PSS2

The next step

Mission 133

OPEN MISSION CARD

FIELDS

Id
133
MissionTitle
The next step
Reward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500The possible reward as the Missions section shows it.
ApprovalFlags
4
AuthorUserId
124
AvailableEveryXDays
1
AvailableFrom
2015-07-22
AvailableTo
2055-07-22
FirstMissionEventId
0
Flags
3
IsSinglePlay
true
LastUpdatedAt
2026-06-04When this record last changed in the game's catalog.
MaxAttemptsPerDay
5
Metadata.PossibleReward
Xp ×200 | Mineral ×500 | Gas ×500 xp:200|mineral:500|gas:500
MigrationTags
NONE
MissionDescription
Investigate the outpost on Ursula
MissionDesignType
1
MissionEventsJson
5787 characters, show
{"StoryNodes":{"0":{"NodeId":"0","Content":"We're just coming up o-on the station now capt-t-tain. Sscans showw elevated electromagnetic interference-s-s-s-s--","NpcDesignId":190,"EmotionAnimationType":4,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"9","OptionTitle":"Dolores?","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":60},"9":{"NodeId":"9","Content":"Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--","NpcDesignId":190,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"7","OptionTitle":"Oh no!","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":60,"ue":[{"ue":2,"di":20.0,"loop":0}]},"1":{"NodeId":"1","Content":"A lurid green haze engulfs your ship, forcing you to rely on short range sensors. Soon a small gas mining stations draws into visual range up ahead. It's eerily quiet; the docks are free of traders and tankers, and no guards track your approach. As the airlock cycles, you prepare your away team to investigate the station.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"2","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":60},"2":{"NodeId":"2","Content":"Fluorescent lights sputter awake as your team enters the empty docking bay, and a recording welcomes them to the facility. Securing the area, your team prepares to move deeper into the station.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate loading bay","hide":false},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate mining levels","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":960,"ey":440},"3":{"NodeId":"3","Content":"Soft white noise greets your team as they enter the loading bay, where massive lifting machines sit powered but unattended. Open tool kits and cold coffees wait expectantly on some nearby workbenches, but of the workers themselves there is no trace.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate mining levels","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":440},"4":{"NodeId":"4","Content":"The cramped living quarters show recent and intensive habitation. Filthy clothes are strewn haphazardly across the floor, and rancid food wrappers litter every available surface. As bad as the smell is, the empty silence is somehow worse.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate loading bay","hide":false},{"NextNodeId":"5","OptionTitle":"Investigate mining levels","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":590},"5":{"NodeId":"5","Content":"Your crew wander the cavernous refinery, half-deafened by the roar of straining machinery. After several hours squeezing between freezing pipelines and leaking compressors, your crew eventually conclude they are all alone.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"3","OptionTitle":"Investigate loading bay","hide":false},{"NextNodeId":"4","OptionTitle":"Investigate living quarters","hide":false},{"NextNodeId":"6","OptionTitle":"Return to the ship","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":740},"6":{"NodeId":"6","Content":"Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they pass back into the docking floors, the automated station defences come on-line. The trap is sprung!","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"W3_1","OptionTitle":"Continue","RewardString":"xp:200|mineral:500|gas:500","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":360,"ey":440},"7":{"NodeId":"7","Content":"Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks; you're flying blind.","NpcDesignId":661,"EmotionAnimationType":13,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"1","OptionTitle":"Continue","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":660,"ey":60,"ue":[{"ue":2,"di":2.0,"loop":0}]},"L3_1":{"NodeId":"L3_1","Content":"Mission failed!","NpcDesignId":661,"EmotionAnimationType":6,"hide":false,"IsBlockOtherAction":false,"NodeLinkages":[{"NextNodeId":"6","OptionTitle":"Try Again","hide":false}],"StoryNodeType":2,"SceneType":0,"IsKey":false,"ex":60,"ey":210},"W3_1":{"NodeId":"W3_1","Content":"Panting and wounded, the away team make it back a few seconds ahead of the defence drones, and you floor the engines. The docking ring shears away from the station, and the swarming machines tumble down into Ursula's crushing embrace.|With Dolores still offline and comms down, there's no way to call for help. After a quick vote amongst the bridge crew, your navigator manually sets a course for Lanius station: It's time to take this straight to the top.","NpcDesignId":661,"EmotionAnimationType":13,"RewardString":"xp:200|mineral:500|gas:500","hide":false,"IsBlockOtherAction":false,"StoryNodeType":0,"SceneType":0,"IsKey":false,"ex":60,"ey":440,"ue":[{"ue":1,"di":4.0,"loop":0},{"ue":2,"di":6.0,"loop":0}]}}}
MissionKey
Pirate 5b
OriginalTwee
3201 characters, show
:: StoryTitle
The next step

