PSS2

GAME DATA

FILTERS

FIELD FILTERS

COLUMNS 6 of 11

Ability · 16 of 16

IdNameDescriptionKeyArgumentIconAssetId
1Healing RainRestore {0} hp to all friendly crews in the current room.HEALING_RAIN216404 Icon_Abl_Heal
2Ultra DismantleDeals {0} damage to the current room and all of its modules.…ULTRA_DISMANTLE116399 Icon_Abl_Dismantlet
3Poison GasDeals {0} damage to all enemy crews in the current room.POISON_GAS216406 Icon_Abl_Poison
4Critical AttackDeals {0} damage to the current targeted enemy crew.CRITICAL_ATTACK216397 Icon_Abl_CriticalHit
5Rush CommandIncreases reload progress of current room by {0}%.RUSH_COMMAND216407 Icon_Abl_Rush
6Blaze WalkAutomatically sets the current room on fire for {0} seconds.BLAZE_WALK00
7Urgent RepairRepairs current room for {0} damage.URGENT_REPAIR116401 Icon_Abl_Engineer
8First AidRestores {0} hp to self.FIRST_AID316402 Icon_Abl_FirstAid
9System HackDelays the current room's reload progress by {0} seconds and…SYSTEM_HACK016400 Icon_Abl_Emp
10Phase ShiftForms a shield that prefents status affects from affecting t…PHASE_SHIFT100
11Cryo BlastStops the actions of all enemy crews in the current room for…CRYO_BLAST116403 Icon_Abl_Freeze
12Stasis ShieldShields the current room from all attacks and abilities for…STASIS_SHIELD116408 Icon_Abl_Shield
13BloodlustDoubles combat speed for {0} seconds.BLOODLUST116396 Icon_Abl_Bloodlust
14ArsonSets the current room on fire for {0} seconds.ARSON116395 Icon_Abl_Arson
15TeleportTeleport to roomTELEPORT123537 Icon_Abl_Teleport
52EMPAdd EMP to rooms and characters.EMP116400 Icon_Abl_Emp

HOW THIS WORKSWhere the records come from and how to read them

01 Where the data comes from

This is the game's catalog of designs as the game itself serves it, the same catalog every other section of the site is built on. It is refreshed once a day; the copy shown here is from October 27, 2026. It holds 51 collections and 12355 records. Collections the game sends empty are left out of the list.

02 Reading a table

Field names are the game's own and are not translated. When a field points at another record, its number is grey and the name of that record stands next to it; the name opens the record. The record's own name is underlined, the other names underline under the cursor. A number without a name points at nothing the catalog holds. Strings of costs and rewards such as item:2160x10 are split into names with amounts. Numbers stand to the right. A timestamp is shown as its date, without the time of day. A few column headings carry a tooltip with what the field means; only fields whose meaning we are sure of have one. Long text is cut in the table and shown whole on the record.

03 Search and filters

SEARCH looks for the text in every collection at once, in values and in field names. A match in a field name is listed under FIELDS and leads straight to that field's filter. COLLECTION opens one collection as a table and keeps the search. Each field filter narrows the table further, and all of them must hold; + FILTER adds one, the cross removes it. Picking another field clears the value, and empty and not empty take no value at all. The value box suggests the field's most common values with how many records hold each. A timestamp is matched by its date: = 2026-09-27 finds the whole day, and > and < compare dates. A field that holds comma-separated lists, such as Tags, is counted item by item, and = finds the records that hold the item. COLUMNS starts with Id, the name, the filtered fields and the four fields filled in most records; DEFAULT returns to that set. SHARE copies a link that opens the same view.

04 A record

A record lists all of its fields, with zero and empty ones folded away. USED IN lists the other records that point at this one and the field they point through: the recipes that cost or make an item, the promotions that give it, the missions that reward it. A record that names itself, such as a promotion that may only be bought once, shows its own name as plain text. CHANGES shows the latest days on which our game changes log saw the record change, and links to the full log. When a section of the site has its own card for the record, the button at the top opens that card over the record, and closing it brings the record back.

05 As the game ships it

Nothing is hidden or cleaned up. Test records, placeholder names and content that has not been released yet are part of the catalog, and they appear here exactly as they are in it.