PSS2

LEAGUE

updated Oct 22, 00:10 UTC · next sample at 04:10 UTC · seasons updated Oct 22, 02:10 UTC

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  1. 37 Players Legendary (eSports) Pro 1w left
    Enter requirements trophy
    >= 5000
    Match Cost:
    3k
    Match Reward:
    50k50k
    1. 1dove200Gold Medal of Legendary (eSports) Pro1
    2. 2dove100Silver Medal of Legendary (eSports) Pro1
    3. 3dove50Bronze Medal of Legendary (eSports) Pro1
    4. Top 20%dove25
    5. Otherdove5
    #PLAYERFLEETW / LBTL 4HBTL 24HMAX 4HPLAYED 24HTROPHIES
    1 Czysio Pie Rats Win/Lose: 105/9 0 7 4 4 6 093
    2 MissileMike Pie Rats Win/Lose: 63/0 0 0 0 — 6 049
    3 DangerDunbar Pie Rats Win/Lose: 73/0 2 3 2 1 6 039
    4 wolfred Pie Rats Win/Lose: 136/63 0 3 2 1 5 862
    5 Alexiel Pie Rats Win/Lose: 108/35 0 23 9 20 5 794
    6 TheG Pie Rats Win/Lose: 67/17 1 2 1 — 5 590
    7 Deanihilist Pie Rats Win/Lose: 39/7 1 2 1 — 5 564
    8 Oberon Pie Rats Win/Lose: 43/14 0 5 3 3 5 532
    9 Aleena Pie Rats Win/Lose: 93/37 1 7 6 5 5 469
    10up 1 Leifkicker Pie Rats Win/Lose: 52/28 2 5 2 1 5 418
    11down 1 SnakeyAke Pie Rats Win/Lose: 18/4 0 2 1 — 5 390
    12 DunkenAlchem Naughty by Nature Win/Lose: 53/34 0 3 1 — 5 345
    13 Pivozavr Ashen Strangers Win/Lose: 41/18 1 7 2 3 5 312
    14up 1 FrankDrebin — Win/Lose: 23/24 1 3 1 — 5 273
    15down 1 スパクソ — Win/Lose: 15/28 1 3 1 — 5 249
    16 TetraRay Pie Rats Win/Lose: 26/9 0 1 1 — 5 236
    17 kolembetVerified Pie Rats Win/Lose: 11/14 0 3 1 1 5 058
    18 乌拉拉 Swiss Imperium Win/Lose: 69/61 0 4 2 1 5 056
    19 LuTA Pie Rats Win/Lose: 36/34 0 3 1 — 5 006
    20 Altaïque2 Angels Win/Lose: 1/4 0 0 0 — 4 974
    21 cya mate Pie Rats Win/Lose: 16/20 0 2 1 — 4 959
    22 СЕРЖ_САХАЛИН Naughty by Nature Win/Lose: 2/8 0 2 1 — 4 900
    23 Gareth#3 Naughty by Nature Win/Lose: 31/34 0 1 1 — 4 892
    24 Sonoblader#1 — Win/Lose: 13/30 0 4 2 1 4 787
    25 Seppuku Space Ghost Win/Lose: 1/22 2 9 6 7 4 662
    26 Siegsaw#1 Pie Rats Win/Lose: 10/32 1 3 1 — 4 656
    27 Zylver Naughty by Nature Win/Lose: 14/53 0 3 1 — 4 597
    28up 1 BamouT Pie Rats Win/Lose: 16/42 0 9 4 6 4 581
    29down 1 litlinski 龙 Win/Lose: 46/95 1 2 1 — 4 580
    30 king of king 龙 Win/Lose: 9/51 0 5 4 3 4 561
    31 kromb — Win/Lose: 8/40 1 3 1 — 4 544
    32 Apogee Pie Rats Win/Lose: 18/64 0 7 4 4 4 426
    33 Virus#4 — Win/Lose: 5/55 1 3 1 — 4 395
    34 DeadYet Naughty by Nature Win/Lose: 7/53 1 3 1 — 4 357
    35 //Z3-N12 Naughty by Nature Win/Lose: 0/47 0 3 1 — 4 284
    36 Rysin — Win/Lose: 3/63 0 1 1 — 4 229
    37 Max#67 Ashen Strangers Win/Lose: 7/129 3 6 3 3 3 901

HOW THIS WORKSWhat counts as a league battle, who actually played, how a season is named and when it is over

01 Two views

ALL LEAGUES puts every player of the active seasons into one table: LEAGUE narrows it to a family of leagues, FLEET to a fleet name. W / L there is the player's wins and losses in the season so far, defences included. SEASONS shows one strip per season in the order of the game's League screen, with the time left until its end when the league is known. An open strip gives the season's entry requirement, match cost and rewards as the game sets them, then its roster; the arrow next to a place compares it with the previous copy of the season.

The magnifier after the star next to a name means the player's owner is looking for a fleet. Only players linked to a site account can set it, in MY PLAYERS, and it lasts 30 days unless renewed. Leaving a fleet keeps it on; joining one turns it off, since the search is over. A player we have not seen for 7 days loses the magnifier until they show up again. In ALL LEAGUES the looking for fleet box keeps only these players.

02 League battles

A battle here is a win or a loss in a league season, as the game's public rankings report them; draws are not visible and are not counted. Each season is copied on its own schedule once every 4 hours, so a battle belongs to the stretch between two copies of its season rather than to the clock hour it was played.

03 BTL 4H, BTL 24H and MAX 4H

BTL 4H counts the battles a player added between the last two copies of their seasons, BTL 24H the same over the last six, MAX 4H the busiest of those six. When a copy is missing, or a player slipped between two pages of it, the stretch is unknown and 24H shows a dash rather than a smaller number. A player whose seasons have all ended and who has not yet entered a new one shows 0.

04 Defences and PLAYED

Every win or loss in a league season counts for both ships: the attacker and the ship that was attacked. So a player's wins and losses grow even while they are away, because someone attacked them.

After a battle the game shields the attacked ship for 8 hours (the game's league settings), and only its owner can drop the shield by starting a search. A ship nobody plays can therefore take at most one defence every 8 hours: about 1 per 4-hour sample, about 3 a day. PLAYED counts the battles above that ceiling, battles only a player who was in the game could get. It is a floor: a player with one battle a day shows 0.

In Legendary, battles against players from lower leagues bring no trophies and may not count as wins or losses, so a Legendary player who shows no PLAYED gets a dash instead of 0. PLAYED looks back at most 7 days.

05 Season names

The public rankings do not say which league a season belongs to, so the site works it out from who entered it. Every league lets players in by ship level, trophies or both, and a ship never drops below the level it entered with. An Amateur season is named after the lowest ship level among its players; any other season is named after the league whose trophy range holds clearly more of its players at the moment they first appear in it. Until the players say it clearly, a season is shown by its number of players and the range of their trophies, and its battles still count. A season without a name that stays silent for a day is taken as finished.

06 The end of a season

A finished season keeps answering with its final standings, so the first copy after its last day is final and nothing played in the last hours is lost. Between midnight and that copy the old strip is already gone from the list.

07 League activity bars

Player and fleet cards draw the last 7 days as one bar per 4-hour sample: the battles added since the copy before. A grey dashed line at the bottom is a sample we missed, a plain grey line is a sample without battles, and the tooltip gives the times of the two copies the bar compares, in UTC. On a player card the lighter part of a bar is what defences alone could explain, and the solid part is PLAYED.