PSS2

LEAGUE

updated Oct 22, 00:10 UTC · next sample at 04:10 UTC · seasons updated Oct 22, 02:10 UTC

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  1. 14 Players Diamond A Competition 1w left
    Enter requirements trophy
    3800-4199
    Match Cost:
    1k
    Match Reward:
    25k25k
    1. 1starbux1kGold Medal of Diamond A Competition1
    2. 2starbux750Silver Medal of Diamond A Competition1
    3. 3starbux500Bronze Medal of Diamond A Competition1
    4. Top 20%starbux250
    5. Otherstarbux50
    #PLAYERFLEETW / LBTL 4HBTL 24HMAX 4HPLAYED 24HTROPHIES
    1up 1 Salty#11 — Win/Lose: 42/1 11 33 19 30 4 313
    2down 1 Fry Naughty by Nature Win/Lose: 181/0 0 68 19 65 4 286
    3 Splash — Win/Lose: 70/1 0 30 21 27 4 257
    4 RaWdjee Eclipse .corp Win/Lose: 108/4 0 32 19 30 4 233
    5 NIX — Win/Lose: 14/0 0 1 1 0 4 197
    6 Valkyrie — Win/Lose: 80/1 0 22 16 20 4 147
    7 Unknown Space Cowboys! Win/Lose: 32/6 0 1 1 0 4 129
    8 Wintermute Space Ghost Win/Lose: 31/4 6 24 12 21 3 951
    9 LexLight — Win/Lose: 24/2 0 12 9 10 3 889
    10 Nosohryz Angels Win/Lose: 11/2 0 6 6 5 3 886
    11 Baronko#1 Naughty by Nature Win/Lose: 17/1 0 3 3 2 3 880
    12 AiTiE#1 — Win/Lose: 9/2 1 5 2 2 3 830
    13up 1 Inoura Naughty by Nature Win/Lose: 66/3 20 36 20 33 3 826
    14down 1 花弄影#1 — Win/Lose: 29/1 4 4 4 3 3 801

HOW THIS WORKSWhat counts as a league battle, who actually played, how a season is named and when it is over

01 Two views

ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues, FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included. SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.

The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.

02 League battles

A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs to the stretch between two copies of its season rather than to the clock hour it was played.

03 BTL 4H, BTL 24H and MAX 4H

BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it, the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended and who has not yet entered a new one shows 0.

04 Defences and PLAYED

Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So a player's wins and losses grow even while they are away, because someone attacked them.

After a battle the game shields the attacked ship for 8 hours (the game's league settings), and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player with one battle a day shows 0.

In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most 7 days.

05 Season names

The public rankings do not say which league a season belongs to, so the site works it out from who entered it. Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered with. An Amateur season is named after the lowest ship level among its players; any other season is named after the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the players say it clearly, a season is shown by its number of players and the range of their trophies, and its battles still count. A season without a name that stays silent for a day is taken as finished.

06 The end of a season

A finished season keeps answering with its final standings, so the first copy after its last day is final and nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the list.

07 League activity bars

Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles, and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of a bar is what defences alone could explain, and the solid part is PLAYED.