PSS2

Rush Box

Item 2006

OPEN ITEM CARD

FIELDS

Id
2006
ItemDesignName
Rush Box
ApprovalFlags
4
Circulation
4119018572
Content
Universal Time Skip · 8h ×1, Rate 0.016 | Universal Time Skip · 2h ×2, Rate 0.027 | Construction Time Skip · 8h ×1, Rate 0.027 | Research Time Skip · 8h ×1, Rate 0.027 | Training Time Skip · 8h ×1, Rate 0.027 | Universal Time Skip · 30m ×6, Rate 0.055 | Construction Time Skip · 2h ×2, Rate 0.055 | Research Time Skip · 2h ×2, Rate 0.055 | Training Time Skip · 2h ×2, Rate 0.055 | Rush All Purpose 10 Minutes ×12, Rate 0.082 | Construction Time Skip · 30m ×6, Rate 0.082 | Research Time Skip · 30m ×6, Rate 0.082 | Training Time Skip · 30m ×6, Rate 0.082 | Construction Time Skip · 10m ×7, Rate 0.121 | Research Time Skip · 10m ×12, Rate 0.121 | Training Time Skip · 10m ×7, Rate 0.121 item:1969x1,rate:0.016|item:1968x2,rate:0.027|item:1976x1,rate:0.027|item:1983x1,rate:0.027|item:1990x1,rate:0.027|item:1967x6,rate:0.055|item:1975x2,rate:0.055|item:1982x2,rate:0.055|item:1989x2,rate:0.055|item:1862x12,rate:0.082|item:1974x6,rate:0.082|item:1981x6,rate:0.082|item:1988x6,rate:0.082|item:1973x7,rate:0.121|item:1980x12,rate:0.121|item:1987x7,rate:0.121
CostString
Starbux ×69 starbux:69
FairPrice
5
Flags
64
ImageAssetId
22692 Giftbox_Rush
ItemCategoryDesignId
35 Miscellanous
ItemDesignDescription
No time to wait. Open for a chance to obtain rush items that accelerate construction, research, and training instantly.
ItemSubType
71
LastUpdatedAt
2026-10-27When this record last changed in the game's catalog.
Level
1
Metadata.EndOfferDate
2026-09-30
Metadata.StartOfferDate
2026-08-10
MigrationTags
NONE
MinRoomLevel
1
Rank
1
Rarity
4
RootItemDesignId
2006
Tags
offer
WeaponAttackDistanceType
1
WeaponDamageRangeType
1
WeaponTargetPreferenceType
1
25 of 53, zero and empty hidden · show all
BioDamageMultiplier
0
BuildPrice
0
BuildTime
0
DropChance
0
EmpDamageMultiplier
0
EnhancementPoint
0
EnhancementType
0
EnhancementValue
0
FireDamageMultiplier
0
FreezeDamageMultiplier
0
GasCost
0
IsEquipment
false
ItemSpace
0Inventory slots one unit of the item takes.
ItemType
0
ManufactureCost
—
MarketPrice
0
MaxCount
0
MinShipLevel
0
MineralCost
0
ModuleType
0
OurPrice
0
PhysicalDamageMultiplier
0
Priority
0
Reload
0
RequirementString
—
TransactionVolume
0
Volley
0
VolleyDelay
0