Diplomacy Saves The Day?
Mission 391
OPEN MISSION CARDFIELDS
- Id
- 391
- MissionTitle
- Diplomacy Saves The Day?
- Reward
- Xp ×300
xp:300The possible reward as the Missions section shows it. - ApprovalFlags
- 4
- AuthorUserId
- 14062382
- AvailableFrom
- 2015-07-21
- AvailableTo
- 2999-07-21
- FirstMissionEventId
- 1
- IsSinglePlay
- true
- LastUpdatedAt
- 2026-04-01When this record last changed in the game's catalog.
- Metadata.PossibleReward
- Xp ×300
xp:300 - MigrationTags
- NONE
- MissionDescription
- Can an alliance be formed against The Singularity?
- MissionEventsJson
1728 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"Welcome back, captain! Things were a bit hairy for a while there, but I never doubted that you'd pull through for us. The peace treaty talks are coming along splendidly, too. We can call today a total win!","NpcDesignId":639,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"What about the sleeper agents?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"5":{"NodeId":"5","Content":"Losing the command signal confused them, giving our fighters the edge they needed. For now, at least, I think we're safe.|In other news, we've managed to start a trace on that signal. If we can track down the source of the Singularity broadcasts, that could shed some light on our enemy.","NpcDesignId":639,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"I'm ready!","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"7":{"NodeId":"7","Content":"Ha! There's just no slowing you down, is there? Okay, okay. Once our scans are complete, I'll send them directly to your Dolores unit. For now though I've gotta run; there are peace talks to host!","NpcDesignId":639,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"8","OptionTitle":"Goodbye","RewardString":"xp:300","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"8":{"NodeId":"8","Content":"Seeya soon, captain!","NpcDesignId":639,"EmotionAnimationType":7,"RewardString":"xp:300","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":960,"ey":60}}}- MissionKey
- Gunship dip 7
- OriginalTwee
964 characters, show
:: StoryTitle Diplomacy Saves The Day? :: 1 Welcome back, captain! Things were a bit hairy for a while there, but I never doubted that you'd pull through for us. The peace treaty talks are coming along splendidly, too. We can call today a total win! {npcDesignId => 639|5} [[What about the sleeper agents?->5]] :: 5 Losing the command signal confused them, giving our fighters the edge they needed. For now, at least, I think we're safe.|In other news, we've managed to start a trace on that signal. If we can track down the source of the Singularity broadcasts, that could shed some light on our enemy. {npcDesignId => 639|1} [[I'm ready!->7]] :: 7 Ha! There's just no slowing you down, is there? Okay, okay. Once our scans are complete, I'll send them directly to your Dolores unit. For now though I've gotta run; there are peace talks to host! {npcDesignId => 639|5} [[Goodbye->8]] :: 8 Seeya soon, captain! {rewardString => xp:300} {npcDesignId => 639|7}- PlanetId
- 102 Academy Station
- RequirementString
- Death To Diplomacy! >= 1
mission:394 >= 1
18 of 28, zero and empty hidden · show all
- AvailableEveryXDays
- 0
- Chance
- 0
- DungeonMapSeed
- 0
- ExplorationPercentage
- 0
- Flags
- 0
- GameModeConfigJson
- —
- MaxAttemptsPerDay
- 0
- MinDurationSinceLastEvent
- 0
- MissionDesignType
- 0
- Weight
- 0