Wellness check
Mission 149
OPEN MISSION CARDFIELDS
- Id
- 149
- MissionTitle
- Wellness check
- Reward
- Xp ×200 | Mineral ×500 | Gas ×500
xp:200|mineral:500|gas:500The possible reward as the Missions section shows it. - ApprovalFlags
- 4
- AuthorUserId
- 104
- AvailableEveryXDays
- 1
- AvailableFrom
- 2015-07-22
- AvailableTo
- 2055-07-22
- FirstMissionEventId
- 0
- Flags
- 3
- IsSinglePlay
- true
- LastUpdatedAt
- 2026-03-11When this record last changed in the game's catalog.
- MaxAttemptsPerDay
- 5
- Metadata.PossibleReward
- Xp ×200 | Mineral ×500 | Gas ×500
xp:200|mineral:500|gas:500 - MigrationTags
- NONE
- MissionDescription
- Investigate the installation on Mars
- MissionDesignType
- 1
- MissionEventsJson
7838 characters, show
{"StoryNodes":{"0":{"NodeId":"0","Content":"We've started our descent onto the South-thern plateau, c-captain.","NpcDesignId":190,"EmotionAnimationType":1,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"0_1","OptionTitle":"Dolores?","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":4,"editorY":57},"1":{"NodeId":"1","Content":"A ruddy haze of iron dust and industrial smog clings to your ship, forcing you to rely on short range sensors. Soon your destination evolves from the murk; an ancient stand of geodesic domes, half buried by the passage of centuries. As the airlock cycles, you prepare your away team to investigate the station.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":956,"editorY":73,"ue":[{"ue":4,"di":2,"loop":10}]},"2":{"NodeId":"2","Content":"Fluorescent lights buzz overhead as your team enters the empty loading area, footsteps echoing in the silence. Securing the area, your team prepares to move deeper into the base.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate hydroponic farm","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":1024,"editorY":502,"ue":[{"ue":4,"di":0.5},{"ue":3,"di":5,"color":"#c9faff","loop":20}]},"3":{"NodeId":"3","Content":"Dust hangs heavy in this gloomy dome, dirty sunlight illuminating the papery remains of mummified corn stalks and tomato vines. Although this modest farm once thrived, it's clear nobody has been in here for years.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":676,"editorY":425,"ue":[{"ue":3,"di":5,"loop":10,"color":"#fccf3a"}]},"4":{"NodeId":"4","Content":"Nowhere else is the deterioration of the outpost more obvious than in the derelict crew quarters. Blown-out lights keep half the narrow bunk rooms in perpetual darkness, and leaking pipes leave a lingering organic punk.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate hydroponic farm","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"5","OptionTitle":"Investigate laboratories","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":688,"editorY":599,"ue":[{"ue":4,"di":5,"loop":10,"color":"#704900"}]},"5":{"NodeId":"5","Content":"Carved into sturdy volcanic crust, the labs span a dozen vertical levels, cluttered with countless decades of accumulated junk. It takes hours to navigate the entirety of the complex, but your team finally concludes they're alone.","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate hydroponic farm","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","CostString":null,"VisibleString":null,"hide":false,"RewardString":null},{"NextNodeId":"6","OptionTitle":"Return to the ship","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":683,"editorY":748,"ue":[{"ue":4,"di":5,"loop":10,"color":"#a19d97"}]},"6":{"NodeId":"6","Content":"Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they reach the docks, antiquated defense systems suddenly crackle to life. The trap is sprung!","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3_1","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":"xp:200|mineral:500|gas:500"}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":369,"editorY":443,"ue":[{"ue":3,"di":40,"color":"#c9faff","loop":20}]},"7":{"NodeId":"7","Content":"Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks...","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7_1","OptionTitle":"","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ue":[{"ue":2,"di":2}],"editorX":660,"editorY":61},"9":{"NodeId":"9","Content":"Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--","NpcDesignId":190,"EmotionAnimationType":2,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Oh no!","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ue":[{"ue":2,"di":20,"color":"#ff0000"}],"editorX":436,"editorY":189,"vs":0.8},"lose1":{"NodeId":"lose1","Content":"The away team is overwhelmed. You don't make it back to your ship, falling, becoming apart of the station's debris...","NpcDesignId":0,"EmotionAnimationType":0,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"Try Again","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"editorX":60,"editorY":208,"ue":[{"ue":2,"di":0.5},{"ue":4,"di":40,"color":"#000000","loop":20}]},"3_1":{"NodeId":"3_1","Content":"Panting and wounded, the away team make it back a few seconds ahead of the defense drones, and you floor the engines. You climb until the base disappears below you, then rain down a volley of missiles for good measure.