PSS2

Mail run

Mission 173

OPEN MISSION CARD

FIELDS

Id
173
MissionTitle
Mail run
Reward
Xp ×100 | Mineral ×100 xp:100|mineral:100The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
110
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
1
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-05-27When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
Metadata.PossibleReward
Xp ×100 | Mineral ×100 xp:100|mineral:100
MigrationTags
NONE
MissionDescription
Incoming message--
MissionDesignType
1
MissionEventsJson
3828 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"Captain, I've finally managed to get a hold of the overseer. Shall I put them through?","NpcDesignId":190,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"I'm ready","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"3","OptionTitle":"Can it wait?","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":60,"editorY":60},"2":{"NodeId":"2","Content":"Hmmn? Yes? What's up? How can I help you, captain?","NpcDesignId":572,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Dolores!","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":360,"editorY":60},"3":{"NodeId":"3","Content":"The overseer's being very generous here. His next available opening is in just over two months. So, no captain, I would say it cannot wait. Patching you through--","NpcDesignId":190,"EmotionAnimationType":3,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Okay, okay","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":360,"editorY":210},"4":{"NodeId":"4","Content":"Sadly, there's been a mix-up: You were meant to be placed under a military officer, not a traffic monitor like me. Regrettably, it looks like our officer never got the memo.","NpcDesignId":572,"EmotionAnimationType":3,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"5","OptionTitle":"What now?","CostString":null,"VisibleString":null,"hide":false,"RewardString":"xp:100|mineral:100"}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":660,"editorY":440},"5":{"NodeId":"5","Content":"The dispatch system is having some issues, so we'll need to send a physical message out to the frontier. Luckily, I'm in contact with a courier who can deliver it in no time. You just need to meet the courier at the hypergate and transfer the info, and soon we'll all be back in our rightful places!","NpcDesignId":572,"EmotionAnimationType":5,"RewardString":"xp:100|mineral:100","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"NodeLinkages":null,"editorX":360,"editorY":441},"7":{"NodeId":"7","Content":"Overseer, we're having issues getting the right orders from your dispatch system.","NpcDesignId":190,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"8","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":660,"editorY":60},"8":{"NodeId":"8","Content":"What? Let's have a look...|Oh. Oooh! I see! You're the one who survived that attack from the Singularity!|Sorry for the mix up, I'm afraid the dispatch system is acting up. Give me a minute to sort it out!","NpcDesignId":572,"EmotionAnimationType":4,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Thank you","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":960,"editorY":60},"9":{"NodeId":"9","Content":"Hmmm? Ah here we are! Excellent news, captain! It took a bit of detective work, but I've found the problem with your orders!","NpcDesignId":572,"EmotionAnimationType":4,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"What?","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":960,"editorY":441}}}
MissionKey
Qtarian recruit 2a
OriginalTwee
1615 characters, show
:: StoryTitle
Mail run

:: 1
Captain, I've finally managed to get a hold of the overseer. Shall I put them through?
{npcDesignId => 190|1}
[[I'm ready->2]]
[[Can it wait?->3]]

:: 2
Hmmn? Yes? What's up? How can I help you, captain?
{npcDesignId => 572|1}
[[Dolores!->7]]

:: 3
The overseer's being very generous here. His next available opening is in just over two months. So, no captain, I would say it cannot wait. Patching you through--
{npcDesignId => 190|3}
[[Okay, okay->2]]

:: 4
Sadly, there's been a mix-up: You were meant to be placed under a military officer, not a traffic monitor like me. Regrettably, it looks like our officer never got the memo.
{npcDesignId => 572|3}
[[What now?->5]]

:: 5
The dispatch system is having some issues, so we'll need to send a physical message out to the frontier. Luckily, I'm in contact with a courier who can deliver it in no time. You just need to meet the courier at the hypergate and transfer the info, and soon we'll all be back in our rightful places!
{rewardString => xp:100|mineral:100}
{npcDesignId => 572|5}

:: 7
Overseer, we're having issues getting the right orders from your dispatch system.
{npcDesignId => 190|1}
[[Continue->8]]

:: 8
What? Let's have a look...|Oh. Oooh! I see! You're the one who survived that attack from the Singularity!|Sorry for the mix up, I'm afraid the dispatch system is acting up. Give me a minute to sort it out!
{npcDesignId => 572|4}
[[Thank you->9]]

:: 9
Hmmm? Ah here we are! Excellent news, captain! It took a bit of detective work, but I've found the problem with your orders!
{npcDesignId => 572|4}
[[What?->4]]

PlanetId
94 Homeworld
RequirementString
Patrol Homeworld >= 1 mission:525 >= 1
22 of 28, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1