PSS2

LEAGUE

updated Oct 22, 00:10 UTC · next sample at 04:10 UTC · seasons updated Oct 22, 02:10 UTC

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  1. 61 Players Bronze B Competition 3d left
    Enter requirements trophy
    1300-1399
    Match Cost:
    125
    Match Reward:
    9k9k
    1. 1starbux25Gold Medal of Bronze B Competition1
    2. 2starbux15Silver Medal of Bronze B Competition1
    3. 3starbux10Bronze Medal of Bronze B Competition1
    4. Top 20%starbux5
    5. Otherstarbux2
    #PLAYERFLEETW / LBTL 4HBTL 24HMAX 4HPLAYED 24HTROPHIES
    1 SeanPham#3 — Win/Lose: 39/5 0 20 10 17 1 634
    2up 1 ohcan74#1 — Win/Lose: 16/0 0 1 1 0 1 577
    3down 1 Шакс#1 — Win/Lose: 31/11 1 19 6 16 1 557
    4up 1 Radiras#1 — Win/Lose: 20/6 4 8 4 5 1 543
    5down 1 Xuan#1 — Win/Lose: 25/8 1 14 6 11 1 533
    6up 2 fatjonahhill#1 Italian Pixels Win/Lose: 76/22 7 20 7 17 1 529
    7down 1 BoxingPreach — Win/Lose: 6/1 0 — 7 — 1 489
    8down 1 Spruiker#1 — Win/Lose: 24/6 0 12 8 10 1 483
    9up 1 Space King#6 Sternenjäger Win/Lose: 9/4 1 4 2 1 1 454
    10up 1 TheTwin#2 Bloodnight Win/Lose: 6/2 0 2 2 1 1 442
    11up 2 Lumous#1 NPI Win/Lose: 7/2 1 5 2 2 1 437
    12 Szen Cobb#1 — Win/Lose: 5/2 0 3 2 2 1 434
    13down 4 Avorx#2 — Win/Lose: 31/2 1 — 32 — 1 429
    14up 1 Parakka — Win/Lose: 2/0 0 0 0 0 1 414
    15up 18 Ciejka00#1 — Win/Lose: 20/9 4 6 4 3 1 407
    16up 8 Zoxspan#1 OwO Win/Lose: 4/3 1 3 1 0 1 399
    17down 1 vairm#1 — Win/Lose: 5/3 0 3 2 1 1 397
    18down 1 SlimeyPete#1 — Win/Lose: 2/0 0 1 1 0 1 396
    19down 5 Avorx#1 — Win/Lose: 22/12 1 2 1 0 1 392
    20down 2 KSEM27#1 — Win/Lose: 1/1 0 — 2 — 1 391
    21down 2 Kramberry — Win/Lose: 12/3 0 — 6 — 1 390
    22 terif#1 — Win/Lose: 8/4 4 5 4 3 1 390
    23down 3 Nocturnefurr — Win/Lose: 1/1 0 1 1 0 1 385
    24down 3 Bo N. Herr#24 — Win/Lose: 4/3 0 7 3 4 1 384
    25down 2 Razlen#2 — Win/Lose: 17/11 0 20 13 17 1 372
    26down 1 Hacksical#1 — Win/Lose: 3/1 0 4 3 2 1 370
    27down 1 Magus Zeal#2 — No Record 0 0 0 0 1 364
    28down 1 cpt Ocram#1 — No Record 0 0 0 0 1 363
    29down 1 jlbuster — Win/Lose: 1/1 0 0 0 0 1 360
    30down 1 Peej Veritas Vikings Win/Lose: 2/1 0 0 0 0 1 358
    31down 1 dyno#1 — Win/Lose: 5/6 0 2 1 0 1 353
    32down 1 Poloko#1 — Win/Lose: 0/1 0 1 1 0 1 352
    33down 1 alex#214 — Win/Lose: 0/2 0 1 1 0 1 350
    34 Spuky#1 — Win/Lose: 0/2 0 1 1 0 1 345
    35 US.STARXUS#2 — Win/Lose: 3/2 0 3 1 1 1 341
    36up 1 มะตะบ่ะ — Win/Lose: 3/5 0 2 1 0 1 339
    37up 1 Potato#39 — Win/Lose: 3/5 0 2 1 0 1 330
    38down 2 lincoln#3 — Win/Lose: 1/4 1 5 2 2 1 327
    39— Xon Veritas Vikings No Record 0 — 0 — 1 326
    40up 3 Cblg#1 — Win/Lose: 2/3 3 — 3 — 1 325
    41down 2 Soullo — Win/Lose: 9/8 0 6 3 4 1 325
    42down 2 Dust#9 — Win/Lose: 1/3 0 2 1 0 1 325
    43down 2 Maximus#47 — Win/Lose: 3/8 0 4 2 2 1 319
    44down 2 Xanora Angels Win/Lose: 0/2 0 0 0 0 1 319
    45down 1 Soarack#1 — Win/Lose: 12/12 0 5 2 3 1 313
    46down 1 Nema — Win/Lose: 1/4 0 1 1 0 1 313
    47down 1 Zlush#1 — Win/Lose: 5/5 0 2 1 0 1 298
    48down 1 bensbugout#1 — Win/Lose: 14/15 0 2 1 0 1 298
    49down 1 James T Finland Win/Lose: 0/2 0 0 0 0 1 287
    50 US.NEMESIS•^ — Win/Lose: 0/2 0 1 1 0 1 286
    51— spacem#1 — Win/Lose: 0/1 1 — 1 — 1 283
    52down 3 Timeless#3 The Obsidian Company Win/Lose: 4/6 1 — 6 — 1 275
    53down 2 waviest#1 — Win/Lose: 1/5 1 3 1 0 1 273
    54up 2 UndeadThomas The Obsidian Company Win/Lose: 4/8 1 3 1 0 1 263
    55down 2 Артем#12 — Win/Lose: 0/3 0 2 1 0 1 258
    56down 4 mouton Angels Win/Lose: 15/16 1 7 2 4 1 253
    57down 2 Racon69#4 — Win/Lose: 3/7 0 8 6 5 1 251
    58down 4 Marcourios#1 — Win/Lose: 2/8 1 3 1 0 1 243
    59down 2 IndigoX#1 — Win/Lose: 5/10 0 2 1 0 1 229
    60down 2 Myranos Angels Win/Lose: 9/12 1 3 1 0 1 211
    61down 2 myns Enatai Win/Lose: 48/56 1 49 38 46 913

HOW THIS WORKSWhat counts as a league battle, who actually played, how a season is named and when it is over

01 Two views

ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues, FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included. SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.

The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.

02 League battles

A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs to the stretch between two copies of its season rather than to the clock hour it was played.

03 BTL 4H, BTL 24H and MAX 4H

BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it, the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended and who has not yet entered a new one shows 0.

04 Defences and PLAYED

Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So a player's wins and losses grow even while they are away, because someone attacked them.

After a battle the game shields the attacked ship for 8 hours (the game's league settings), and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player with one battle a day shows 0.

In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most 7 days.

05 Season names

The public rankings do not say which league a season belongs to, so the site works it out from who entered it. Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered with. An Amateur season is named after the lowest ship level among its players; any other season is named after the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the players say it clearly, a season is shown by its number of players and the range of their trophies, and its battles still count. A season without a name that stays silent for a day is taken as finished.

06 The end of a season

A finished season keeps answering with its final standings, so the first copy after its last day is final and nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the list.

07 League activity bars

Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles, and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of a bar is what defences alone could explain, and the solid part is PLAYED.