🎆 July Event Promotion
Daily Gift Box: Log in daily to claim your July Gift Box to get July Candy!
Limited-Time Freebie: Enjoy a free Memory Eraser claimable on July 6th!
Fabrication Gacha Exchange: Exchange 10x July Candies to choose your preferred reward track by fabricating July Box.
Dove Boxes: new July boxes are available in dove shop!
Limited-Time Shop Bundles: Special July offers available in bank!
⚖️ Balance Changes
🛸 Rooms
Cryo Beam (Levels 1-8): Build costs shifted from a flat Mineral price to scaling Gas (1M–4M), and a Gas refill cost has been introduced.
Extraction Beam: Split off from the Cryo Beam into its own entirely independent room line with its own upgrade chain. Its physical footprint has increased from 2 to 3 columns, it now utilizes its own missile type, and it shares the same new scaling Gas cost and refill requirements as the Cryo Beam.
Hyperspace Core: Reload time has been significantly increased (40x slower) alongside its transition to frame-based tracking.
Small Phaser (Levels 1-13): Now carries the "Turret" classification tag, adjusting how targeting AI prioritizes it and allowing combo with the Hydraulics Valve.
☄️ Missiles & Ammo
Railgun Slug: Shifted damage profile to focus entirely on Armor Penetration (AP), heavily reducing its base physical and shield damage.
Blaster Beam: Physical damage has been slightly reduced.
👤 Crew & Characters
Character Adjustments: Nana has lost her special ability, Cathulhu's innate resistance has swapped from Cold back to Biological, and Sub-tyrant Minor Third has received an ability tweak.
🛠️ Crafting, Items, & Ships
Recipe Reworks: "Assault Armor/Leggings" have been renamed back to Heavy Armor and Heavy Leggings, and their crafting costs have increased (requiring more core ingredients).
Item Cleanups: Kevlar Leggings have been renamed to Heavy Leggings for consistency across recipes. Tag cleanups were also applied to several test items.
"Gray" Ship Line: Repositioned the upgrade-module grid attachment points across 6 variant ship models (Frigate, Destroyer, Cruisers, and Dreadnought).
🎨 UI & Quality of Life Improvements
Battle Damage Labels: Added rounding math to battle damage numbers for a much cleaner, more readable HUD during chaotic engagements.
VIP & Store Display: Updated the visual layout for VIP information and IAP bonus displays to make trackable perks clearer.
Skin Panel Logic: Improved the backend button logic when navigating to the bank from the skin panel interface.
🛠️ Bug Fixes & Tech Updates
Notification Badges: Fixed a stubborn bug where the unread message "red dot" badge would refuse to disappear after a message was successfully read.
Ship Model Correction: Adjusted the Y-axis model offset for the Gray Level 10 Ship to fix clipping and placement alignment issues.
Pod Visual Overhaul: Updated the visual profiles and missile animation effects for the Boarding Pod and Pirate Pod.