PSS2

LEAGUE

updated Oct 22, 00:10 UTC · next sample at 04:10 UTC · seasons updated Oct 22, 02:10 UTC

FILTERS

VIEW

  1. 67 Players Bronze A Competition 3d left
    Enter requirements trophy
    1400-1499
    Match Cost:
    150
    Match Reward:
    10k10k
    1. 1starbux50Gold Medal of Bronze A Competition1
    2. 2starbux25Silver Medal of Bronze A Competition1
    3. 3starbux15Bronze Medal of Bronze A Competition1
    4. Top 20%starbux10
    5. Otherstarbux3
    #PLAYERFLEETW / LBTL 4HBTL 24HMAX 4HPLAYED 24HTROPHIES
    1 Snarquix Mall’s Balls 8 Win/Lose: 75/4 7 31 15 28 1 850
    2 人皇舰#2 — Win/Lose: 53/12 1 24 9 21 1 718
    3up 9 iohnnypoo — Win/Lose: 16/5 10 11 10 9 1 614
    4up 3 Yorkhawk#1 糖果屋 Win/Lose: 11/0 2 — 8 — 1 604
    5down 1 LightningJi#1 — Win/Lose: 12/4 0 4 4 3 1 597
    6up 2 sky0100 NPI Win/Lose: 9/3 1 6 2 3 1 591
    7down 2 Tism#2 — Win/Lose: 78/23 0 28 15 26 1 583
    8up 5 CCCHIAHUA#1 — Win/Lose: 8/3 1 3 1 0 1 570
    9up 1 lilbear — Win/Lose: 16/11 0 6 2 3 1 564
    10up 4 Alejandro#27 — Win/Lose: 11/5 1 3 1 0 1 564
    11down 5 SuperOlimpia#1 Eclipse .corp Win/Lose: 20/9 3 9 3 6 1 560
    12down 1 himehajime#1 — Win/Lose: 25/5 0 26 18 23 1 555
    13down 4 Admin#11 糖果屋 Win/Lose: 50/19 1 21 7 18 1 553
    14up 3 slug#3 Veritas Vikings Win/Lose: 7/1 1 5 2 2 1 551
    15up 5 Kyelan#1 — Win/Lose: 12/4 1 7 5 4 1 541
    16down 1 Sleven#2 — Win/Lose: 5/2 0 2 1 0 1 537
    17down 1 nobemon#1 — Win/Lose: 13/2 0 — 7 — 1 536
    18 Starbuk#1 — Win/Lose: 9/3 0 3 1 0 1 529
    19 Anima — Win/Lose: 3/0 0 1 1 0 1 526
    20down 17 soupSandwich#1 — Win/Lose: 26/12 8 13 8 10 1 525
    21 DelinPayne — Win/Lose: 2/0 0 — 2 — 1 516
    22 Jimmylcw#1 Bloodnight Win/Lose: 4/2 1 3 1 0 1 511
    23up 8 BounzyFluf#1 — Win/Lose: 20/12 1 6 3 3 1 497
    24down 1 Eaton Beaver#25 — Win/Lose: 12/5 1 6 4 3 1 485
    25up 1 Ghostyoumee#1 Angels Win/Lose: 1/0 0 — 1 — 1 484
    26up 2 Babushka#1 — Win/Lose: 4/4 0 2 1 0 1 479
    27up 37 et416#1 — Win/Lose: 5/4 6 7 6 5 1 479
    28up 1 DeadGuyBob#1 Mlhovina Win/Lose: 6/3 2 3 2 1 1 478
    29down 5 Niel yiip Win/Lose: 19/11 1 9 7 6 1 475
    30up 22 Nullen Void#1 NPI Win/Lose: 28/10 6 38 15 34 1 471
    31down 1 Slowhand#1 Pirates Republic Win/Lose: 9/5 0 2 1 0 1 470
    32 Wayne Kerr#32 — Win/Lose: 7/3 0 2 1 0 1 468
    33up 17 Xavos#2 — Win/Lose: 9/7 2 5 2 2 1 462
    34down 9 LEANDRO#5 Draconic Fleet Win/Lose: 35/31 5 18 11 15 1 461
    35down 1 blodbast — Win/Lose: 3/2 0 2 1 0 1 459
    36down 9 Ryeloch — Win/Lose: 4/6 1 6 4 3 1 458
    37down 1 tpDan#1 — Win/Lose: 1/0 0 — 1 — 1 456
    38 GriverX#2 — Win/Lose: 1/3 0 2 1 0 1 455
    39down 6 VinceVonDuke — Win/Lose: 31/19 2 8 3 5 1 451
    40down 3 Dopeboy928#1 — Win/Lose: 1/2 1 — 2 — 1 445
    41down 1 leecy — Win/Lose: 4/3 0 7 3 4 1 444
    42down 1 Lou Sir#1 — Win/Lose: 7/4 0 2 1 0 1 443
    43down 8 CharlieSanti#1 — Win/Lose: 2/4 1 3 1 0 1 443
    44down 2 sc4nX#1 — Win/Lose: 2/3 0 3 1 0 1 442
    45down 2 doomtokill1#2 — Win/Lose: 6/6 0 2 1 0 1 440
    46down 7 BingoMcRingo#1 — Win/Lose: 2/2 1 2 1 0 1 438
    47down 2 miZii Swiss Imperium Win/Lose: 7/7 0 2 1 0 1 436
    48down 2 ShyhiemLaron Riceball Win/Lose: 4/3 0 6 4 4 1 435
