Patrol Arcturus Hypergate
Mission 77
OPEN MISSION CARDFIELDS
- Id
- 77
- MissionTitle
- Patrol Arcturus Hypergate
- Reward
- Xp ×450 | Mineral ×3600 | Gas ×1000
xp:450|mineral:3600|gas:1000The possible reward as the Missions section shows it. - ApprovalFlags
- 4
- AuthorUserId
- 124
- AvailableEveryXDays
- 1
- AvailableFrom
- 2015-07-22
- AvailableTo
- 2055-07-22
- FirstMissionEventId
- 1
- Flags
- 3
- LastUpdatedAt
- 2026-03-11When this record last changed in the game's catalog.
- MaxAttemptsPerDay
- 7
- Metadata.PossibleReward
- Xp ×450 | Mineral ×3600 | Gas ×1000
xp:450|mineral:3600|gas:1000 - Metadata.RecommendShipLevel
- 1
- MigrationTags
- NONE
- MissionDescription
- There's always road rage at the Hypergate.
- MissionDesignType
- 6
- MissionEventsJson
6766 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"An endless procession of traders and tankers pour through the shimmering membrane of the hypergate, bringing tribute to the Pirate Empress' domain. And probably a few ships where no one will notice if anything \"happens\" to them. ","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","ConditionString":"rnd<2000","CostString":null,"VisibleString":null,"hide":false},{"NextNodeId":"3","ConditionString":"rnd>=2000 && rnd<4000","CostString":null,"VisibleString":null,"hide":false},{"NextNodeId":"4","ConditionString":"rnd>=4000 && rnd<6000","CostString":null,"VisibleString":null,"hide":false,"RewardString":"xp:100|mineral:800"},{"NextNodeId":"5","ConditionString":"rnd>=6000 && rnd<8000","CostString":null,"VisibleString":null,"hide":false,"RewardString":"xp:50|mineral:650|gas:350"},{"NextNodeId":"6","OptionTitle":"","ConditionString":"rnd>=8000 && rnd<10000","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":1,"SceneType":0,"IsKey":false,"ex":53,"ey":56},"2":{"NodeId":"2","Content":"You cross paths with a Qtarian frigate lost in the complex web of hypergate shipping lanes. Disoriented and confused, its simple ship-brain lashes out when it senses the minerals in your hold.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":4,"SceneType":0,"ConfigString":"134","WinNodeId":"win1","LoseNodeId":"lose1","IsKey":false,"ex":360,"ey":60,"NodeLinkages":null},"3":{"NodeId":"3","Content":"A dilapidated pirate ship springs a desperate ambush from behind a massive water tanker, heedless of the strictly enforced ceasefire near the gate.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":4,"SceneType":0,"ConfigString":"119","WinNodeId":"win2","LoseNodeId":"lose2","IsKey":false,"ex":360,"ey":210,"NodeLinkages":null},"4":{"NodeId":"4","Content":"With no other ships in sight, you try a bit of mining. You fire at a promising asteroid, splitting it perfectly down the middle. You try to chip a piece off one of the halves, but it once again splits exactly in two. You continue firing, your viewscreen filling with progressively smaller perfect fractions. Eventually, you get the pieces small enough to harvest, but it takes a really long time, and is generally a surreal and annoying experience.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:100|mineral:800","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":360,"ey":360,"NodeLinkages":null},"5":{"NodeId":"5","Content":"With goods pouring in from every corner of the galaxy, you spend some time bartering with friendly traders for some of their more useful wares.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:50|mineral:650|gas:350","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":360,"ey":510,"NodeLinkages":null},"6":{"NodeId":"6","Content":"You spot a Federation Trucker trying to sneak out of the system.| \nYou don't see any obvious weapons on their ship.|\nThat's basically an invitation in this neighborhood.|\nDo you want to attack? This could be easy money.","NpcDesignId":0,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6a","OptionTitle":"Yes","CostString":null,"VisibleString":null,"hide":false},{"NextNodeId":"6b","OptionTitle":"No","CostString":null,"VisibleString":null,"hide":true,"RewardString":"alignment:1"}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":668},"lose1":{"NodeId":"lose1","Content":"The Qtarians prove to be a harder foe than you expected.|\nYou beat a hasty retreat and repair your ship.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Try Again","CostString":null,"VisibleString":null,"hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":774,"ey":122},"lose2":{"NodeId":"lose2","Content":"Those pirates were tougher than old boot leather.|\nYou've lost this round.","NpcDesignId":0,"EmotionAnimationType":3,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Try Again","CostString":null,"VisibleString":null,"hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":778,"ey":340},"win1":{"NodeId":"win1","Content":"You strip the inoperative ship of useful parts before pushing the wreckage back through the hypergate.|\nThere's no point in leaving evidence behind, after all.","NpcDesignId":0,"EmotionAnimationType":8,"RewardString":"xp:100|mineral:700|gas:450","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":771,"ey":0,"NodeLinkages":null},"win2":{"NodeId":"win2","Content":"Your attackers were clearly on the edge of destitution, but you still manage to extract some salvage from their patchwork hull.