01 Where the data comes from
This is the game's catalog of designs as the game itself serves it, the same catalog every other section of the site is built on.
It is refreshed once a day; the copy shown here is from October 27, 2026. It holds 51 collections and
12355 records. Collections the game sends empty are left out of the list.
02 Reading a table
Field names are the game's own and are not translated. When a field points at another record, its number is grey and the
name of that record stands next to it; the name opens the record. The record's own name is underlined, the other names
underline under the cursor. A number without a name points at nothing the catalog holds. Strings of costs and rewards such
as item:2160x10 are split into names with amounts. Numbers stand to the right. A timestamp is shown as its date, without the
time of day. A few column headings carry a tooltip with what the field means; only fields whose meaning we are sure of have
one. Long text is cut in the table and shown whole on the record.
03 Search and filters
SEARCH looks for the text in every collection at once, in values and in field names. A match in a field name is listed under
FIELDS and leads straight to that field's filter. COLLECTION opens one collection as a table and keeps the search. Each field
filter narrows the table further, and all of them must hold; + FILTER adds one, the cross removes it. Picking another field
clears the value, and empty and not empty take no value at all. The value box suggests the field's most common values with
how many records hold each. A timestamp is matched by its date: = 2026-09-27 finds the whole day, and > and < compare dates. A field that holds
comma-separated lists, such as Tags, is counted item by item, and = finds the records that hold the item. COLUMNS starts with
Id, the name, the filtered fields and the four fields filled in most records; DEFAULT returns to that set. SHARE copies a
link that opens the same view.
04 A record
A record lists all of its fields, with zero and empty ones folded away. USED IN lists the other records that point at this
one and the field they point through: the recipes that cost or make an item, the promotions that give it, the missions that
reward it. A record that names itself, such as a promotion that may only be bought once, shows its own name as plain text.
CHANGES shows the latest days on which our game changes log saw the record change, and links to the full log. When a section
of the site has its own card for the record, the button at the top opens that card over the record, and closing it brings
the record back.
05 As the game ships it
Nothing is hidden or cleaned up. Test records, placeholder names and content that has not been released yet are part of the
catalog, and they appear here exactly as they are in it.