PSS2

CREW LEVELING COST

LEVELS

FROM
TO
CREW
PACE

LEVEL 1 TO 27

Advanced Training

Level 6, gas −30%

LevelGasXPLevelGasXPLevelGasXP
20100117 0001 36020350 0003 160
302401211 2001 56021420 0003 360
403801314 0001 76022455 0003 560
505201428 0001 96023490 0003 760
606601552 5002 16024525 0003 960
73508001670 0002 36025560 0004 160
870094017140 0002 56026630 0004 360
91 7501 08018210 0002 76027840 0004 560
103 5001 22019280 0002 960
Total5 089 00056 260

HOW THIS WORKSLevels, research and pace

01 Where the numbers come from, and what a row is

Every number comes from the game's own level table, October 22, 2026 data. A row is one level-up: the gas it costs, and the XP it adds on top of the previous level rather than the total XP threshold shown in game. Levels run 1 to 40, and the last row is the level you end on.

02 Dimmed zeros, and how to read the columns

Early levels cost no gas at all, only XP, so their zero is dimmed: there is nothing to read in it. A long climb is laid out in columns, each column read top to bottom.

03 Two tables: Legendary and everyone else

CREW picks the table. Common through Special crew share one; Legendary crew have their own: exactly three times the XP at every level, and half again as much gas over the whole climb. The gas gap is not flat, though, and at level 11 both tables charge the same.

04 What RESEARCH changes

RESEARCH is Advanced Training, the only research that touches this cost. It cuts gas and never XP, applied to each level separately and rounded down.

05 How PACE turns income into days, and back

PACE answers the other half of the question. Give what you gather in a day and it returns the days needed; give the days and it returns what you have to gather. Both round up, because a partial day still has to be lived and gas short of a level buys nothing. With both incomes filled in, the slower of the two sets the date, and the page says which one holds you back.

06 What this page does not model

Where the gas and XP come from is not modelled.