|\nThe crew is happy with their share of the loot. ","NpcDesignId":0,"EmotionAnimationType":8,"RewardString":"xp:100|mineral:950|gas:200","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":778,"ey":234,"NodeLinkages":null},"6a":{"NodeId":"6a","Content":"You decide to swoop down on this tempting target and hope it doesn't have any friends nearby.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":4,"SceneType":0,"ConfigString":"194","WinNodeId":"Win 6","LoseNodeId":"Lose 6","IsKey":false,"ex":710,"ey":615,"NodeLinkages":null},"6b":{"NodeId":"6b","Content":"Over the grumbles of the crew you decide to let them leave.|\nYou don't want to make enemies until you've got some more firepower on board. ","NpcDesignId":0,"EmotionAnimationType":4,"RewardString":"alignment:1","hide":true,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":708,"ey":748,"NodeLinkages":null},"Win 6":{"NodeId":"Win 6","Content":"Well you made short work of that Federation idiot.|\nHe won't try coming around here with all that \"Peace\" and \"Universal Friendship\" crap again.","NpcDesignId":0,"EmotionAnimationType":7,"RewardString":"xp:100|mineral:500","hide":true,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":985,"ey":585,"NodeLinkages":null},"Lose 6":{"NodeId":"Lose 6","Content":"How you lost to an unarmed ship is just one reason why the crew is looking at you, muttering, and pointing at the airlock.|\nYou better do something soon to get back in their good books.","NpcDesignId":0,"EmotionAnimationType":9,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":984,"ey":711,"NodeLinkages":null}}}- MissionKey
- Arcturus Hypergate daily missions
- OriginalTwee
3237 characters, show
:: StoryTitle Patrol Arcturus Hypergate :: 1 An endless procession of traders and tankers pour through the shimmering membrane of the hypergate, bringing tribute to the Pirate Empress' domain. And probably a few ships where no one will notice if anything "happens" to them. (if:$rnd<2000)[[2]] (if:$rnd>=2000 && rnd<4000)[[3]] (if:$rnd>=4000 && rnd<6000)[[4]] (if:$rnd>=6000 && rnd<8000)[[5]] (if:$rnd>=8000 && rnd<10000)[[6]] :: 2 You cross paths with a Qtarian frigate lost in the complex web of hypergate shipping lanes. Disoriented and confused, its simple ship-brain lashes out when it senses the minerals in your hold. {missionShipId => 134} [[win->win1]] [[lose->lose1]] :: 3 A dilapidated pirate ship springs a desperate ambush from behind a massive water tanker, heedless of the strictly enforced ceasefire near the gate. {missionShipId => 119} [[win->win2]] [[lose->lose2]] :: 4 With no other ships in sight, you try a bit of mining. You fire at a promising asteroid, splitting it perfectly down the middle. You try to chip a piece off one of the halves, but it once again splits exactly in two. You continue firing, your viewscreen filling with progressively smaller perfect fractions. Eventually, you get the pieces small enough to harvest, but it takes a really long time, and is generally a surreal and annoying experience. {rewardString => xp:100|mineral:800} :: 5 With goods pouring in from every corner of the galaxy, you spend some time bartering with friendly traders for some of their more useful wares. {rewardString => xp:50|mineral:650|gas:350} :: 6 You spot a Federation Trucker trying to sneak out of the system.| You don't see any obvious weapons on their ship.| That's basically an invitation in this neighborhood.| Do you want to attack? This could be easy money. [[Yes->6a]] [[No->6b]] :: lose1 The Qtarians prove to be a harder foe than you expected.| You beat a hasty retreat and repair your ship. [[Try Again->2]] :: lose2 Those pirates were tougher than old boot leather.| You've lost this round. [[Try Again->3]] :: win1 You strip the inoperative ship of useful parts before pushing the wreckage back through the hypergate.| There's no point in leaving evidence behind, after all. {rewardString => xp:100|mineral:700|gas:450} :: win2 Your attackers were clearly on the edge of destitution, but you still manage to extract some salvage from their patchwork hull.| The crew is happy with their share of the loot. {rewardString => xp:100|mineral:950|gas:200} :: 6a You decide to swoop down on this tempting target and hope it doesn't have any friends nearby. {missionShipId => 194} [[win->Win 6]] [[lose->Lose 6]] :: 6b Over the grumbles of the crew you decide to let them leave.| You don't want to make enemies until you've got some more firepower on board. {rewardString => alignment:1@hide} :: Win 6 Well you made short work of that Federation idiot.| He won't try coming around here with all that "Peace" and "Universal Friendship" crap again. {rewardString => xp:100|mineral:500@hide} :: Lose 6 How you lost to an unarmed ship is just one reason why the crew is looking at you, muttering, and pointing at the airlock.| You better do something soon to get back in their good books.- PlanetId
- 88 Arcturus Hypergate
- RequirementString
- originalfactiondesignid == 1 && Special delivery >= 1
originalfactiondesignid == 1 && mission:125 >= 1
22 of 29, zero and empty hidden · show all
- Chance
- 0
- DungeonMapSeed
- 0
- ExplorationPercentage
- 0
- GameModeConfigJson
- —
- IsSinglePlay
- false
- MinDurationSinceLastEvent
- 0
- Weight
- 0