    49down 1 Captain Eli — Win/Lose: 5/6 0 5 3 2 1 430
    50down 1 Nagydi#1 Veritas Vikings Win/Lose: 3/7 0 2 1 0 1 426
    51 Nocthyr#1 — Win/Lose: 0/5 0 2 1 0 1 418
    52down 8 cavezel#1 — Win/Lose: 1/4 1 4 2 1 1 415
    53 juf#1 — Win/Lose: 0/1 0 — 1 — 1 415
    54up 6 Hellfox1975 — Win/Lose: 2/2 1 2 1 0 1 415
    55down 8 BattleSkarz — Win/Lose: 0/3 1 2 1 0 1 413
    56down 2 Brandmauer#1 — Win/Lose: 7/9 0 7 4 4 1 412
    57down 2 ElvenSpaceQu — Win/Lose: 6/9 0 3 1 0 1 410
    58down 2 邬菈菈#1 Swiss Imperium Win/Lose: 8/4 0 — 7 — 1 409
    59down 1 Prismatic The Obsidian Company Win/Lose: 25/12 10 37 15 33 1 408
    60down 1 Billy Bonzai#1 — Win/Lose: 3/7 2 5 2 2 1 404
    61— Warchaos4#1 the crusadeers Win/Lose: 0/1 1 — 1 — 1 397
    62down 1 MugCow#4 — Win/Lose: 4/4 0 — 6 — 1 389
    63down 6 onscope#1 — Win/Lose: 1/3 1 1 1 0 1 389
    64down 1 jake#59 StarCarrier Fleet Win/Lose: 1/2 0 — 2 — 1 384
    65down 3 Milford85#1 — Win/Lose: 0/2 1 — 1 — 1 372
    66down 1 Kitty#4 Pirates Republic Win/Lose: 0/5 0 2 1 0 1 367
    67down 1 Polar123#1 — Win/Lose: 0/10 1 3 1 0 1 340

HOW THIS WORKSWhat counts as a league battle, who actually played, how a season is named and when it is over

01 Two views

ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues, FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included. SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.

The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.

02 League battles

A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs to the stretch between two copies of its season rather than to the clock hour it was played.

03 BTL 4H, BTL 24H and MAX 4H

BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it, the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended and who has not yet entered a new one shows 0.

04 Defences and PLAYED

Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So a player's wins and losses grow even while they are away, because someone attacked them.

After a battle the game shields the attacked ship for 8 hours (the game's league settings), and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player with one battle a day shows 0.

In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most 7 days.

05 Season names

The public rankings do not say which league a season belongs to, so the site works it out from who entered it. Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered with. An Amateur season is named after the lowest ship level among its players; any other season is named after the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the players say it clearly, a season is shown by its number of players and the range of their trophies, and its battles still count. A season without a name that stays silent for a day is taken as finished.

06 The end of a season

A finished season keeps answering with its final standings, so the first copy after its last day is final and nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the list.

07 League activity bars

Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles, and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of a bar is what defences alone could explain, and the solid part is PLAYED.