:: 0
We're just coming up o-on the station now capt-t-tain. Sscans showw elevated electromagnetic interference-s-s-s-s--
{npcDesignId => 190|4}
[[Dolores?->9]]

:: 9
Cap-Captain, I'm enc-c-counteriiing a critical errorrrrr--
{npcDesignId => 190|13}
{uiEffects => FlashingRedBorder:20}
[[Oh no!->7]]

:: 1
A lurid green haze engulfs your ship, forcing you to rely on short range sensors. Soon a small gas mining stations draws into visual range up ahead. It's eerily quiet; the docks are free of traders and tankers, and no guards track your approach. As the airlock cycles, you prepare your away team to investigate the station.
{npcDesignId => 661|13}
[[Continue->2]]

:: 2
Fluorescent lights sputter awake as your team enters the empty docking bay, and a recording welcomes them to the facility. Securing the area, your team prepares to move deeper into the station.
{npcDesignId => 661|13}
[[Investigate loading bay->3]]
[[Investigate living quarters->4]]
[[Investigate mining levels->5]]

:: 3
Soft white noise greets your team as they enter the loading bay, where massive lifting machines sit powered but unattended. Open tool kits and cold coffees wait expectantly on some nearby workbenches, but of the workers themselves there is no trace.
{npcDesignId => 661|13}
[[Investigate living quarters->4]]
[[Investigate mining levels->5]]
[[Return to the ship->6]]

:: 4
The cramped living quarters show recent and intensive habitation. Filthy clothes are strewn haphazardly across the floor, and rancid food wrappers litter every available surface. As bad as the smell is, the empty silence is somehow worse.
{npcDesignId => 661|13}
[[Investigate loading bay->3]]
[[Investigate mining levels->5]]
[[Return to the ship->6]]

:: 5
Your crew wander the cavernous refinery, half-deafened by the roar of straining machinery. After several hours squeezing between freezing pipelines and leaking compressors, your crew eventually conclude they are all alone.
{npcDesignId => 661|13}
[[Investigate loading bay->3]]
[[Investigate living quarters->4]]
[[Return to the ship->6]]

:: 6
Baffled and unnerved, your away team begin to retrace their steps back to the ship. As they pass back into the docking floors, the automated station defences come on-line. The trap is sprung!
{npcDesignId => 661|13}
[[Continue->W3_1]]

:: 7
Dolores flickers and goes dark, alongside your scanning and comms. The bridge crew exchange concerned looks; you're flying blind.
{npcDesignId => 661|13}
{uiEffects => FlashingRedBorder:2}
[[Continue->1]]

:: L3_1
Mission failed!
{npcDesignId => 661|6}
[[Try Again->6]]

:: W3_1
Panting and wounded, the away team make it back a few seconds ahead of the defence drones, and you floor the engines. The docking ring shears away from the station, and the swarming machines tumble down into Ursula's crushing embrace.|With Dolores still offline and comms down, there's no way to call for help. After a quick vote amongst the bridge crew, your navigator manually sets a course for Lanius station: It's time to take this straight to the top.
{rewardString => xp:200|mineral:500|gas:500}
{npcDesignId => 661|13}
{uiEffects => ScreenShake:4,FlashingRedBorder:6}

PlanetId
91 Ursula
RequirementString
The next step >= 1 mission:130 >= 1
22 of 28, zero and empty hidden · show all
Chance
0
DungeonMapSeed
0
ExplorationPercentage
0
GameModeConfigJson
—
MinDurationSinceLastEvent
0
Weight
0

USED IN

Mission 1

  • 131 Siege RequirementString