🚀 Pixel Starships 2 Developer Update
Hi Captains,
A huge thank you to everyone who’s jumped aboard the Early Access of Pixel Starships 2! Your support, feedback, and enthusiasm mean the world to us.
We’ll be posting monthly feature updates alongside regular patch releases to address bugs, balance tweaks, and quality of life improvements.
⚙️ Upcoming October Feature Update (v0.8.5)
The next major update, Version 0.8.5, is scheduled to release very soon. Here’s what’s coming:
New Badge System for achievements and progression
Larger Fleet Capacity for deeper alliance gameplay
Expanded Crew Weapons and combat variety
Extended Tutorial for smoother onboarding
Major Quality of Life Improvements across menus and systems
EMP and Bio Damage Adjustments — EMP no longer deals direct damage, and Bio now applies a steady 1HP/s effect
🌍 November Feature Update
Looking ahead, the November update will introduce several exciting systems:
Planet Exploration feature debut
AI Editing Improvements for clearer combat scripting
Mini-Boss Battles to test your tactical mastery
🌌 December Plans
As we close out the year, we’re planning a big December update featuring:
The return of Floating Bux
Ground Battle systems
The unveiling of a new Starship Level
Please note timelines and feature sets are tentative only and subject to adjustments.
We can’t wait to share all this with you as Pixel Starships 2 continues to grow and evolve.
💬 As always, please let us know what features and improvements are most important to you — your feedback directly shapes the future of the game.
See you in the stars,
– The Pixel Starships 2 Dev Team