PSS2

Hyperdrive Dumpster-dive

Mission 278

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FIELDS

Id
278
MissionTitle
Hyperdrive Dumpster-dive
ApprovalFlags
4
AuthorUserId
113
AvailableEveryXDays
1
AvailableFrom
2015-07-21
AvailableTo
2999-07-21
FirstMissionEventId
1
IsSinglePlay
true
LastUpdatedAt
2026-03-11When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
MigrationTags
NONE
MissionDescription
Setting out
MissionEventsJson
2189 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"A stationary traffic gridlock extends for miles around the gate, filling local comms channels with confusion and anger. You try to work through the packed trade convoys, but are greeted by an alert signal.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Huh?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"2":{"NodeId":"2","Content":"Captain, be careful! I've intercepted a message broadcast: The Hypergate navigation circuits have been scrambled by Singularity hacking, making it unsafe for organic matter. Using it could turn you inside out!","NpcDesignId":190,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"What can we do?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60},"4":{"NodeId":"4","Content":"Well, If we had a hyperdrive engine, we could use it to safely traverse the hyperspace wormhole. The calculations required are well within my ability!","NpcDesignId":190,"EmotionAnimationType":6,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"Where can we find one?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60},"5":{"NodeId":"5","Content":"I'm afraid they're very rare and expensive; most military ships don't bother with them, and private sales have a waiting list years long. They're also fragile, so taking one by force isn't a viable option.|Oh! I know: The Arena. There are hundreds of old starships just rusting away over there. Maybe one of them has a working hyperdrive on board!","NpcDesignId":190,"EmotionAnimationType":6,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"It's worth a try","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":60},"6":{"NodeId":"6","Content":"I'm pleased you think so! Locking in coordinates now!","NpcDesignId":190,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":960,"ey":290}}}
MissionKey
QT hyperdrive mission
OriginalTwee
1220 characters, show
:: StoryTitle
Hyperdrive Dumpster-dive

:: 1
A stationary traffic gridlock extends for miles around the gate, filling local comms channels with confusion and anger. You try to work through the packed trade convoys, but are greeted by an alert signal.
[[Huh?->2]]

:: 2
Captain, be careful! I've intercepted a message broadcast: The Hypergate navigation circuits have been scrambled by Singularity hacking, making it unsafe for organic matter. Using it could turn you inside out!
{npcDesignId => 190|2}
[[What can we do?->4]]

:: 4
Well, If we had a hyperdrive engine, we could use it to safely traverse the hyperspace wormhole. The calculations required are well within my ability!
{npcDesignId => 190|6}
[[Where can we find one?->5]]

:: 5
I'm afraid they're very rare and expensive; most military ships don't bother with them, and private sales have a waiting list years long. They're also fragile, so taking one by force isn't a viable option.|Oh! I know: The Arena. There are hundreds of old starships just rusting away over there. Maybe one of them has a working hyperdrive on board!
{npcDesignId => 190|6}
[[It's worth a try->6]]

:: 6
I'm pleased you think so! Locking in coordinates now!
{npcDesignId => 190|5}

RequirementString
New orders >= 1 mission:183 >= 1
18 of 27, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
Flags
0
GameModeConfigJson
—
Metadata
—
MinDurationSinceLastEvent
0
MissionDesignType
0
Weight
0

USED IN

Mission 1