PSS2

LEAGUE

updated Oct 22, 00:10 UTC · next sample at 04:10 UTC · seasons updated Oct 22, 02:10 UTC

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  1. 54 Players Silver B Competition 3d left
    Enter requirements trophy
    1700-1899
    Match Cost:
    200
    Match Reward:
    12k12k
    1. 1starbux100Gold Medal of Silver B Competition1
    2. 2starbux75Silver Medal of Silver B Competition1
    3. 3starbux50Bronze Medal of Silver B Competition1
    4. Top 20%starbux25
    5. Otherstarbux8
    #PLAYERFLEETW / LBTL 4HBTL 24HMAX 4HPLAYED 24HTROPHIES
    1 Forsaken — Win/Lose: 38/1 3 20 12 17 2 227
    2 Drake — Win/Lose: 81/32 11 73 19 70 2 065
    3up 2 Varka de Bor#1 — Win/Lose: 12/4 1 4 2 1 2 004
    4down 1 TsunamiEX#2 — Win/Lose: 10/1 0 5 5 4 2 003
    5up 1 Vex — Win/Lose: 8/1 1 3 1 0 2 001
    6down 2 呜啦啦#1 Swiss Imperium Win/Lose: 25/9 0 7 3 4 1 985
    7 DavidT#2 — Win/Lose: 13/5 0 8 5 5 1 937
    8 Tom#66 — Win/Lose: 7/1 0 1 1 0 1 934
    9 Basso 玄冰宮 Win/Lose: 1/0 0 0 0 0 1 911
    10 Nomads#1 — Win/Lose: 10/1 0 4 3 2 1 890
    11up 1 ThoOrangeDot#1 NPI Win/Lose: 66/37 0 26 10 23 1 880
    12up 1 Orlando#5 The Prime Kittens Win/Lose: 6/1 0 2 1 1 1 876
    13down 2 KicKaha#1 — Win/Lose: 7/5 1 3 1 0 1 874
    14 Stox1983#1 — Win/Lose: 2/1 0 0 0 0 1 869
    15 Snarquee#1 Mall’s Balls 8 Win/Lose: 15/6 2 7 4 4 1 859
    16 the almighty — Win/Lose: 14/4 0 2 1 0 1 834
    17 taima831 Sternenjäger Win/Lose: 4/4 0 3 1 0 1 834
    18up 16 ()__()#2 — Win/Lose: 14/8 2 9 4 6 1 822
    19down 1 gun1991#2 — Win/Lose: 10/6 0 2 1 0 1 820
    20 cristfor#1 — Win/Lose: 3/4 0 3 2 1 1 819
    21 ewa55#1 — Win/Lose: 1/3 0 3 1 0 1 814
    22 steve#45 — Win/Lose: 8/4 0 6 4 3 1 808
    23up 1 Lord Æsir Pirates Republic Win/Lose: 1/0 0 0 0 0 1 807
    24up 1 Frank#48 OwO Win/Lose: 4/4 0 3 1 0 1 805
    25up 8 Mattyo#1 Polity Win/Lose: 6/4 1 3 1 0 1 802
    26up 1 CrazyM13 FIF Win/Lose: 3/0 0 — 3 — 1 798
    27up 1 psico#1 — Win/Lose: 1/0 0 0 0 0 1 796
    28down 9 NanOMonK#1 Red Company Win/Lose: 2/6 1 5 2 2 1 796
    29 Leffe NPI Win/Lose: 1/2 0 2 1 0 1 795
    30down 4 Pete#5 — Win/Lose: 5/4 1 3 1 0 1 793
    31down 1 simavark#3 Basilea Crew Win/Lose: 1/2 0 1 1 0 1 792
    32 Lamary — Win/Lose: 43/34 0 21 10 18 1 786
    33down 10 MorningWould OwO Win/Lose: 1/6 1 3 1 0 1 785
    34down 3 Dankenstein ninjaman alliance Win/Lose: 20/14 1 3 1 0 1 781
    35up 10 Tromba — Win/Lose: 15/12 4 15 9 12 1 775
    36down 1 PeskyGeko#1 Fluff-O-Rama Win/Lose: 1/6 0 2 1 0 1 774
    37down 1 Gerard2112#1 — Win/Lose: 1/0 0 1 1 0 1 765
    38down 1 Nooms — Win/Lose: 6/3 0 8 7 6 1 758
    39down 1 Pleblooo#1 NPI Win/Lose: 3/5 0 2 1 0 1 756
    40up 1 Xenocamry THE RISING Win/Lose: 1/0 1 1 1 0 1 750
    41down 1 Aguocha#1 玄冰宮 Win/Lose: 4/6 0 4 2 1 1 749
    42 jon#59 Angels Win/Lose: 8/8 0 10 5 7 1 730
    43down 4 Luca Tuatha Wanderers Win/Lose: 0/4 2 4 2 1 1 727
    44down 1 Upado#1 — No Record 0 0 0 0 1 718
    45down 1 thebigcheese — Win/Lose: 0/2 0 0 0 0 1 716
    46 Lorante#1 NPI Win/Lose: 4/3 0 1 1 0 1 703
    47up 1 miniMAP Qtarian Militia Win/Lose: 33/9 2 9 3 6 1 693
    48up 1 Mateo#13 — Win/Lose: 7/7 0 2 1 0 1 691
    49up 1 GEORGE#1 — Win/Lose: 2/5 0 5 2 2 1 687
    50down 3 SystemCross#1 Pirates Republic Win/Lose: 2/7 1 4 2 1 1 684
    51 DarkSlayer#1 ItalianPixelsAcademy Win/Lose: 1/8 0 3 1 0 1 667
    52up 1 goose jr#1 — Win/Lose: 12/6 0 17 9 14 1 628
    53up 1 loxo — Win/Lose: 2/10 0 3 1 0 1 624
    54down 2 NameBeHere#8 玄冰宮 Win/Lose: 6/12 4 8 4 5 1 579

HOW THIS WORKSWhat counts as a league battle, who actually played, how a season is named and when it is over

01 Two views

ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues, FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included. SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.

The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.

02 League battles

A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs to the stretch between two copies of its season rather than to the clock hour it was played.

03 BTL 4H, BTL 24H and MAX 4H

BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it, the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended and who has not yet entered a new one shows 0.

04 Defences and PLAYED

Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So a player's wins and losses grow even while they are away, because someone attacked them.

After a battle the game shields the attacked ship for 8 hours (the game's league settings), and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player with one battle a day shows 0.

In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most 7 days.

05 Season names

The public rankings do not say which league a season belongs to, so the site works it out from who entered it. Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered with. An Amateur season is named after the lowest ship level among its players; any other season is named after the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the players say it clearly, a season is shown by its number of players and the range of their trophies, and its battles still count. A season without a name that stays silent for a day is taken as finished.

06 The end of a season

A finished season keeps answering with its final standings, so the first copy after its last day is final and nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the list.

07 League activity bars

Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles, and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of a bar is what defences alone could explain, and the solid part is PLAYED.