PSS2

Fact finding

Mission 179

OPEN MISSION CARD

FIELDS

Id
179
MissionTitle
Fact finding
Reward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
104
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
0
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-06-19When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
Metadata.PossibleReward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500
MigrationTags
NONE
MissionDescription
Search records at Rubric station
MissionDesignType
1
MissionEventsJson
8247 characters, show
{"StoryNodes":{"0":{"NodeId":"0","Content":"We're just coming up o-on the station now capt-t-tain. ","NpcDesignId":190,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"0_1","OptionTitle":"Dolores?","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":59,"editorY":60},"1":{"NodeId":"1","Content":"As the colossal station looms before you, you find yourself strangely alone; the surrounding area is devoid of scavengers, and no guard ships move to follow your approach.|As the airlock cycles, you pick your away team to investigate the station.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":1124,"editorY":191},"2":{"NodeId":"2","Content":"Atmospheric recyclers rattle in the gloomy access hub, drowning out a system alert recorded in a long-dead tongue. Securing the area, your team prepares to move deeper into the station.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate control hub","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate deep archives","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":1068,"editorY":497,"ue":[{"ue":3,"di":5,"color":"#ff000066","loop":20}]},"3":{"NodeId":"3","Content":"Dizzying reams of data flash on the walls of this towering cylindrical chamber, as information from across the galaxy comes to be sorted and stored. Scattered personal effects indicate frequent use, but scans show no signs of life.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate deep archives","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":660,"editorY":440,"ue":[{"ue":3,"di":5,"color":"##00dbdb4d","loop":20}]},"4":{"NodeId":"4","Content":"A cluster of prefab buildings crowd the corner of a half-collapsed warehouse near the control hub. A communal table holds still-edible remains of the morning meal, but of the crew themselves there is not so much as a fingerprint.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate loading bay","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate deep archives","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":660,"editorY":590},"5":{"NodeId":"5","Content":"A trail of signs left by prior explorers brings your team to the ornate vault doors of the Deep Archives. Your team reports deep unease in the relics presence, and upon finding the area uninhabited they withdraw at speed.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate loading bay","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":660,"editorY":740},"6":{"NodeId":"6","Content":"Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they pass back into the central access hub, an ancient defense system suddenly starts awake. The trap is sprung!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"W3_1","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":"xp:200|mineral:500|gas:500"}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":360,"editorY":440},"7":{"NodeId":"7","Content":"Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks...|You're flying blind.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"1","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ue":[{"ue":2,"di":2,"loop":0}],"editorX":894,"editorY":63},"9":{"NodeId":"9","Content":"Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--","NpcDesignId":190,"EmotionAnimationType":7,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Oh no!","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"7","OptionTitle":"DOLORES!!!","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ue":[{"ue":2,"di":20,"loop":0}],"editorX":622,"editorY":83},"3_1":{"NodeId":"3_1","Content":"","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":6,"SceneType":0,"ConfigString":"190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570,190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570","WinNodeId":"W3_1","LoseNodeId":"L3_1","IsKey":false,"NodeLinkages":null,"editorX":60,"editorY":210},"W3_1":{"NodeId":"W3_1","Content":"Panting and wounded, the away team make it back a few seconds ahead of the defense drones, and you floor the engines. You climb until the base disappears below you, then rain down a volley of missiles for good measure.|With Dolores still offline and comms down, you're hours away from help. After a quick vote amongst the bridge crew, the decision is made. Your navigator manually sets a course for Panopticon station: It's time to take this straight to the overseer.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:200|mineral:500|gas:500","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ue":[{"ue":1,"di":4,"loop":0},{"ue":2,"di":6,"loop":0}],"NodeLinkages":null,"editorX":60,"editorY":440},"L3_1":{"NodeId":"L3_1","Content":"The away team is overwhelmed. You don't make it back to your ship, falling, becoming apart of the station's debris...","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"Try again","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":360,"editorY":210},"0_1":{"NodeId":"0_1","Content":"Sscans showw elevated electromagnetic interference-s-s-s-s--","NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Dolores?!","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"editorX":335,"editorY":57,"EmotionAnimationType":4,"NpcDesignId":190}}}
MissionKey
Qtarian recruit 5b
OriginalTwee
3730 characters, show
:: StoryTitle
Fact finding

