01 Two views
ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues,
FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included.
SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end
when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game
sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.
The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players
linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps
it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the
magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.
02 League battles
A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not
visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs
to the stretch between two copies of its season rather than to the clock hour it was played.
03 BTL 4H, BTL 24H and MAX 4H
BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the
last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it,
the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended
and who has not yet entered a new one shows 0.
04 Defences and PLAYED
Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So
a player's wins and losses grow even while they are away, because someone attacked them.
After a battle the game shields the attacked ship for 8 hours (the game's league settings),
and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most
one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts
the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player
with one battle a day shows 0.
In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or
losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most
7 days.
05 Season names
The public rankings do not say which league a season belongs to, so the site works it out from who entered it.
Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered
with. An Amateur season is named after the lowest ship level among its players; any other season is named after
the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the
players say it clearly, a season is shown by its number of players and the range of their trophies, and its
battles still count. A season without a name that stays silent for a day is taken as finished.
06 The end of a season
A finished season keeps answering with its final standings, so the first copy after its last day is final and
nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the
list.
07 League activity bars
Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy
before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles,
and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of
a bar is what defences alone could explain, and the solid part is PLAYED.