the time of day. A few column headings carry a tooltip with what the field means; only fields whose meaning we are sure of have one. Long text is cut in the table and shown whole on the record.

03 Search and filters

SEARCH looks for the text in every collection at once, in values and in field names. A match in a field name is listed under FIELDS and leads straight to that field's filter. COLLECTION opens one collection as a table and keeps the search. Each field filter narrows the table further, and all of them must hold; + FILTER adds one, the cross removes it. Picking another field clears the value, and empty and not empty take no value at all. The value box suggests the field's most common values with how many records hold each. A timestamp is matched by its date: = 2026-09-27 finds the whole day, and > and < compare dates. A field that holds comma-separated lists, such as Tags, is counted item by item, and = finds the records that hold the item. COLUMNS starts with Id, the name, the filtered fields and the four fields filled in most records; DEFAULT returns to that set. SHARE copies a link that opens the same view.

04 A record

A record lists all of its fields, with zero and empty ones folded away. USED IN lists the other records that point at this one and the field they point through: the recipes that cost or make an item, the promotions that give it, the missions that reward it. A record that names itself, such as a promotion that may only be bought once, shows its own name as plain text. CHANGES shows the latest days on which our game changes log saw the record change, and links to the full log. When a section of the site has its own card for the record, the button at the top opens that card over the record, and closing it brings the record back.

05 As the game ships it

Nothing is hidden or cleaned up. Test records, placeholder names and content that has not been released yet are part of the catalog, and they appear here exactly as they are in it.