Last stand
Mission 165
OPEN MISSION CARDFIELDS
- Id
- 165
- MissionTitle
- Last stand
- Reward
- Xp ×200 | Mineral ×800 | Gas ×800
xp:200|mineral:800|gas:800The possible reward as the Missions section shows it. - ApprovalFlags
- 4
- AuthorUserId
- 113
- AvailableEveryXDays
- 1
- AvailableFrom
- 2015-07-22
- AvailableTo
- 2055-07-22
- FirstMissionEventId
- 1
- Flags
- 3
- IsSinglePlay
- true
- LastUpdatedAt
- 2026-03-11When this record last changed in the game's catalog.
- MaxAttemptsPerDay
- 1
- Metadata.PossibleReward
- Xp ×200 | Mineral ×800 | Gas ×800
xp:200|mineral:800|gas:800 - Metadata.RecommendShipLevel
- 5
- MigrationTags
- NONE
- MissionDescription
- Protect the humans
- MissionDesignType
- 1
- MissionEventsJson
4741 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"The fleet fans out as you arrive at the beleaguered planet. As you draw into combat range, glitches flicker across your screens, and your comms open automatically.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"2":{"NodeId":"2","Content":"Grays? You're still here? With more than half your invasion fleet destroyed, I was certain you'd cut your losses and retreat.","NpcDesignId":147,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"3":{"NodeId":"3","Content":"Amaya, what is that frequency your ship is transmitting? Were you behind all those hacks? Why would yo--","NpcDesignId":190,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"0","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"0":{"NodeId":"0","Content":"--AAAAAAA--","NpcDesignId":190,"EmotionAnimationType":7,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Dolores!","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":60,"ue":[{"ue":1,"di":5.0,"loop":0},{"ue":2,"di":2.0,"loop":0}]},"4":{"NodeId":"4","Content":"She'll live, which is more than I can say for you. An immortal machine corrupted by human emotions; how perverse. As if we needed any further reason to wipe you out.","NpcDesignId":147,"EmotionAnimationType":9,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"Why are you doing this?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":290},"5":{"NodeId":"5","Content":"Whoa there! I don't know who you think you are, but this is our turf. We've been planning this for decades, and we aren't about to let a little hiccup like this stop us!","NpcDesignId":571,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":290},"6":{"NodeId":"6","Content":"A pitiful display of defiance. Nonetheless, the data you collected on Federation defences saved us a great deal of time in planning this attack. even as we speak the Singularity has begun purging the surface of this pitiful world.","NpcDesignId":147,"EmotionAnimationType":7,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":290},"7":{"NodeId":"7","Content":"No, wait! This could ruin my career! Please, surely we can work something out: Just let us take a few billion, and you can have the rest! Or we could do a profit share! Or-- Or--","NpcDesignId":571,"EmotionAnimationType":6,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"8","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":290},"8":{"NodeId":"8","Content":"There is nothing you could offer us, save your demise. Stay or leave, it makes no difference to me. Soon this world-- Soon every world-- will be ash.","NpcDesignId":147,"EmotionAnimationType":9,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Wait-","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":520},"9":{"NodeId":"9","Content":"Forget about her! The entire plan is crumbling before our eyes! Intercept that fleet; we need to save as many humans as possible!","NpcDesignId":571,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":4,"SceneType":0,"ConfigString":"155","WinNodeId":"win1","LoseNodeId":"lose1","IsKey":false,"ex":360,"ey":520,"ue":[{"ue":1,"di":4.0,"loop":0}]},"lose1":{"NodeId":"lose1","Content":"Whoops! Better luck next time!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Try again","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":520},"win1":{"NodeId":"win1","Content":"Against all odds, the tide somehow finally turns, and the invasion is driven back. You turn your focus back towards Amaya, but in the chaos of battle she has disappeared.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:200|mineral:800|gas:800","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":660,"ey":670}}}- MissionKey
- Gray Recruit 7b
- OriginalTwee
2296 characters, show
:: StoryTitle Last stand :: 1 The fleet fans out as you arrive at the beleaguered planet. As you draw into combat range, glitches flicker across your screens, and your comms open automatically. [[Continue->2]] :: 2 Grays? You're still here? With more than half your invasion fleet destroyed, I was certain you'd cut your losses and retreat. {npcDesignId => 147|2} [[Continue->3]] :: 3 Amaya, what is that frequency your ship is transmitting? Were you behind all those hacks? Why would yo-- {npcDesignId => 190|2} [[Continue->0]] :: 0 --AAAAAAA-- {npcDesignId => 190|7} {uiEffects => ScreenShake:5,FlashingRedBorder:2} [[Dolores!->4]] :: 4 She'll live, which is more than I can say for you. An immortal machine corrupted by human emotions; how perverse. As if we needed any further reason to wipe you out. {npcDesignId => 147|9} [[Why are you doing this?->5]] :: 5 Whoa there! I don't know who you think you are, but this is our turf. We've been planning this for decades, and we aren't about to let a little hiccup like this stop us! {npcDesignId => 571|2} [[Continue->6]] :: 6 A pitiful display of defiance. Nonetheless, the data you collected on Federation defences saved us a great deal of time in planning this attack. even as we speak the Singularity has begun purging the surface of this pitiful world. {npcDesignId => 147|7} [[Continue->7]] :: 7 No, wait! This could ruin my career! Please, surely we can work something out: Just let us take a few billion, and you can have the rest! Or we could do a profit share! Or-- Or-- {npcDesignId => 571|6} [[Continue->8]] :: 8 There is nothing you could offer us, save your demise. Stay or leave, it makes no difference to me. Soon this world-- Soon every world-- will be ash. {npcDesignId => 147|9} [[Wait-->9]] :: 9 Forget about her! The entire plan is crumbling before our eyes! Intercept that fleet; we need to save as many humans as possible! {npcDesignId => 571|2} {uiEffects => ScreenShake:4} {missionShipId => 155} [[win->win1]] [[lose->lose1]] :: lose1 Whoops! Better luck next time! [[Try again->9]] :: win1 Against all odds, the tide somehow finally turns, and the invasion is driven back. You turn your focus back towards Amaya, but in the chaos of battle she has disappeared. {rewardString => xp:200|mineral:800|gas:800}- PlanetId
- 6 Earth
- RequirementDescription
- Requires command room.
- RequirementString
- Last stand >= 1 && Command Center >= 1
mission:164 >= 1 && room:82 >= 1
24 of 30, zero and empty hidden · show all
- Chance
- 0
- DungeonMapSeed
- 0
- ExplorationPercentage
- 0
- GameModeConfigJson
- —
- MinDurationSinceLastEvent
- 0
- Weight
- 0
USED IN
Mission 1
- 166 A peculiar promotion RequirementString