PSS2

Initial Contact

Mission 155

OPEN MISSION CARD

FIELDS

Id
155
MissionTitle
Initial Contact
Reward
Starbux ×1 starbux:1The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
124
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
1
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-03-11When this record last changed in the game's catalog.
MaxAttemptsPerDay
1
Metadata.PossibleReward
Starbux ×1 starbux:1
MigrationTags
NONE
MissionDescription
Can you fool the federation into thinking you are one of them?
MissionDesignType
1
MissionEventsJson
6424 characters, show
{"StoryNodes":{"1":{"NodeId":"1","Content":"Captain! Welcome to the Federation navy! I'm Dolores, your onboard AI assistant, ready to serve! ","NpcDesignId":190,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"1a","OptionTitle":"What is our status?","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":0,"ey":183},"2":{"NodeId":"2","Content":"Aye Aye Sir! I will comply!\n","NpcDesignId":190,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":511,"ey":38},"3":{"NodeId":"3","Content":"Now, let's review your first assignment. The data is heavily encrypted, which is odd! What is this?","NodeLinkages":[{"NextNodeId":"4","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":10,"ex":779,"ey":39,"NpcDesignId":190},"4":{"NodeId":"4","Content":"Message reads: \"Infiltration successful, maintain cover with Federation officer training.\" I'm not sure I understand the message, Captain, but the officer training part is clear. ","NpcDesignId":190,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4a","OptionTitle":"That's above your clearance. ","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":1044,"ey":39},"5":{"NodeId":"5","Content":"Wow, that was fast, they got back to me instantly!|\nThey have an open duty assignment for a junior officer in the area.\n","NodeLinkages":[{"NextNodeId":"5a","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":5,"NpcDesignId":190,"ex":1566,"ey":36},"6":{"NodeId":"6","Content":"Admiral Rishi says she's sending an unmarked shuttle. You better get ready to leave, Captain!","NpcDesignId":190,"EmotionAnimationType":5,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"gb-entry","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":2668,"ey":44},"8":{"NodeId":"8","Content":"Well done Captain! The Admiral is happy with your work and has signed you up for the local squadron.|Your first mission is a patrol mission.|At last we'll be helping the community!","NpcDesignId":190,"EmotionAnimationType":5,"RewardString":"starbux:1","hide":false,"IsBlockOtherAction":false,"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":3465,"ey":5,"NodeLinkages":[{"NextNodeId":"8a","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}]},"gb-wave":{"NodeId":"gb-wave","Content":"","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"StoryNodeType":6,"SceneType":0,"ConfigString":"741:1","WinNodeId":"8","LoseNodeId":"gb-lose","IsKey":false,"ex":3207,"ey":53,"NodeLinkages":null},"gb-entry":{"NodeId":"gb-entry","Content":"The shuttle slowly circles down to land on Mount Olympus.|It might be the biggest mountain in the Sol system, but from the ground it just looks flat.| \nSomething feels eerily familiar to you about this place... almost like your ancestors have been here before.","NpcDesignId":0,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"gb-wave","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false}],"StoryNodeType":14,"SceneType":0,"ConfigString":"charactercount:4","IsKey":false,"ex":2932,"ey":50},"gb-lose":{"NodeId":"gb-lose","Content":"It seems you weren't quite ready to fight one solitary Space Crab.|\nNext time you decide to bring more crew and maybe some weapons.|\nAlso Admiral Rishi doesn't need to know about this little screw up. ","NpcDesignId":0,"EmotionAnimationType":6,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"1","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":3464,"ey":196},"1a":{"NodeId":"1a","Content":"All systems nominal, Captain!|\nAlthough strangely your ship specs don't correspond to any Federation model in my registry. I'll need to refresh my data files later.","NodeLinkages":[{"NextNodeId":"2","OptionTitle":"We can't discuss that right now, it's classified.","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":13,"NpcDesignId":190,"ex":243,"ey":37},"4a":{"NodeId":"4a","Content":"I will contact the nearest Federation communication post! ","NodeLinkages":[{"NextNodeId":"5","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":2,"NpcDesignId":190,"ex":1297,"ey":35},"5a":{"NodeId":"5a","Content":"This message says there is a mission you have to complete first if you want to qualify, however. There's reports coming out of Marsdome about a meteor impact and signs of Euronymian Space Crab tracks on Mount Olympus.|\nThey need someone to go down there and reconnoiter!","NodeLinkages":[{"NextNodeId":"5c","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":13,"NpcDesignId":190,"ex":1849,"ey":35},"5c":{"NodeId":"5c","Content":"The Admiral also adds a message: \"Keep this quiet from the locals. Or else! We've had enough trouble from those Free Mars weirdos!\"","NodeLinkages":[{"NextNodeId":"5d","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"ex":2119,"ey":42,"EmotionAnimationType":8,"NpcDesignId":190},"8a":{"NodeId":"8a","Content":"Dear, naive Dolores. She's a sweet AI, but if only she knew the truth...","NodeLinkages":null,"StoryNodeType":0,"EmotionAnimationType":8,"ex":3753,"ey":16},"5d":{"NodeId":"5d","Content":"We better deal with this quickly. No one likes a Space Crab infestation!","NodeLinkages":[{"NextNodeId":"6","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"EmotionAnimationType":11,"NpcDesignId":190,"ex":2412,"ey":46}}}
MissionKey
Gray Recruit 1
OriginalTwee
2819 characters, show
:: StoryTitle
Initial Contact

