PSS2

Diplomacy Saves The Day?

Mission 391

OPEN MISSION CARD

FIELDS

Id
391
MissionTitle
Diplomacy Saves The Day?
Reward
Xp ×300 xp:300The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
14062382
AvailableFrom
2015-07-21
AvailableTo
2999-07-21
FirstMissionEventId
1
IsSinglePlay
true
LastUpdatedAt
2026-04-01When this record last changed in the game's catalog.
Metadata.PossibleReward
Xp ×300 xp:300
MigrationTags
NONE
MissionDescription
Can an alliance be formed against The Singularity?
MissionEventsJson
1728 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"Welcome back, captain! Things were a bit hairy for a while there, but I never doubted that you'd pull through for us. The peace treaty talks are coming along splendidly, too. We can call today a total win!","NpcDesignId":639,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"What about the sleeper agents?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"5":{"NodeId":"5","Content":"Losing the command signal confused them, giving our fighters the edge they needed. For now, at least, I think we're safe.|In other news, we've managed to start a trace on that signal. If we can track down the source of the Singularity broadcasts, that could shed some light on our enemy.","NpcDesignId":639,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"I'm ready!","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"7":{"NodeId":"7","Content":"Ha! There's just no slowing you down, is there? Okay, okay. Once our scans are complete, I'll send them directly to your Dolores unit. For now though I've gotta run; there are peace talks to host!","NpcDesignId":639,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"8","OptionTitle":"Goodbye","RewardString":"xp:300","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"8":{"NodeId":"8","Content":"Seeya soon, captain!","NpcDesignId":639,"EmotionAnimationType":7,"RewardString":"xp:300","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":960,"ey":60}}}
MissionKey
Gunship dip 7
OriginalTwee
964 characters, show
:: StoryTitle
Diplomacy Saves The Day?

:: 1
Welcome back, captain! Things were a bit hairy for a while there, but I never doubted that you'd pull through for us. The peace treaty talks are coming along splendidly, too. We can call today a total win!
{npcDesignId => 639|5}
[[What about the sleeper agents?->5]]

:: 5
Losing the command signal confused them, giving our fighters the edge they needed. For now, at least, I think we're safe.|In other news, we've managed to start a trace on that signal. If we can track down the source of the Singularity broadcasts, that could shed some light on our enemy.
{npcDesignId => 639|1}
[[I'm ready!->7]]

:: 7
Ha! There's just no slowing you down, is there? Okay, okay. Once our scans are complete, I'll send them directly to your Dolores unit. For now though I've gotta run; there are peace talks to host!
{npcDesignId => 639|5}
[[Goodbye->8]]

:: 8
Seeya soon, captain!
{rewardString => xp:300}
{npcDesignId => 639|7}

PlanetId
102 Academy Station
RequirementString
Death To Diplomacy! >= 1 mission:394 >= 1
18 of 28, zero and empty hidden · show all
AvailableEveryXDays
0
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
Flags
0
GameModeConfigJson
—
MaxAttemptsPerDay
0
MinDurationSinceLastEvent
0
MissionDesignType
0
Weight
0