|With Dolores still offline and comms down, you're hours away from help. After a quick vote amongst the bridge crew, the decision is made. Your navigator manually sets a course for Lunar command: It's time to take this straight to the top.","NpcDesignId":0,"EmotionAnimationType":0,"RewardString":"xp:200|mineral:500|gas:500","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ue":[{"ue":1,"di":4},{"ue":2,"di":6}],"NodeLinkages":null,"editorX":60,"editorY":440},"0_1":{"NodeId":"0_1","Content":"Sscans showw elevated electromagnetic interference-s-s-s-s--","NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"editorX":274,"editorY":56,"EmotionAnimationType":4,"NpcDesignId":190},"7_1":{"NodeId":"7_1","Content":"You're flying blind.","NodeLinkages":[{"NextNodeId":"1","OptionTitle":"Continue","CostString":null,"VisibleString":null,"hide":false,"RewardString":null}],"StoryNodeType":2,"editorX":819,"editorY":213,"SceneType":0,"ue":[{"ue":2,"di":0.5}]}}}- MissionKey
- Federation Recruit 5b
- OriginalTwee
3329 characters, show
:: StoryTitle Wellness check :: 0 We've started our descent onto the South-thern plateau, c-captain. {npcDesignId => 190|1} [[Dolores?->0_1]] :: 1 A ruddy haze of iron dust and industrial smog clings to your ship, forcing you to rely on short range sensors. Soon your destination evolves from the murk; an ancient stand of geodesic domes, half buried by the passage of centuries. As the airlock cycles, you prepare your away team to investigate the station. {uiEffects => Fog:2} [[Continue->2]] :: 2 Fluorescent lights buzz overhead as your team enters the empty loading area, footsteps echoing in the silence. Securing the area, your team prepares to move deeper into the base. {uiEffects => Fog:0.5,SpotLight:5} [[Investigate hydroponic farm->3]] [[Investigate living quarters->4]] [[Investigate laboratories->5]] :: 3 Dust hangs heavy in this gloomy dome, dirty sunlight illuminating the papery remains of mummified corn stalks and tomato vines. Although this modest farm once thrived, it's clear nobody has been in here for years. {uiEffects => SpotLight:5} [[Investigate living quarters->4]] [[Investigate laboratories->5]] [[Return to the ship->6]] :: 4 Nowhere else is the deterioration of the outpost more obvious than in the derelict crew quarters. Blown-out lights keep half the narrow bunk rooms in perpetual darkness, and leaking pipes leave a lingering organic punk. {uiEffects => Fog:5} [[Investigate hydroponic farm->3]] [[Investigate laboratories->5]] [[Return to the ship->6]] :: 5 Carved into sturdy volcanic crust, the labs span a dozen vertical levels, cluttered with countless decades of accumulated junk. It takes hours to navigate the entirety of the complex, but your team finally concludes they're alone. {uiEffects => Fog:5} [[Investigate hydroponic farm->3]] [[Investigate living quarters->4]] [[Return to the ship->6]] :: 6 Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they reach the docks, antiquated defense systems suddenly crackle to life. The trap is sprung! {uiEffects => SpotLight:40} [[Continue->3_1]] :: 7 Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks... {uiEffects => FlashingRedBorder:2} [[7_1]] :: 9 Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr-- {npcDesignId => 190|2|0.8} {uiEffects => FlashingRedBorder:20} [[Oh no!->7]] :: lose1 The away team is overwhelmed. You don't make it back to your ship, falling, becoming apart of the station's debris... {uiEffects => FlashingRedBorder:0.5,Fog:40} [[Try Again->6]] :: 3_1 Panting and wounded, the away team make it back a few seconds ahead of the defense drones, and you floor the engines. You climb until the base disappears below you, then rain down a volley of missiles for good measure.|With Dolores still offline and comms down, you're hours away from help. After a quick vote amongst the bridge crew, the decision is made. Your navigator manually sets a course for Lunar command: It's time to take this straight to the top. {rewardString => xp:200|mineral:500|gas:500} {uiEffects => ScreenShake:4,FlashingRedBorder:6} :: 0_1 Sscans showw elevated electromagnetic interference-s-s-s-s-- {npcDesignId => 190|4} [[Continue->9]] :: 7_1 You're flying blind. {uiEffects => FlashingRedBorder:0.5} [[Continue->1]]- PlanetId
- 8 Mars
- RequirementString
- Wellness check >= 1
mission:148 >= 1
22 of 28, zero and empty hidden · show all
- Chance
- 0
- DungeonMapSeed
- 0
- ExplorationPercentage
- 0
- GameModeConfigJson
- —
- MinDurationSinceLastEvent
- 0
- Weight
- 0
USED IN
Mission 1
- 150 Siege RequirementString