:: 1
Captain! Welcome to the Federation navy! I'm Dolores, your onboard AI assistant, ready to serve! 
{npcDesignId => 190|5}
[[What is our status?->1a]]

:: 2
Aye Aye Sir! I will comply!

{npcDesignId => 190|2}
[[3]]

:: 3
Now, let's review your first assignment. The data is heavily encrypted, which is odd! What is this?
{npcDesignId => 190|10}
[[4]]

:: 4
Message reads: "Infiltration successful, maintain cover with Federation officer training." I'm not sure I understand the message, Captain, but the officer training part is clear. 
{npcDesignId => 190|13}
[[That's above your clearance. ->4a]]

:: 5
Wow, that was fast, they got back to me instantly!|
They have an open duty assignment for a junior officer in the area.

{npcDesignId => 190|5}
[[5a]]

:: 6
Admiral Rishi says she's sending an unmarked shuttle. You better get ready to leave, Captain!
{npcDesignId => 190|5}
[[Continue->gb-entry]]

:: 8
Well done Captain! The Admiral is happy with your work and has signed you up for the local squadron.|Your first mission is a patrol mission.|At last we'll be helping the community!
{rewardString => starbux:1}
{npcDesignId => 190|5}
[[8a]]

:: gb-wave
{groundBattle => 741:1}
[[win->8]]
[[lose->gb-lose]]

:: gb-entry
The shuttle slowly circles down to land on Mount Olympus.|It might be the biggest mountain in the Sol system, but from the ground it just looks flat.| 
Something feels eerily familiar to you about this place... almost like your ancestors have been here before.
{groundBattleEntry => charactercount:4}
[[Continue->gb-wave]]

:: gb-lose
It seems you weren't quite ready to fight one solitary Space Crab.|
Next time you decide to bring more crew and maybe some weapons.|
Also Admiral Rishi doesn't need to know about this little screw up. 
[[1]]

:: 1a
All systems nominal, Captain!|
Although strangely your ship specs don't correspond to any Federation model in my registry. I'll need to refresh my data files later.
{npcDesignId => 190|13}
[[We can't discuss that right now, it's classified.->2]]

:: 4a
I will contact the nearest Federation communication post! 
{npcDesignId => 190|2}
[[5]]

:: 5a
This message says there is a mission you have to complete first if you want to qualify, however. There's reports coming out of Marsdome about a meteor impact and signs of Euronymian Space Crab tracks on Mount Olympus.|
They need someone to go down there and reconnoiter!
{npcDesignId => 190|13}
[[5c]]

:: 5c
The Admiral also adds a message: "Keep this quiet from the locals. Or else! We've had enough trouble from those Free Mars weirdos!"
{npcDesignId => 190|8}
[[5d]]

:: 8a
Dear, naive Dolores. She's a sweet AI, but if only she knew the truth...

:: 5d
We better deal with this quickly. No one likes a Space Crab infestation!
{npcDesignId => 190|11}
[[6]]

PlanetId
8 Mars
RequirementString
originalfactiondesignid == 5 && Battle training >= 1 originalfactiondesignid == 5 && mission:188 >= 1
Tags
tutorialMission1
23 of 29, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1