EMP Missile Lv2
Item 42
OPEN ITEM CARDFIELDS
- Id
- 42
- ItemDesignName
- EMP Missile Lv2
- ApprovalFlags
- 4
- BuildTime
- 8
- Circulation
- 21802
- FairPrice
- 5
- GasCost
- 125
- ImageAssetId
- 1664 prefab_emp_profile
- ItemCategoryDesignId
- 35 Miscellanous
- ItemDesignDescription
- EMP missiles interrupts electronics system causing them to be disabled temporarily.
- ItemSpace
- 1Inventory slots one unit of the item takes.
- ItemType
- 3
- LastUpdatedAt
- 2026-10-27When this record last changed in the game's catalog.
- Level
- 2
- ManufactureCost
- Gas ×125
gas:125 - MigrationTags
- NONE
- MinRoomLevel
- 1
- MissileDesignId
- 41 EMP Missile Lv2
- ParentItemDesignId
- 9 EMP Missile
- Rank
- 1
- RequiredResearchDesignId
- 33 EMP Technology
- RootItemDesignId
- 9 EMP Missile
- WeaponAttackDistanceType
- 1
- WeaponDamageRangeType
- 1
- WeaponTargetPreferenceType
- 1
25 of 53, zero and empty hidden · show all
- BioDamageMultiplier
- 0
- BuildPrice
- 0
- Content
- —
- DropChance
- 0
- EmpDamageMultiplier
- 0
- EnhancementPoint
- 0
- EnhancementType
- 0
- EnhancementValue
- 0
- FireDamageMultiplier
- 0
- Flags
- 0
- FreezeDamageMultiplier
- 0
- IsEquipment
- false
- ItemSubType
- 0
- MarketPrice
- 0
- MaxCount
- 0
- Metadata
- —
- MinShipLevel
- 0
- MineralCost
- 0
- ModuleType
- 0
- OurPrice
- 0
- PhysicalDamageMultiplier
- 0
- Priority
- 0
- Rarity
- 0
- Reload
- 0
- RequirementString
- —
- TransactionVolume
- 0
- Volley
- 0
- VolleyDelay
- 0
USED IN
Item 1
- 43 EMP Missile Lv3 ParentItemDesignId