PSS2

GAME DATA

FILTERS

FIELD FILTERS

COLUMNS 6 of 18

Action Types · 68 of 68

IdActionTypeNameActionTypeDescriptionActionTypeCategoryRequiredResearchDesignIdConditionTypeCategory
1Set Maximum PowerSets current assigned power to the maximum available0—0
2Set Zero PowerResets all assigned power to 00—0
3Increase Power By 1Increases assigned power by 1 if available0—0
4Decrease Power By 1Decreases assigned power by 10—0
5Target Enemy LaserSet current target to an enemy ammo-less type room1—3
6Target Enemy Shield RoomSets current target to an enemy Shield type room1—3
9Target Enemy EngineSets current target to an enemy Engine type room1—3
12Target Enemy ReactorSets current target to an enemy Reactor type room1—3
13Target Your LaserSets current target to a friendly ammo-less type weapon room1—0
16Target Your EngineSets current target to a friendly Engine type room1—0
19Target Your Shield RoomSets current target to a friendly Shield type room1—0
20Target Your ReactorSets current target to a friendly Reactor type room1—0
21Target Random Enemy RoomSets current target to a valid random enemy room1—3
22Target Enemy Missile RoomSets current target to an enemy Missile type room1—3
23Target Your Missile RoomSets current target to a friendly Missile type room1—0
25Target Enemy Teleport RoomSets current target to an enemy Teleport type room194 Python3
26Target Your TeleportSets current target to a friendly Teleport type room194 Python0
27Set Cheapest ItemsSets current assigned ammo to the cheapest available2—0
28Set Dearest ItemsSets current assigned ammo to the most expensive available2—0
29Target Condition RoomTarget condition room that satisfies conditions1—6
30Target Your HangarSets current target to a friendly Hangar type room194 Python0
31Target Enemy HangarSets current target to an enemy Hangar type room194 Python3
32Target Your AntiCraft RoomSets current target to a friendly Anti-craft type room194 Python0
33Target Enemy AntiCraft RoomSets current target to an enemy Anti-craft type room194 Python3
34Use Special PowerActivates crew special abilities if unused. This AI command…3—6
35Set Highest System DamageSets current assigned ammo to the highest system damage ammo…2—0
36Set Highest Hull DamageSets current assigned ammo to the highest hull damage ammo a…2—0
37Set Highest EMP DamageSets current assigned ammo to the highest EMP stat ammo avai…294 Python0
38Set Highest Character DamageSets current assigned ammo to the highest crew damage ammo a…2—0
39Target Your Medical RoomSets current target to a friendly Medical type room195 Python0
40Target Enemy Medical RoomSets current target to an enemy Medical type room195 Python3
41Set Highest Fire DamageSets current assigned ammo to the highest Incendiary stat am…294 Python0
42Target Enemy CannonSets current target to an enemy Cannon type room195 Python3
43Target Your CannonSets current target to a friendly Cannon type room195 Python0
44Continue Current JobContinues performing currently assigned actions196 Python6
45Target Enemy Security RoomSets current target to an enemy Security type room194 Python3
46Target Your Security RoomSets current target to a friendly Security type room194 Python0
47Target Your Android RoomSets current target to a friendly Android type room195 Python0
48Target Enemy Android RoomSets current target to an enemy Android type room194 Python3
49Target Enemy RadarSets current target to an enemy Radar type room195 Python3
50Target Your RadarSets current target to a friendly Radar type room195 Python0
51Target Enemy Cloaking RoomSets current target to an enemy Cloak type room195 Python3
52Target Your Cloaking RoomSets current target to a friendly Cloak type room195 Python0
53Set Highest AP DamageSets current assigned ammo to the highest AP damage ammo ava…2—0
54Set Highest Shield DamageSets current assigned ammo to the highest shield damage ammo…2—0
55Set Power To 1Sets current assigned power to 10—0
56Set Item to NoneUnassigns any currently equipped ammo294 Python0
57Set Power To 2Sets current assigned power to 2094 Python0
58Do Not Use Special PowerWill prevent 'Use Special Power' action from running3—6
59Target Current RoomSets current target to the subject's current room1—11
60Target Origin RoomSets current target to the subject's starting room1—12
61Target Enemy SuperweaponSet current target to an enemy superweapon room196 Python3
62Target Your SuperweaponSets current target to a friendly superweapon room196 Python0
63Set Door OpenSet both doors to Open.4194 Basic Security Access11
64Set Door CloseContinues performing currently assigned actions4194 Basic Security Access11
65Set Door AutoSet both doors to Auto.4194 Basic Security Access11
66Set Door BiometricSet both doors to Biometric.4194 Basic Security Access11
100Target Enemy Oxygen RoomSets current target to an enemy Oxygen room1—3
101Target Your Oxygen RoomSets current target to a friendly Oxygen room1—0
102Target Enemy BridgeSets current target to an enemy Bridge1—3
103Target Your BridgeSets current target to a friendly Bridge1—0
133Set Power To 3Sets current assigned power to 3095 Python0
134Set Power To 4Sets current assigned power to 4095 Python0
135Set Power To 5Sets current assigned power to 5096 Python0
136Set Highest Frozen DamageSets current assigned ammo to the highest Incendiary stat am…294 Python0
137Set Highest Biological DamageSets current assigned ammo to the highest Incendiary stat am…294 Python0
138Remove TargetRemove target1—3
144Target Enemy BombSets current target to an enemy bomb room1—3

HOW THIS WORKSWhere the records come from and how to read them

01 Where the data comes from

This is the game's catalog of designs as the game itself serves it, the same catalog every other section of the site is built on. It is refreshed once a day; the copy shown here is from October 27, 2026. It holds 51 collections and 12355 records. Collections the game sends empty are left out of the list.

02 Reading a table

Field names are the game's own and are not translated. When a field points at another record, its number is grey and the name of that record stands next to it; the name opens the record. The record's own name is underlined, the other names underline under the cursor. A number without a name points at nothing the catalog holds. Strings of costs and rewards such as item:2160x10 are split into names with amounts. Numbers stand to the right. A timestamp is shown as its date, without the time of day. A few column headings carry a tooltip with what the field means; only fields whose meaning we are sure of have one. Long text is cut in the table and shown whole on the record.

03 Search and filters

SEARCH looks for the text in every collection at once, in values and in field names. A match in a field name is listed under FIELDS and leads straight to that field's filter. COLLECTION opens one collection as a table and keeps the search. Each field filter narrows the table further, and all of them must hold; + FILTER adds one, the cross removes it. Picking another field clears the value, and empty and not empty take no value at all. The value box suggests the field's most common values with how many records hold each. A timestamp is matched by its date: = 2026-09-27 finds the whole day, and > and < compare dates. A field that holds comma-separated lists, such as Tags, is counted item by item, and = finds the records that hold the item. COLUMNS starts with Id, the name, the filtered fields and the four fields filled in most records; DEFAULT returns to that set. SHARE copies a link that opens the same view.

04 A record

A record lists all of its fields, with zero and empty ones folded away. USED IN lists the other records that point at this one and the field they point through: the recipes that cost or make an item, the promotions that give it, the missions that reward it. A record that names itself, such as a promotion that may only be bought once, shows its own name as plain text. CHANGES shows the latest days on which our game changes log saw the record change, and links to the full log. When a section of the site has its own card for the record, the button at the top opens that card over the record, and closing it brings the record back.

05 As the game ships it

Nothing is hidden or cleaned up. Test records, placeholder names and content that has not been released yet are part of the catalog, and they appear here exactly as they are in it.