:: 0
We're just coming up o-on the station now capt-t-tain. 
{npcDesignId => 190|1}
[[Dolores?->0_1]]

:: 1
As the colossal station looms before you, you find yourself strangely alone; the surrounding area is devoid of scavengers, and no guard ships move to follow your approach.|As the airlock cycles, you pick your away team to investigate the station.
[[Continue->2]]

:: 2
Atmospheric recyclers rattle in the gloomy access hub, drowning out a system alert recorded in a long-dead tongue. Securing the area, your team prepares to move deeper into the station.
{uiEffects => SpotLight:5}
[[Investigate control hub->3]]
[[Investigate living quarters->4]]
[[Investigate deep archives->5]]

:: 3
Dizzying reams of data flash on the walls of this towering cylindrical chamber, as information from across the galaxy comes to be sorted and stored. Scattered personal effects indicate frequent use, but scans show no signs of life.
{uiEffects => SpotLight:5}
[[Investigate living quarters->4]]
[[Investigate deep archives->5]]
[[Return to the ship->6]]

:: 4
A cluster of prefab buildings crowd the corner of a half-collapsed warehouse near the control hub. A communal table holds still-edible remains of the morning meal, but of the crew themselves there is not so much as a fingerprint.
[[Investigate loading bay->3]]
[[Investigate deep archives->5]]
[[Return to the ship->6]]

:: 5
A trail of signs left by prior explorers brings your team to the ornate vault doors of the Deep Archives. Your team reports deep unease in the relics presence, and upon finding the area uninhabited they withdraw at speed.
[[Investigate loading bay->3]]
[[Investigate living quarters->4]]
[[Return to the ship->6]]

:: 6
Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they pass back into the central access hub, an ancient defense system suddenly starts awake. The trap is sprung!
[[Continue->W3_1]]

:: 7
Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks...|You're flying blind.
{uiEffects => FlashingRedBorder:2}
[[Continue->1]]

:: 9
Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--
{npcDesignId => 190|7}
{uiEffects => FlashingRedBorder:20}
[[Oh no!->7]]
[[DOLORES!!!->7]]

:: 3_1
{groundBattle => 190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570,190:10(DamagePoint=0,AccuracyPoint=0,DodgePoint=0,HealthPoint=0,StaminaPoint=0,LuckPoint=0,FireResistancePoint=0,BiologicalDamageResistancePoint=2,EMPResistancePoint=0,ColdResistancePoint=0,EngineeringPoint=0,WeaponPoint=1,PilotPoint=0,SciencePoint=0):1559:109:110:123:1582:1570}
[[win->W3_1]]
[[lose->L3_1]]

:: W3_1
Panting and wounded, the away team make it back a few seconds ahead of the defense drones, and you floor the engines. You climb until the base disappears below you, then rain down a volley of missiles for good measure.|With Dolores still offline and comms down, you're hours away from help. After a quick vote amongst the bridge crew, the decision is made. Your navigator manually sets a course for Panopticon station: It's time to take this straight to the overseer.
{rewardString => xp:200|mineral:500|gas:500}
{uiEffects => ScreenShake:4,FlashingRedBorder:6}

:: L3_1
The away team is overwhelmed. You don't make it back to your ship, falling, becoming apart of the station's debris...
[[Try again->6]]

:: 0_1
Sscans showw elevated electromagnetic interference-s-s-s-s--
{npcDesignId => 190|4}
[[Dolores?!->9]]

PlanetId
96 Rubric
RequirementString
Fact finding >= 1 mission:178 >= 1
22 of 28, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1

  • 180 Siege RequirementString