PSS2

The Visiri Con

Mission 461

OPEN MISSION CARD

FIELDS

Id
461
MissionTitle
The Visiri Con
Reward
Xp ×250 | Scrap Iron (Fe) ×3 xp:250|item:103x3The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
113
AvailableFrom
2015-07-21
AvailableTo
2999-07-21
FirstMissionEventId
1
IsSinglePlay
true
LastUpdatedAt
2026-03-11When this record last changed in the game's catalog.
MaxAttemptsPerDay
5
Metadata.PossibleReward
Xp ×250 | Scrap Iron (Fe) ×3 xp:250|item:103x3
Metadata.RecommendShipLevel
5
MigrationTags
NONE
MissionDescription
Infiltration
MissionEventsJson
3603 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"A strange and powerful energy signal greets you as you enter the system, a breadcrumb trail easily followed to the system's largest gas giant.|A scant few patrolling Visiri fighters are easily avoided as you hone in on your target; the leviathan form of a Visiri brood ship, basking in the rich gases of the upper atmosphere.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Ready approach","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"2":{"NodeId":"2","Content":"Captain, the vessel appears dormant, but best to exercise caution. I'm moving us into scanning range; brace for evasive maneuvers.","NpcDesignId":190,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"3":{"NodeId":"3","Content":"The crew hold a collective breath as the massive mothership swells in the forward viewport, its mottled armour plates shifting and flowing as muscular contractions traverse its titanic form.|The sight is breathtaking, if mildly nauseating.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Begin scans","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"4":{"NodeId":"4","Content":"Affirmative, captain. Beginning deep structural analysis.|--Processing--|Proc-- Scan complete. Captain, I don't believe it!","NpcDesignId":190,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"What?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":60},"5":{"NodeId":"5","Content":"Berg wasn't lying at all! There's an anomalous mass in this vessel's foregut, actively countering our scans. In all likelihood, it's some kind of security vault!|I've alerted our away team, they should be ready to go in a few min-in-in-- kkKk--","NpcDesignId":190,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"...Dolores?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":290},"6":{"NodeId":"6","Content":"Oh dear. Captain, it appears our scans triggered an alarm system. Our cover is blown!","NpcDesignId":180,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Whoops.","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":290},"7":{"NodeId":"7","Content":"The massive starship stirs the atmosphere with a waking spasm, and a nearby patrol breaks formation to attack.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":4,"SceneType":0,"ConfigString":"163","WinNodeId":"Win2","LoseNodeId":"lose","IsKey":false,"ex":360,"ey":290},"Win2":{"NodeId":"Win2","Content":"The mothership is waking up, captain! We need to get our extraction team in there now!","NpcDesignId":190,"EmotionAnimationType":0,"RewardString":"xp:250|Item:103x3","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":60,"ey":290},"lose":{"NodeId":"lose","Content":"Mission failed!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Try again","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":440}}}
MissionKey
Visiri 4
OriginalTwee
1770 characters, show
:: StoryTitle
The Visiri Con

:: 1
A strange and powerful energy signal greets you as you enter the system, a breadcrumb trail easily followed to the system's largest gas giant.|A scant few patrolling Visiri fighters are easily avoided as you hone in on your target; the leviathan form of a Visiri brood ship, basking in the rich gases of the upper atmosphere.
[[Ready approach->2]]

:: 2
Captain, the vessel appears dormant, but best to exercise caution. I'm moving us into scanning range; brace for evasive maneuvers.
{npcDesignId => 190}
[[Continue->3]]

:: 3
The crew hold a collective breath as the massive mothership swells in the forward viewport, its mottled armour plates shifting and flowing as muscular contractions traverse its titanic form.|The sight is breathtaking, if mildly nauseating.
[[Begin scans->4]]

:: 4
Affirmative, captain. Beginning deep structural analysis.|--Processing--|Proc-- Scan complete. Captain, I don't believe it!
{npcDesignId => 190}
[[What?->5]]

:: 5
Berg wasn't lying at all! There's an anomalous mass in this vessel's foregut, actively countering our scans. In all likelihood, it's some kind of security vault!|I've alerted our away team, they should be ready to go in a few min-in-in-- kkKk--
{npcDesignId => 190}
[[...Dolores?->6]]

:: 6
Oh dear. Captain, it appears our scans triggered an alarm system. Our cover is blown!
{npcDesignId => 180}
[[Whoops.->7]]

:: 7
The massive starship stirs the atmosphere with a waking spasm, and a nearby patrol breaks formation to attack.
{missionShipId => 163}
[[win->Win2]]
[[lose->lose]]

:: Win2
The mothership is waking up, captain! We need to get our extraction team in there now!
{rewardString => xp:250|Item:103x3}
{npcDesignId => 190}

:: lose
Mission failed!
[[Try again->7]]

PlanetId
168 NTP-013905
RequirementString
The Visiri Con >= 1 mission:460 >= 1
20 of 29, zero and empty hidden · show all
AvailableEveryXDays
0
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
Flags
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
MissionDesignType
0
Weight
0

USED IN

Mission 1